4.4.9
Added two new crazy config options. One called “INSANITY MODE” that spawns far more arphex mobs than usual through the random system, including even crawling mobs and non-overworld bosses in the overworld! And another called “friendly mode” that attempts to make all arphex mobs passive (they won’t follow you to attack, and won’t be able to attack you in the usual way). Insanity mode is perfect for simulating an extreme frequency of arthropod encounters (especially spiders), like in Bizzle’s recent videos! The Tormentor doesn’t spawn easily in insanity mode, however - still requires manually summoning it, or beating the bosses before it can naturally spawn. Decreased rate of ranged attacks from spider moth larvae Increased default biome-specific spawnrates config from 1 in 8 to 1 in 5 (5 value).
4.4.8
- Fixed issue of randomly getting an achievement for taming a mob when attacked (was related to a small mistake in scarab seal summoning)
- Reduced default tormentor immunity frames to 1.25 seconds
- Centipede stalker no longer immune to arrows
- Renamed “Teleport Ghost” to “Moth Teleporter” for clarity
4.4.7
Improved centipede stalker design (simplified) All flamethrower damage should now be sourced from the player Added “Spawnrates are configurable, rare by default” to welcome splash message In addition to yesterday's 4.4.6 update:
Tormenting cycles improved and clarified, will now activate more reliably and bypass limitations if the Tormentor was spawned by a player. Now regularly warns players not to stand out in the open, or the torment will apply. Primary tormentor target can now be affected by torment, even if the tormentor isn’t near
4.4.6
Tormenting cycles improved and clarified, will now activate more reliably and bypass limitations if the Tormentor was spawned by a player. Now regularly warns players not to stand out in the open, or the torment will apply. Primary tormentor target can now be affected by torment, even if the tormentor isn’t near
4.4.5
Certain tools now give you additional attack or block placement/breaking reach! Firstly, the Temporospatial Transmitter now gives you +6 block placing/breaking reach when held in off-hand. Bonus +2 attack and block placement reach added for holding the crusher claw in main hand, +2 block reach when holding the abyss atomiser in main hand, and +1 or +2 attack reach added for holding spear weapons in main hand Added new WIP weapon, the “Visionary Spear”. Will be a very powerful endgame weapon. Just a placeholder currrently. Added the “Celestial Barrier”, a powerful upcoming item Added Spacetime shard and ingot items, crafted from combining the time prism and entropy matrix. Used for crafting a new Spacetime armour set that will combine space (entropy) and time powers. Spacetime armour set added, but this is a placeholder currently with only two abilities working (chestplate forcefield ability triggered holding jump and crouch keys simultaneously, and boots ability letting you fly upwards at any time) Crafting the Tesseract Transporter now gives you 2 of them! Increased Juggernaut Armour toughness to 6, matching other boss armours Significantly improved Eternal Armour design - was planning this for a while Added entropy matrix shard item Moths now have slightly thicker legs Tormentor now renders underneath the bottom of the crawling dimension when inactive. You can see it through the crawling barriers, or by looking down through a crawling altar Tweaked welcome message to add official discord link and author name Improved textures of the mangled spider, scorpion, and fly flesh blocks, and modified them to all have more similar mechanics Tormentor Summon can no longer be ridden into crawling containers Modified item descriptions of abyss atomiser to inform players that it can become powerful with a higher tormentor level Improved effects of tormentor heavy blast projectiles Fixed server kick issue from taking a prowler pack or singularity satchel from the creative mode menu Bonus enhancements to the new multi-line item descriptions Angering the spider flat now notifies you Ascended Cube forcefield now provides protection against other players’ ethereal staff usage, preventing them from entering your base with it Removed vanilla features from the crawling that could have cut through the layer barriers Arthropleura mobs are now immune to drowning Added additional safeguard to ensure the tormentor reliably drops the core and gives tormentor levels properly Ascended cube repulsion mode now does not repel creative/spectator mode players Increased scarab summon health to 1024 and defense to 100, but it despawns immediately when hit. This should prevent it from sending repetitive death messages in chat Reduced bloodworm attack damage to 1
4.4.4
- Added spheres to hitboxes of tormentor’s boss summons (clearer hitboxes), and killing them now damages the tormentor (deals a full 5hp of damage)
- Abyss Ascendant projectiles no longer pierce through multiple entities. This nerf will open more space for using other weapons like the Oblivion Ray In addition to the major 4.4.3 update that just released the other day:
ArPhEx 4.4.3
- Added new craftable teleporter blocks, the “Tesseract Transporter”. Waystone mods no longer needed! However, it is very expensive/late-game, requiring an entropy matrix (temporarily crafts from a void geode + gold scarab) and other items. With a tesseract transporter, you can teleport to any other tesseract by tethering it to a target using a new “Warp Connector” item (not expensive to craft). However, to use a teleporter, it needs to have at least 3 adjacent polished Blackstone blocks with 2 “scorched glass” blocks on top of each one (new material). Simply right clicking the teleporter block activates it, or alternatively it can be powered by redstone to activate.
- Added Scorch Torches (purple, strong lighting range, and special ability to attract weak arthropods when right clicked)
- Added new blocks: “scorched sand” and “scorched glass”! The scorched sand will be used for future planned summoning structures, while the scorched glass (smelts from the sand) provides a form of reinforced transparent material with comparable mining time and blast resistance to obsidian. The glass is needed for the teleporter’s structure.
- Added WIP time prism and entropy matrix blocks, no function yet but designs complete
- Drastically improved the Spider Moth’s tick performance, overhauling old code with entity variable storage
- Completely overhauled the mod’s item descriptions, making them multi-line and multicolour - much easier to read!
- Improved the design of regular scorch flame, making it more transparent and removing blockiness from the animation. Blends in more with crawling barrier layers
- Fixes Tormentor displaying as a small spider (leftover glitch from April fools update)
- Vitality viewfinder instant damage/health measurements now only work through lens mode being enabled, rather than simply from being in offhand
- Staff of Vitality is now more expensive to craft (due to how strong it is) - recipe is now a fire opal, a mantle of vitality, and a copper rod. Therefore, it is now a scorpioid-related tool (makes sense given how much the scorpioid regens)
- Reduced spider larvae aggro range
- Centipede Stalker now drops necrotic fangs instead of venomous appendages, but scorpion strikers now drop 2 instead of 1 to compensate
- Added limitation to abyss atomiser, it can’t break into crawling containers now
- Fixed issue where Spider Prowlers could float when in a warning posture
- Fixed issue where block updates next to scorch could make it disappear
- Removed duplicate achievements for mantle of vitality and vengeful voidseeker
- Abyss Ascendant now instantly breaks cobwebs (with short cooldown)
- Vitality Viewfinder now looks more directly at mobs when scanning them
- Added bonus convenient command to broadcast the ArPhEx wiki link (clickable) to all players (/arphex broadcast_wiki_link)
- Scorch Charges can now be used as fuel (equivalent to a lava bucket)
- Ascended Cube now flashes (animated texture) and has a slightly smaller block hitbox
- Fixed issue where scorpioid chaser hallucinations could spawn on every crawling dimension layer. Now should be limited to layer 4 spawns (but may travel upwards to higher layers still).
- Abyssal dagger no longer gives necrosis immunity
- Reduced particles for eternal armour
- Tweaked fire opal block texture
ArPhEx 4.4.3 (another huge update already!)
- Added new craftable teleporter blocks, the “Tesseract Transporter”. Waystone mods no longer needed! However, it is very expensive/late-game, requiring an entropy matrix (temporarily crafts from a void geode + gold scarab) and other items. With a tesseract transporter, you can teleport to any other tesseract by tethering it to a target using a new “Warp Connector” item (not expensive to craft). However, to use a teleporter, it needs to have at least 3 adjacent polished Blackstone blocks with 2 “scorched glass” blocks on top of each one (new material). Simply right clicking the teleporter block activates it, or alternatively it can be powered by redstone to activate.
- Added Scorch Torches (purple, strong lighting range, and special ability to attract weak arthropods when right clicked)
- Added new blocks: “scorched sand” and “scorched glass”! The scorched sand will be used for future planned summoning structures, while the scorched glass (smelts from the sand) provides a form of reinforced transparent material with comparable mining time and blast resistance to obsidian. The glass is needed for the teleporter’s structure.
- Added WIP time prism and entropy matrix blocks, no function yet but designs complete
- Drastically improved the Spider Moth’s tick performance, overhauling old code with entity variable storage
- Completely overhauled the mod’s item descriptions, making them multi-line and multicolour - much easier to read!
- Improved the design of regular scorch flame, making it more transparent and removing blockiness from the animation. Blends in more with crawling barrier layers
- Fixes Tormentor displaying as a small spider (leftover glitch from April fools update)
- Vitality viewfinder instant damage/health measurements now only work through lens mode being enabled, rather than simply from being in offhand
- Staff of Vitality is now more expensive to craft (due to how strong it is) - recipe is now a fire opal, a mantle of vitality, and a copper rod. Therefore, it is now a scorpioid-related tool (makes sense given how much the scorpioid regens)
- Reduced spider larvae aggro range
- Centipede Stalker now drops necrotic fangs instead of venomous appendages, but scorpion strikers now drop 2 instead of 1 to compensate
- Added limitation to abyss atomiser, it can’t break into crawling containers now
- Fixed issue where Spider Prowlers could float when in a warning posture
- Fixed issue where block updates next to scorch could make it disappear
- Removed duplicate achievements for mantle of vitality and vengeful voidseeker
- Abyss Ascendant now instantly breaks cobwebs (with short cooldown)
- Vitality Viewfinder now looks more directly at mobs when scanning them
- Added bonus convenient command to broadcast the ArPhEx wiki link (clickable) to all players (/arphex broadcast_wiki_link)
- Scorch Charges can now be used as fuel (equivalent to a lava bucket)
- Ascended Cube now flashes (animated texture) and has a slightly smaller block hitbox
- Fixed issue where scorpioid chaser hallucinations could spawn on every crawling dimension layer. Now should be limited to layer 4 spawns (but may travel upwards to higher layers still).
- Abyssal dagger no longer gives necrosis immunity
- Reduced particles for eternal armour
- Tweaked fire opal block texture
ArPhEx 4.4.2af
- Added two new highly useful items, finally ArPhEx has a form of backpack storage! Firstly, the “Prowler Pack” - an item that you can obtain exclusively from high level dungeons, letting you store up to 27 items inside. Comes with a bonus item-grabbing ability, toggled with shift+right click. Secondly, the “Singularity Satchel”, an upgraded version of the prowler pack letting you store up to 93 items, including specialised slots for sealed scarabs and inventory boost items like the mantle of vitality, retaining their abilities without needing to take up inventory slots! Provides the same toggleable item-grabbing ability, with longer range
- The new Tormentor Laser attack is now limited to only activate under 200hp. It also now won’t target players with respite, and moves slightly slower.
- Added yet another new armour set - Juggernaut Armour. This set serves as a final, ultimate upgrade to tier 3 Chitin, stretching its capacity into the range of the boss armours. Finally, the “heavy chitin” item has a direct use - smith it with tier 3 chitin pieces to create juggernaut armour set pieces, featuring all the chitin set’s abilities, plus much higher defence and some bonus abilities: Resistance 2 when crouching, total damage blocking from behind (with 5s cooldown after each block, and particles to make you aware of the attack).
