Many, many changes for a very different vibe from v2.0. I felt like things had become too "large", cluttered and unrefined - the quest for the huge epic terrain had overtaken any sensibility. This version scales back the madness to something much more survival-friendly. Hopefully much more fun to play in!
Also world generation should be MUCH faster than before.
- New continental noise, way simpler while also being more consistently cool. Continents are much smaller
- More interesting mountain (negative erosion) shapes
- More interesting swamp noise, swamps only appear at rivers or coasts
- New windswept noise
- Removed 3d "jank" noise, it was too unpredictable and had a heavy performance cost
- Adjusted vegetation
- Adjusted rivers
- Adjusted hills
- Adjusted river "noodles" (underground rivers)
- Adjusted temperature band sizes
- More consistent temperature band variation noise
- Several misc optimizations
- Probably more
A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.
- Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
- This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
- Swamps and windswept terrain can appear inland now as large semi-rare areas
- Many, many tweaks to how continents and islands are laid out
- Larger continents with more interesting shapes
- Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
- Changes to temperature and vegetation noises
- Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
- Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
- Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
- Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
- Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain