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Larion World Generation

Larion World Generation

World generation overhaul inspired by epic fantasy, designed for exploration

37.8k
363
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Links

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Creators

Badgerson
Badgerson Member

Details

Licensed Apache-2.0
Published 10 months ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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Larion World Generation 4.3.0

by Badgerson on Mar 17, 2025
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  • Simpler continent shapes. Larger in general with narrower oceans inbetween.
  • Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
  • Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
  • Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
  • Made river tunnels more common and able to go under mountain peaks again.
  • The ugly chunk border line artifacts are now less common.

Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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Larion World Generation 4.2.0

by Badgerson on Feb 20, 2025
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  • General
    • Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
      • 1.20.1-1.20.4 may come later if I can get them to work properly..
  • World layout changes
    • Continents are generally larger with less ocean between them.
    • Continent shapes have been tweaked and distorted using domain warp.
    • Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
    • Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
    • Slightly smaller temperature zones.
    • Larger humidity zones with higher bias towards "transition biomes" like birch forests.
    • Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
  • Terrain shape changes
    • Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
    • Lakes can sometimes have little islands in them 🏝️
    • Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
    • Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
    • River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
  • Cave overhaul
    • The long, huge spaghetti caves have been removed entirely.
    • Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
    • Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
    • Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
    • Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
    • Generally fewer flooded caves around rivers and oceans.

Larion World Generation 4.1.1

by Badgerson on Jan 22, 2025
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Larion World Generation 4.1.1

by Badgerson on Jan 22, 2025
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Larion World Generation 4.1.1

by Badgerson on Jan 22, 2025
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Fixed all caves being flooded below Y=55. I was so focused on the terrain above-ground that I never noticed this bug. Sorry to anyone who generated survival worlds with v4.0 and v4.1 :(

This version also makes sculk generate at lower y-levels in general to avoid it causing river tunnels to be dried out in many cases. It does so by altering the "depth" worldgen parameter range, hopefully this does not cause any unforseen issues.

Larion World Generation 4.1

by Badgerson on Jan 13, 2025
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Larion World Generation 4.1

by Badgerson on Jan 13, 2025
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Larion World Generation 4.1

by Badgerson on Jan 13, 2025
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Tweaked coastal terrain heights on highlands/hills (E = -0.35 to -0.1) for a much more natural slope.

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