- Decreased the health of the dragonfly dreadnought from 150 to 100, and reduced its movement speed. Less overly OP
- Removed the included Mantle of Vitality and Bane of the Darkness bonuses from the Abyss Ascendant, due to the fact that you can now store these items without taking up extra inventory space, through the new Singularity Satchel. Still provides immunity to Terror effects
- Small hornet harbinger variants are now slightly bigger, with a noticeably larger hitbox, making them easier to fight against
- Fixed rare issue with Spider Moth spawning, limited to cases where it spawns very far away
- Improved Tormentor Summon mechanics and hitbox visibility, reduced lag when attacking
- Double jump ability of chitin and juggernaut armour now overrides fall height when used
- Doubled spawnrate of moth moontracker. These were too common when first added, due to being registered as animals, leading to excessive nerfing in addition to changing to hostile mob spawning.
- Performance improvements
- Bonus major improvements, potentially the best ever added to arphex:
- New message on player joining world “Welcome to Australia simulator 2025, playername. G’day mate, you’ll need these!” *gives bug spray and pole gun
- Abyssal tools renamed to Abysmal, and now have debuffs (rename them in an anvil to fix)
- Tormentor high-health model replaced with Giant Enemy Spider, and new no-AI “Small Enemy Spider” mobs will spawn everywhere.
- Giant enemy spider music will now play at random intervals when the Tormentor is present
- Spider Moth is now friendly, hugging instead of damaging mobs/players.
- Added “Pole Gun”, perfect for shooting metal poles at giant enemy spiders
- Added bug spray, 100 armour piercing damage to any arthropods it is used against happy april fools
ArPhEx 4.4.1
Fixed issues with the updated ascended cube forcefield functionality. A registry error was happening for some users on servers. Added fix that improves functionality overall as well as fixing the error and adding a message letting you know when attacks are cancelled by forcefields. Abyss Atomiser now gives you haste effects when held if you have a high Tormentor level. Level 100+ gives haste 1, and level 200+ gives haste 2. Added 1 in 50 blue tiger variant of the centipede stalker
All in addition to the major 4.4 update released the other day:
ArPhEx 4.4
Tons of major improvements to existing mod elements, many being well-overdue. Added a brand new powerful weapon, the Oblivion Ray. This is craftable from the Entropy Matrix (mineral that will be dropped by one of the two planned upcoming bosses) - The Entropy Matrix is now temporarily craftable by combining a void geode with a golden scarab. This weapon is extremely powerful, capable of destroying many enemies at once over long distances. The longer you use it for at a time, the higher its damage output becomes (but also the longer it needs to cooldown). A weapon to surpass the Judgement Blaster, approaching the level of post-Tormentor weaponry. It is effective against the Tormentor if you can avoid any attacks while using it. Added another brand new powerful item, the “Warp Staff”! This staff enables you to teleport in whatever direction you’re moving! It cannot teleport through walls, so it serves more as a powerful mobility item. Since it lets you teleport in any direction, that includes upwards and downwards. This is where its bonus ability comes in. If your teleport location is midair, it will automatically place a temporary platform beneath you that lasts until you jump off it (or right click to place that platform at any time, enabling you to place blocks midair). You can actually use this item as a substitute to the Abyss Ascendant in fighting the Tormentor, enabling use of weapons like the oblivion ray as a viable alternative. Brand new well-overdue /arphex command added! For now, it can let you set your tormentor kills to any value up to 200, seal the Tormentor even when the entity is not spawned fully, set tormentor health to a specific value, and reset other registered boss kills/moth wards. Many more useful functions will be added to this command to make life easier with arphex, but it won’t replace configuration settings. Greatly improved the Tormented Wrath weapon/tool. Now it is affected by the amount of times you’ve killed the Tormentor, just like the Tormentor summoner item. When charging it up, it now works more like a bow, as the longer you charge it for, the bigger the explosion and the more damage it will deal. The more times you’ve killed the Tormentor, the longer you’ll be able to charge the Tormented Wrath for, enabling some truly earth-shaking explosive potential if you’ve killed the Tormentor up to 200 times! Lets you know how far you’ve charged the explosive power in hotbar while charging, with an option to cancel by switching to another item slot. The maximum damage a fully charged blast can deal on direct impact with an entity (level 200) is 1050! Plus, it can even deal up to 50 damage to the tormentor in a single hit, giving it a unique advantage if you can make it land. For some fun, try using the new command /arphex set_tormentor_level @p 200, then charging the weapon to level 100 and firing it for nuclear level destruction! Tormented Wrath blast now does not slow down as it travels, but despawns after a shorter period of time. Spiders, centipede evictor variants, and solifuges now play a walking animation when going up walls instead of just floating up! Very long overdue, as I finally figured out an effective way Added a global entity tag for all arphex entities. You could use this to do things like teleporting all arphex mobs to yourself: /tp @e[type=#arphex:arphex] @p Tormentor now has a new gigantic beam attack when in its “splay” animation! A huge red beam shoots out of the boss, occasionally sweeping towards its nearest target in an attempt to destroy them. Deals heavy damage, but can be avoided by hiding behind walls. Ascended Cube massively upgraded. It now blocks attacks from the Tormented Wrath unless they were fired by the block’s owner. Plus, it now emits a huge red forcefield (by default, you can change the colour with light colour dyes) to signal its area of effect. Any entity outside of a forcefield cannot attack any entity inside a forcefield, and vice versa. Plus, if you right click it with an abyssal crystal (consuming the crystal), it will expel all entities from its radius that are not its owner, mobs with 200+HP, or tamed mobs. It can do this for up to 2000 seconds depending on the Tormentor level of the player who uses the crystal. Forcefield colour changes to white while using this ability. Resistance effect given to owner is nerfed however, only gives continuous resistance 1 now (when in the forcefield). Added cool glowing sphere effects to explosions caused by the Tormentor’s main blasts and projectiles from the the Tormented Wrath - variable size and they wither entities inside them Tweaked spider infester and spider ambusher mechanics/animations Added dramatic messages sent to players in hotbar upon warding off the spider moth enough times for the scorpioid and voidlasher to