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Larion World Generation

Larion World Generation

World generation overhaul inspired by epic fantasy, designed for exploration

37.8k
363
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Links

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Creators

Badgerson
Badgerson Member

Details

Licensed Apache-2.0
Published 10 months ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

Show all versions

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Larion World Generation 3.3.0

by Badgerson on Sep 23, 2024
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Very few things have changed, until you go underground.

  • World height changed from -64 - 448 to -128 - 384
    • Meaning caves go deeper, but you can't build quite as tall
  • New experimental cave generation
    • Uses Worley (voronoi) noise
  • Now packaged as a real fabric mod
    • This was necessary in order to modify cave generation
    • Also means More Density Functions is no longer required as of this version
    • Only available for Minecraft 1.21.1 for now. If you want it to work for an earlier version and don't want to figure it out yourself please make a request in the GitHub issues. No guarantees though.

Larion World Generation 3.2.0

by Badgerson on Sep 14, 2024
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Another set of refinements ~ Brought to you by hours of trial and error!

  • Improved mountain chain noise
    • Chains are much more chonky and have more mountain-like shapes
    • There are more large areas without any mountains than before
  • Improved continental noise
    • An accidental discovery -turns out swapping a few parameters leads to more natural land shapes.
    • There may be a little less land than before overall, but I tried to keep the ocean-land balance the same
    • Inland sloping is even more common than it used to be
  • "Weirdness" is now based on continental noise instead of rivers
    • This means continents have distinct "personalities" (either weird or not weird) with different biome sets
  • Improvements to the extra inland height feature
    • Swamps no longer generate far inland on super steep slopes
    • Far-inland rivers have more cliff and less slope around them
    • Added a "terracing" effect to allow for more flat space to build on
  • Heavily reduced the "windswept" effect of windswept biomes
    • It's still there but not as jarring
    • Also affects mushroom islands

Larion 3.1.0

by Badgerson on Sep 12, 2024
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  • Refined continent shapes
    • They are a little less scattered and more consistently reach high continentalness when far inland
    • Slightly more deep sea than before
  • Improved "extra offset" (inland slope) parameters
    • Should look less weird when mountains and rivers meet
    • Inland terrain is slightly taller in general
    • Extra slopedness along continent edges
  • Fixed some issues with erosion
    • No more large areas of 0.0 erosion
    • Slightly smaller windswept biomes
    • Erosion can now reach below -1.0 again
  • Improved the look of river tunnels and saddle valleys
    • Less cheese-holes effect where rivers poked though terrain
    • Lower river tunnel ceiling in high erosion areas, leading to more varied height

Larion 3.0.1

by Badgerson on Sep 10, 2024
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Fixes console spam about a non-overlapping "min" function

Larion 3.0.0

by Badgerson on Sep 10, 2024
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Many, many changes for a very different vibe from v2.0. I felt like things had become too "large", cluttered and unrefined - the quest for the huge epic terrain had overtaken any sensibility. This version scales back the madness to something much more survival-friendly. Hopefully much more fun to play in!

Also world generation should be MUCH faster than before.

  • New continental noise, way simpler while also being more consistently cool. Continents are much smaller
  • More interesting mountain (negative erosion) shapes
  • More interesting swamp noise, swamps only appear at rivers or coasts
  • New windswept noise
  • Removed 3d "jank" noise, it was too unpredictable and had a heavy performance cost
  • Adjusted vegetation
  • Adjusted rivers
  • Adjusted hills
  • Adjusted river "noodles" (underground rivers)
  • Adjusted temperature band sizes
  • More consistent temperature band variation noise
  • Several misc optimizations
  • Probably more

Larion 2.0.0

by Badgerson on Sep 4, 2024
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A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.

  • Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
    • This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
    • Swamps and windswept terrain can appear inland now as large semi-rare areas
  • Many, many tweaks to how continents and islands are laid out
    • Larger continents with more interesting shapes
  • Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
  • Changes to temperature and vegetation noises
  • Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
    • Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
  • Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
  • Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
    • Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain

Larion 1.0.1

by Badgerson on Sep 4, 2024
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Compability with Minecraft 1.21.1 and More Density Functions 1.0.5.

This update makes no new changes to terrain generation.

Larion 1.0.0

by Badgerson on Jul 2, 2024
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Initial release!

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