activate Changed how tormentor kill registration works. Now it doesn’t matter how far away you are from the Tormentor when it dies. As long as you’re in the same dimension as it, and are an active target (regardless of respite, tormentor can target unlimited amounts of players), you’ll get the level up at the moment that it dies. Plus, new golden particles show around you, along with a chat message notifying the server of who was levelled up. Increased Tormentor horizontal hitbox size to match its vertical height. Plus, instead of glowing white particles, it will now be indicated by a glowing red sphere that is more visible the more directly you are positioned in front of the Tormentor Fixed crash issue related to the sky stalker moth entity Increased teleport ghost hitbox. Added more large dramatic effects when the Tormentor dies Abyss Ascendant now gives you slow falling if you use another item while it is in your offhand. Makes it combine better with other weapons Doubled millipede spawn rates (easier chitin) and improved their model/animations/texture Many performance enhancements Improved Tormentor model Modified Tormentor fight. Tormentor boss summons now have a limited lifespan (5 minutes), instead of hanging around indefinitely and building up over time - plus, their hitboxes are now easier to find, marked with core of suffering particles. However, Tormentor larvae last twice as long now before despawning (when summoned by the Tormentor). Tormentor’s maw now can damage and blind across its full vertical length Significantly buffed some of the Tormentor’s attacks, such as the solar sphere. Holding a Core of Eternal Suffering now shows your Tormentor level Tormentor tendrils are now massively more likely to spawn when the Tormentor takes damage Fixed issue where arphex bosses/minibosses could break iron doors and modded door types Added three bonus config options. One to add a chat message of your own choosing for the Tormentor to say (this will only modify one of the thirty potential messages it can say in response to its name). Another to let you limit the maximum charge power of the Tormented Wrath. And another to disable natural spawning of the Tormentor initial entity, limiting the Tormentor to only be able to appear through being summoned. Improved the client-side performance of the Tormentor significantly Fixed issue where abyssal blade lifesteal projectile could steal from non-living entities like boats Improved abyss ascendant long range attack projectile effects Some weapons with left click attack abilities will now no longer be able to be used in spectator mode Bow animation should no longer charge unless you’re charging that specific type of item
ArPhEx 4.4
- Tons of major improvements to existing mod elements, many being well-overdue.
- Added a brand new powerful weapon, the Oblivion Ray. This is craftable from the Entropy Matrix (mineral that will be dropped by one of the two planned upcoming bosses) - The Entropy Matrix is now temporarily craftable by combining a void geode with a golden scarab. This weapon is extremely powerful, capable of destroying many enemies at once over long distances. The longer you use it for at a time, the higher its damage output becomes (but also the longer it needs to cooldown). A weapon to surpass the Judgement Blaster, approaching the level of post-Tormentor weaponry. It is effective against the Tormentor if you can avoid any attacks while using it.
- Added another brand new powerful item, the “Warp Staff”! This staff enables you to teleport in whatever direction you’re moving! It cannot teleport through walls, so it serves more as a powerful mobility item. Since it lets you teleport in any direction, that includes upwards and downwards. This is where its bonus ability comes in. If your teleport location is midair, it will automatically place a temporary platform beneath you that lasts until you jump off it (or right click to place that platform at any time, enabling you to place blocks midair). You can actually use this item as a substitute to the Abyss Ascendant in fighting the Tormentor, enabling use of weapons like the oblivion ray as a viable alternative.
- Brand new well-overdue /arphex command added! For now, it can let you set your tormentor kills to any value up to 200, seal the Tormentor even when the entity is not spawned fully, set tormentor health to a specific value, and reset other registered boss kills/moth wards. Many more useful functions will be added to this command to make life easier with arphex, but it won’t replace configuration settings.
- Greatly improved the Tormented Wrath weapon/tool. Now it is affected by the amount of times you’ve killed the Tormentor, just like the Tormentor summoner item. When charging it up, it now works more like a bow, as the longer you charge it for, the bigger the explosion and the more damage it will deal. The more times you’ve killed the Tormentor, the longer you’ll be able to charge the Tormented Wrath for, enabling some truly earth-shaking explosive potential if you’ve killed the Tormentor up to 200 times! Lets you know how far you’ve charged the explosive power in hotbar while charging, with an option to cancel by switching to another item slot. The maximum damage a fully charged blast can deal on direct impact with an entity (level 200) is 1050! Plus, it can even deal up to 50 damage to the tormentor in a single hit, giving it a unique advantage if you can make it land. For some fun, try using the new command /arphex set_tormentor_level @p 200, then charging the weapon to level 100 and firing it for nuclear level destruction!
- Tormented Wrath blast now does not slow down as it travels, but despawns after a shorter period of time.
- Spiders, centipede evictor variants, and solifuges now play a walking animation when going up walls instead of just floating up! Very long overdue, as I finally figured out an effective way
- Added a global entity tag for all arphex entities. You could use this to do things like teleporting all arphex mobs to yourself: /tp @e[type=#arphex:arphex] @p
- Tormentor now has a new gigantic beam attack when in its “splay” animation! A huge red beam shoots out of the boss, occasionally sweeping towards its nearest target in an attempt to destroy them. Deals heavy damage, but can be avoided by hiding behind walls.
- Ascended Cube massively upgraded. It now blocks attacks from the Tormented Wrath unless they were fired by the block’s owner. Plus, it now emits a huge red forcefield (by default, you can change the colour with light colour dyes) to signal its area of effect. Any entity outside of a forcefield cannot attack any entity inside a forcefield, and vice versa. Plus, if you right click it with an abyssal crystal (consuming the crystal), it will expel all entities from its radius that are not its owner, mobs with 200+HP, or tamed mobs. It can do this for up to 2000 seconds depending on the Tormentor level of the player who uses the crystal. Forcefield colour changes to white while using this ability. Resistance effect given to owner is nerfed however, only gives continuous resistance 1 now (when in the forcefield).
- Added cool glowing sphere effects to explosions caused by the Tormentor’s main blasts and projectiles from the the Tormented Wrath - variable size and they wither entities inside them
- Tweaked spider infester and spider ambusher mechanics/animations
- Added dramatic messages sent to players in hotbar upon warding off the spider moth enough times for the scorpioid and voidlasher to activate
- Changed how tormentor kill registration works. Now it doesn’t matter how far away you are from the Tormentor when it dies. As long as you’re in the same dimension as it, and are an active target (regardless of respite, tormentor can target unlimited amounts of players), you’ll get the level up at the moment that it dies. Plus, new golden particles show around you, along with a chat message notifying the server of who was levelled up.
- Increased Tormentor horizontal hitbox size to match its vertical height. Plus, instead of glowing white particles, it will now be indicated by a glowing red sphere that is more visible the more directly you are positioned in front of the Tormentor
- Fixed crash issue related to the sky stalker moth entity
- Increased teleport ghost hitbox.
- Added more large dramatic effects when the Tormentor dies
- Abyss Ascendant now gives you slow falling if you use another item while it is in your offhand. Makes it combine better with other weapons
- Doubled millipede spawn rates (easier chitin) and improved their model/animations/texture
- Many performance enhancements
- Improved Tormentor model
- Modified Tormentor fight. Tormentor boss summons now have a limited lifespan (5 minutes), instead of hanging around indefinitely and building up over time - plus, their hitboxes are now easier to find, marked with core of suffering particles. However, Tormentor larvae last twice as long now before despawning (when summoned by the Tormentor).
- Tormentor’s maw now can damage and blind across its full vertical length
- Significantly buffed some of the Tormentor’s attacks, such as the solar sphere.
- Holding a Core of Eternal Suffering now shows your Tormentor level
- Tormentor tendrils are now massively more likely to spawn when the Tormentor takes damage
- Fixed issue where arphex bosses/minibosses could break iron doors and modded door types
- Added three bonus config options. One to add a chat message of your own choosing for the Tormentor to say (this will only modify one of the thirty potential messages it can say in response to its name). Another to let you limit the maximum charge power of the Tormented Wrath. And another to disable natural spawning of the Tormentor initial entity, limiting the Tormentor to only be able to appear through being summoned.
- Improved the client-side performance of the Tormentor significantly
- Fixed issue where abyssal blade lifesteal projectile could steal from non-living entities like boats
- Improved abyss ascendant long range attack projectile effects
- Some weapons with left click attack abilities will now no longer be able to be used in spectator mode
- Bow animation should no longer charge unless you’re charging that specific type of item
ArPhEx 4.3.4
- If you mention the word “tormentor” in the chat, you may now get a random threatening message from the Tormentor. This has a 50% chance to occur upon mentioning the word, along with a random cooldown after each attempt. Not case-sensitive.
- If you hold an abyss ascendant or ride a mount that can jump or fly, you’ll now receive a hotbar message letting you know if you don’t have the spacebar keyboard mapping for arphex. This could significantly reduce confusion in using these. Plus, the Tormentor summon will be forcibly overridden to not go downwards if this mapping is not selected, rather than just slowly moving downwards towards the void.
- Tormentor now stops nearby players from sleeping. Plays creepy popup and sounds when they attempt to do so. Another form of torment!
- Fixed hornets idle sound being too loud
- Scarabs now won’t place if there’s a mantis close-by, to enable taming without accidentally placing down the beetles
- Improved top of Tormentor model and tormentor fog rendering distances
4.3.2
Fixed issue where the Tormentor long-range rendering system could limit render distances when close to the entity. Greatly improved overlap between long range rendering and regular rendering, especially in terms of fog distance.
4.3.1
Hotfix for an error with the Arthropleura where it could take extreme damage from a single hit.
All in addition to the recent major update:
ArPhEx 4.3
- New miniboss added to the Crawling dimension (cryptic complex biome, layers 2-4), the “Arthropleura Abomination” (arthropleura is an enormous ancient millipede species, the largest land arthropod of all time)! Multiple firsts in this entity. First segmented entity added to ArPhEx (a mob made up of multiple sub-entities, hence gaining procedural animation). The first mob exclusive to the Cryptic Complex biome. And the first tameable miniboss, tamed with purple scarab beetles and rideable when tamed: multiple players can ride different segments, up to 16 passengers total! The body entities share health with the main head entity, with damage transferring across (the further the segment is from the head, the less damage you deal to the overall entity by hitting it). They lock in place as it wanders around, attacking players (unless tamed) + roach riverspawn mobs on sight. - Another new mob added based on an ogre spider, the “Spider Ambusher” - the first mob exclusive to the Webbed Wastelands biome, a mob that can hang in a stationary position on the wall holding a web, then pounce at any target player or long legs fly that comes near, dealing heavy damage and webbed effects. Drops cobwebs on death. - Added two types of weather to the Crawling dimension, following the overworld weather cycles. Firstly, blood rain - when it rains in the overworld, it will rain blood in the crawling, oozing from of every inch of soil and dripping down (gives you necrosis when it is raining blood, suggesting some form of acid rain and making it more dangerous to travel). Secondly, and even more dangerously, when it thunders in the overworld, it will become very foggy in the crawling (may not work with shaders) - a thick grey fog becomes widespread and you get a new potion effect, “Breathless”, making you unable to walk for more than 10 seconds at a time without getting a heavy slowness effect and needing to stand still for a short period to recover. This makes mounts and flight all the more useful in the crawling due to their ability to bypass this limitation. - New material item added for future use, “Heavy Chitin”, dropped by the new Arthropleura miniboss, and “Entropy Matrix”, the next mineral of might after Time Prism for a future boss. - Significant improvements to crawling dimension generation, especially in adding more variety to the crawling layer barriers (patches and pillars of clay and compost around the layers for additional rich detail and breaking up the flatness) - New plant added, the “Bane Blossom”. Appears in the Crawling Canopy and Cryptic Complex biomes, and 8 can craft with a diamond to create a bane of the darkness. These plants glow and give you night vision on contact if more 4 are stacked on top of each other (they can grow this high) - Another new plant added, but this one is an entity instead of a block - the Venus Flytrap. Attacks nearby players and flying arthropods, but can’t move. Spawns primarily in the Crawling Canopy biome on compost blocks. Drops cutting on death that can be used to plant more flytraps on crawling compost (they take 5-10 minutes to grow into their full-size version) - Added new enormous web structures to the Webbed Wastelands biome, found on lower layers. Fixed issues with some spider miniboss types breaking webs - Made significant improvements to the Crawling Castle structure, enhancing how it adapts to the world terrain and making a more effective blending colour scheme. Plus, the portal now has a central “crawling compost” block instead of a crawling barrier, making it easier to identify the centre. - Spawning the Tormentor via a spawn egg or summoning in close proximity to a player should now consistently spawn the entity as well as completing the tormentor activation process - Enhanced decadent dust texture - Right clicking to activate the portal now lets you know if any conditions are not met (pillars being lit etc) - Removed amethyst geode generation in the tormented tunnels as they could enable bypassing layers - Fixed issue with unbreakable armours breaking instantly in Neoforge 1.21.1
Hotfix for an error with the Arthropleura where it could take extreme damage from a single hit.
All in addition to the recent new major update:
ArPhEx 4.3
- New miniboss added to the Crawling dimension (cryptic complex biome, layers 2-4), the “Arthropleura Abomination” (arthropleura is an enormous ancient millipede species, the largest land arthropod of all time)! Multiple firsts in this entity. First segmented entity added to ArPhEx (a mob made up of multiple sub-entities, hence gaining procedural animation). The first mob exclusive to the Cryptic Complex biome. And the first tameable miniboss, tamed with purple scarab beetles and rideable when tamed: multiple players can ride different segments, up to 16 passengers total! The body entities share health with the main head entity, with damage transferring across (the further the segment is from the head, the less damage you deal to the overall entity by hitting it). They lock in place as it wanders around, attacking players (unless tamed) + roach riverspawn mobs on sight. - Another new mob added based on an ogre spider, the “Spider Ambusher” - the first mob exclusive to the Webbed Wastelands biome, a mob that can hang in a stationary position on the wall holding a web, then pounce at any target player or long legs fly that comes near, dealing heavy damage and webbed effects. Drops cobwebs on death. - Added two types of weather to the Crawling dimension, following the overworld weather cycles. Firstly, blood rain - when it rains in the overworld, it will rain blood in the crawling, oozing from of every inch of soil and dripping down (gives you necrosis when it is raining blood, suggesting some form of acid rain and making it more dangerous to travel). Secondly, and even more dangerously, when it thunders in the overworld, it will become very foggy in the crawling (may not work with shaders) - a thick grey fog becomes widespread and you get a new potion effect, “Breathless”, making you unable to walk for more than 10 seconds at a time without getting a heavy slowness effect and needing to stand still for a short period to recover. This makes mounts and flight all the more useful in the crawling due to their ability to bypass this limitation. - New material item added for future use, “Heavy Chitin”, dropped by the new Arthropleura miniboss, and “Entropy Matrix”, the next mineral of might after Time Prism for a future boss. - Significant improvements to crawling dimension generation, especially in adding more variety to the crawling layer barriers (patches and pillars of clay and compost around the layers for additional rich detail and breaking up the flatness) - New plant added, the “Bane Blossom”. Appears in the Crawling Canopy and Cryptic Complex biomes, and 8 can craft with a diamond to create a bane of the darkness. These plants glow and give you night vision on contact if more 4 are stacked on top of each other (they can grow this high) - Another new plant added, but this one is an entity instead of a block - the Venus Flytrap. Attacks nearby players and flying arthropods, but can’t move. Spawns primarily in the Crawling Canopy biome on compost blocks. Drops cutting on death that can be used to plant more flytraps on crawling compost (they take 5-10 minutes to grow into their full-size version) - Added new enormous web structures to the Webbed Wastelands biome, found on lower layers. Fixed issues with some spider miniboss types breaking webs - Made significant improvements to the Crawling Castle structure, enhancing how it adapts to the world terrain and making a more effective blending colour scheme. Plus, the portal now has a central “crawling compost” block instead of a crawling barrier, making it easier to identify the centre. - Spawning the Tormentor via a spawn egg or summoning in close proximity to a player should now consistently spawn the entity as well as completing the tormentor activation process - Enhanced decadent dust texture - Right clicking to activate the portal now lets you know if any conditions are not met (pillars being lit etc) - Removed amethyst geode generation in the tormented tunnels as they could enable bypassing layers - Fixed issue with unbreakable armours breaking instantly in Neoforge 1.21.1
ArPhEx 4.3
- New miniboss added to the Crawling dimension (cryptic complex biome, layers 2-4), the “Arthropleura Abomination” (arthropleura is an enormous ancient millipede species, the largest land arthropod of all time)! Multiple firsts in this entity. First segmented entity added to ArPhEx (a mob made up of multiple sub-entities, hence gaining procedural animation). The first mob exclusive to the Cryptic Complex biome. And the first tameable miniboss, tamed with purple scarab beetles and rideable when tamed: multiple players can ride different segments, up to 16 passengers total! The body entities share health with the main head entity, with damage transferring across (the further the segment is from the head, the less damage you deal to the overall entity by hitting it). They lock in place as it wanders around, attacking players (unless tamed) + roach riverspawn mobs on sight.
- Another new mob added based on an ogre spider, the “Spider Ambusher” - the first mob exclusive to the Webbed Wastelands biome, a mob that can hang in a stationary position on the wall holding a web, then pounce at any target player or long legs fly that comes near, dealing heavy damage and webbed effects. Drops cobwebs on death.
- Added two types of weather to the Crawling dimension, following the overworld weather cycles. Firstly, blood rain - when it rains in the overworld, it will rain blood in the crawling, oozing from of every inch of soil and dripping down (gives you necrosis when it is raining blood, suggesting some form of acid rain and making it more dangerous to travel). Secondly, and even more dangerously, when it thunders in the overworld, it will become very foggy in the crawling (may not work with shaders) - a thick grey fog becomes widespread and you get a new potion effect, “Breathless”, making you unable to walk for more than 10 seconds at a time without getting a heavy slowness effect and needing to stand still for a short period to recover. This makes mounts and flight all the more useful in the crawling due to their ability to bypass this limitation.
- New material item added for future use, “Heavy Chitin”, dropped by the new Arthropleura miniboss, and “Entropy Matrix”, the next mineral of might after Time Prism for a future boss.
- Significant improvements to crawling dimension generation, especially in adding more variety to the crawling layer barriers (patches and pillars of clay and compost around the layers for additional rich detail and breaking up the flatness)
- New plant added, the “Bane Blossom”. Appears in the Crawling Canopy and Cryptic Complex biomes, and 8 can craft with a diamond to create a bane of the darkness. These plants glow and give you night vision on contact if more 4 are stacked on top of each other (they can grow this high)
- Another new plant added, but this one is an entity instead of a block - the Venus Flytrap. Attacks nearby players and flying arthropods, but can’t move. Spawns primarily in the Crawling Canopy biome on compost blocks. Drops cutting on death that can be used to plant more flytraps on crawling compost (they take 5-10 minutes to grow into their full-size version)
- Added new enormous web structures to the Webbed Wastelands biome, found on lower layers. Fixed issues with some spider miniboss types breaking webs
- Made significant improvements to the Crawling Castle structure, enhancing how it adapts to the world terrain and making a more effective blending colour scheme. Plus, the portal now has a central “crawling compost” block instead of a crawling barrier, making it easier to identify the centre.
- Spawning the Tormentor via a spawn egg or summoning in close proximity to a player should now consistently spawn the entity as well as completing the tormentor activation process
- Enhanced decadent dust texture
- Right clicking to activate the portal now lets you know if any conditions are not met (pillars being lit etc)
- Removed amethyst geode generation in the tormented tunnels as they could enable bypassing layers
- Fixed issue with unbreakable armours breaking instantly in Neoforge 1.21.1
ArPhEx 4.2 (includes all recent 1.20.1 additions for all versions)
- Truly major improvements to the Tormentor’s rendering. It now has UNLIMITED render distance capability and now renders the entity even when it is not loaded! Plus it turns the sky fog dark red for nearby players, producing a hostile ambience (also applies now whenever in the bottom crawling layer! Plus, the “Tormentor Initial” stalking version also benefits from this long range rendering (uses it exclusively), making it easier to avoid looking at. Also planning more attack phases, but these are not yet implemented. If these new tormentor rendering features cause any issues for you, they can be disabled fully with a new bonus config option.
- New Tarantula Hawk miniboss, the “Wasp Nemesis”! Finally a flying miniboss. This deadly creature spawns in the crawling canopy biome, preying on tarantulas and players. Beware, as its aerial assaults can deal heavy armour piercing and paralysing damage due to its powerful venom. However, its attacks can be dodged. Additionally, it occasionally spits projectiles down upon the player, providing another significant risk. This miniboss is now the second strongest after the Crab Constrictor, dropping an “Oversized Stinger” on death used for crafting a new item.
- Tormentor’s “torment cycles” are now reduced in intensity for weaker players who have not received boss kill advancements, and is mostly harmless for players wearing little or no armour. Spider rain will only occur for players who have killed the spider moth, lightning strikes will only happen for players who have killed the scorpioid bloodluster, and spawning strength-boosted aggressive arthropods nearby will only occur for players who have killed the draconic voidlasher. Perfect solution for preventing the tormentor from hindering weaker players too much, given that it can change target if its main stronger target leaves the game.
- New item added, the “Tormented Wrath”! One of the most powerful weapons in the game, boasting enormous explosive capability like the Tormentor’s blasts, plus total immunity to explosive damage when held. However, it is extremely expensive, requiring three cores of suffering, two vortex devastators, and four abyssal annihilators to craft.
- Another new item added, craftable from three “Oversized Stingers” dropped by the new miniboss - The “Spear of Paralysis”. A weapon comparable to the Abyssal Blade, with similar paralysing and subsequent armour piercing effects to the Wasp’s attacks, along with a held right click ability to deal paralysis to all close-proximity mobs.
- Nerfed Tormentor immunity frame time further from 2.5s to 2.0s.
- Added a strong additional attack to the Tormentor Summon, requiring it to be level 20+ (owner participated in 20+ Tormentor kills). Shoots a giant burning fireball sphere just like the real Tormentor, dealing devastating AoE damage to any entities it touches. Used by left clicking the summoner item while riding it.
- Added an additional attack to the Spider Moth Summon, also triggered by left clicking the summoner item while riding it. Activates a withering effect that deals AoE wither damage to nearby enemies.
- Fixed an issue where a message would send notifying that an attack was too weak to harm the Tormentor, even if it wasn’t and it was double.
- Fixed issue where it was possible to have two Tormentor summons at once.
- Fixed issue where the tormentor summon scale was not visible to other players, and sometimes they wouldn’t see if you were riding it
- Improved hornet model significantly
- Certain flying mobs should no longer spawn underground, including hornet harbingers, fly festerers, long legs flies, dragonfly dreadnoughts
- Reduced chance of teleporting to a lower layer in the Crawling when going through the portal
Various changes across updates 4.1.3-4.1.8. Some of the main ones in 4.1.7 include:
- New extremely useful tool, the “Temporal Transmitter” added - enables you to place up to 64 blocks at a time from your offhand, in four different cube/cuboid sizes. First useful item craftable from the Time Prism (future boss will drop this, currently obtainable from shards dropped by the Spider Infestor).
- Added tormentor-tier multi-tool, the “ABYSS ATOMISER”! Capable of mining six blocks at a time in addition to functioning as combined pickaxe, axe, shovel, hoe, shears, and sword (only the mining and slashing abilities of these tools). Plus includes the full mechanics of the Abyssal Pickaxe in how it can switch between fortune and silk touch. When not crouching, you have the fortune enchantment or can mine 2x3 blocks in the direction you’re looking when using the right click ability. Crouch to use silk touch or mine 6x1 blocks when right click ability is active - more useful for chopping down trees or digging out taller spaces.
- Added some more WIP items (placeholders only) that will be extremely powerful.
- Fixed issue where centipede evictor could not spawn from killing 1/5 larvae variant
- Made the crawling portal able to be activated without any abyssal crystal or scorch charges (just right click the middle block) if you have the “crawling-only” arphex mobs limitatation enabled in config settings.
- Significantly reduced the proximity at which the Spider Moth switches from stalking to attacking (if you get too close it attacks). Before it was around 50 blocks, now it is around 30. So you’re significantly more likely to see it stalking you, rather than just attacking immediately. Added a similar change for the Scorpioid Initial stalking mechanism as well.
- Boosted spawn rate of Spider Moth “pure stalking” and “sky stalker” versions by 4X
- Changing the Abyssal Pickaxe mechanics affected the Abyssal Axe. Reverted changes to the Abyssal Axe, now breaks the block above instead of below.
- Changes to the Tormentor Summon - Added individual texture for it, and gave it damage timing and amount immunities. Sends a hotbar message letting you know why you can’t ride it if you try when it’s less than level 10. Removed melee attack immunity, and made damage deal in a custom format. Additionally, it will now try to avoid staying inside a solid wall when not being ridden.
- Boosted movement speed of centipede stalker
ArPhEx 4.1.2 (1.20.1 only, other versions will get these features in the next update)
- Nerfed Tormentor invincibility frames by 50%. Previously had 5 seconds of invincibility after each time it takes damage, now only has 2.5 seconds (50 ticks) of immunity.
- Fixed issue where Tormentor could get stuck at 5% health unless hit with a vengeful voidseeker hit.
- Tormentor summons can now stay around if spawned by players
- Tormentor target tag now removes from entities when the tormentor is not active, and no tormentor summons are nearby
- Abyss ascendant now will no longer use the flight ability if you’re in creative or spectator mode, preventing interference with their flight modes
- Fixed issue with Tormentor scorpioid being immune to all damage
- Improved Spider Infestor self-burying mechanics and animation, along with fixing some bugs In its ambush sequence.
- The TORMENTOR can now rarely summon Tormented Steve mobs when tormenting players, if ZoNiEx is installed.
- Ant arsonist workers no longer take suffocation damage, so when they’re building and mining things it will be more seamless.
- Fixed crash issue with Draconic Shadow Clone
ArPhEx 4.1
- New miniboss added! The “Spider Infestor”, a monstrous entity based on the real life six eyed sand spider. This miniboss spawns in the Crawling dimension’s Decadent Desert biome, burrowing under the sand in wait of prey to walk too close. Then it springs out and deals brutal damage, with strength beyond that of any other spider in the mod. Drops “Time Prism Shards”, items that will be used in future with one of the upcoming v5.0 post-voidlasher bosses. Additionally comes with an extra slam attack that it uses when low on health. With this attack, it glows purple and jumps into the air on hit, slamming down onto the ground and creating an explosion if mob griefing is enabled.
- Crawling design revamped - now consists primarily of a new block, “crawling compost” (drops edible poisonous chunks, chance to spawn mobs when block broken), and biomes now have their own specific colours! ArPhEx mobs can no longer spawn on crawling barrier blocks, so won’t pile up on those instead of spawning on the real terrain. Webbed wasteland has more airborne webs and decadent deserts have flatter terrain. Bosses now spawn correctly on the lowest layer, making it extremely dangerous (especially given that mobs are amped in the lower crawling layers).
- Added four additional config settings - one to limit the tormentor’s max health to any specific lower value, one to control the tormentor’s damage immunity time, one to allow the random spawn system to work in any dimension, and even one to toggle whether arphex structures generate!
- Added new Armour of Vitality (Vitality Armour). Serves as a “glass cannon” set with low defense/durability and high regenerative abilities, similar to the spectral set but with a different balancing. Helmet provides blindness and nausea immunity, chestplate provides absorption, leggings provide necrosis immunity and regeneration, and boots provide a significant speed boost. Pieces created through smithing gold armour with mantle of vitality items.
- Fixed an issue with the Spider Moth Summon that could lock players out of a server when riding it. This came at the cost of removing the ability triggered with CMD/CTRL. Instead, it now emits particles whenever it has an attack target and gives wither effects on hit instead of when using a special ability.
- Decreased decadent desert generation range, as it was more prevalent than other biomes
- Bosses and their stalking/hallucination variants should now correctly spawn frequently in the bottom crawling layer when a player is down there. Plus added a chance to occasionally show a Tormentor flash popup whenever you’re down there. Extra tension!
- Increased amount of ore generation massively in the crawling
- Added advancements for getting the mantle of vitality and vitality viewfinder
- Improved mantis design by making the wings transparent for all texture variants
- Tormentor pet will no longer be so overly fast, and will not attack entities just for attacking its owner, only attacking entities that the owner attacks (since its so powerful, it might have instantly eviscerated mobs that you want to keep alive despite attacking you). The pet now fully works as intended, staying nearby at a comfortable range.
- If you use the ethereal staff’s teleportation ability to go back to a previous location and you changed dimension since marking that location, you’ll now go back to the previous dimension!
- Scorpioid Bloodluster will now attack blood eagles from my other mod ZoNiEx if installed - wants their blood!
- Fixed issue where the Draconic Voidlasher would sometimes randomly despawn