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Arthropod Phobia Expansions + Horror Bosses / Arachnophobia

Arthropod Phobia Expansions + Horror Bosses / Arachnophobia

ArPhEx horror mod - realistic, intricate, phobia-inducing entities and supernatural bosses

172.7k
140
Cursed
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20.1
1.19.4
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client-side
Server-side
Client and server

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Creators

vllax
vllax Member

Details

Licensed MIT
Published last year
Updated 3 days ago
DescriptionGalleryChangelogVersions
All versionsArthropod Phobia Expansions + Horror Bosses / Arachnophobia 452b

Arthropod Phobia Expansions + Horror Bosses / Arachnophobia 452b

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Changelog

4.5.2b hotfix improves some Obstructer mechanics based on initial feedback

Spider Obstructer now requires spawning on the surface, not in caves Obstructor is no longer rideable by right clicking it, only when it grabs you Obstructor now runs away from players when it’s not attacking them Obstructor spawns are now fully specific to grassy biomes Made crawling compass recipe much cheaper Centipede evictors no longer as fast on water

4.5.2 (significant update also released today)

Another brand new spider added already, the “Spider Obstructer”! This trapdoor spider mob has complex mechanics - it builds trapdoors in grass and dirt (don’t worry, this won’t cause any long term griefing as it replaces them with blocks that turn themselves back into the normal grass/dirt after it is killed). When a player or chicken gets near, it springs out of the burrow, grabs them (forces them to ride), then runs back into the burrow and attempts to finish them off there. It won’t attack otherwise, only if triggered from its trapdoor or is attacked directly. If you’re wearing armour equivalent to full netherite or above, it won’t be able to grab you and pull you in. Drops crawling compost chunks, providing an alternative way to craft the crawling compost blocks outside of the dimension, if you accidentally broke the one from the crawling castle. Added a powerful new configuration option that enables you to forcefully disable spawns of any specific ArPhEx mobs. Badmobs longer needed if you want to disable specific entities. Simply add entries of their registry names into the list available under the new config option (no limit on how many can be added). If a player attempts to summon the mob at their position, it will notify them of the config having disabled that mob. Added another useful config option to disable mob griefing from all arphex mobs except for the Tormentor’s attacks - locusts (crop+grass breaking), plus minibosses, and bosses’ abilities to break leaves, doors, non-stained glass, etc can now be disabled without needing to change the mob griefing gamerule for all mobs Potentially fixed all issues with right clicking mobs to tame them or put them in jars, etc Fixed a major issue where the random spawn system and insanity mode spawning system would slow down mob spawning in all other non-overworld dimensions despite being overworld-limited Enhanced all staff designs, especially the ethereal staff Added a new parameter for the /arphex command that allows you to forcibly despawn any arphex entity (/arphex despawn (entities to despawn)) Majorly smoothened out all of the Tormentor’s animations with easing Added a new special ~1 in 30 rare spider goliath variant - blue metallic tarantula (highly requested variant!) - large variant and comes with two special advantages: strength (like the goliath birdeater variant, but not resistance as well), and a special bonus when tamed: you get night vision when riding it Spider Recluses are now darker variants more frequently Spider Funnel funnels are now a block instead of an entity, replacing grass blocks and turning into grass after being triggered (or on their own sometimes). Now overworld-limited  You can now make spider jump and spider flat mobs “sit” - they have animations when doing so. No longer fully reliant on spider jars to prevent them from following you Increased event spawns, and fixed issue with sapphire variant spawning being overridden Fixed broken temporospatial transmitter recipe, now it is actually obtainable legit! Abyss Ascendant ranged damage buffed Spider flat spawns halved  Majorly improved the animations of the beetle bulwark Centipede stalkers no longer spawn in the end dimension Added recommendation to splash message, encouraging users not to use Optifine with ArPhEx (breaks armour and tormentor rendering) Modified the demon aspect enchantment to work independently of the abyssal blade or abyss ascendant - can now spawn in loot tables potentially Completed Visionary Spear design, added right click ability effect (still not fully functional whatsoever, it will have time manipulation powers) Improved Crab Larvae growth mechanics, now slow as intended Significantly boosted crab constrictor spawns (30% more approximately) Added a hard limit on how close the spider moth can (naturally) spawn to a player Fixed an issue where the spider moth would sometimes create a lightning strike, even when it wasn’t allowed to stay spawned Nerfed scorpion striker latching ability  Halved spider flat biome-specific spawnrate Nerfed Spider Funnel health to 60 Tormentor’s laser attack now turns a different shade of red when stationary, instead of white Increased ant arsonist hitbox to 0.5x All miniboss shard items are now immune to fire/lava Added tectonic tunneler pickaxe to ultra-tier dungeon loot, an alternative for those who don’t want to enable overworld structures Many more small bugfixes

Dependencies

dependency-iconGeckolibrequired
dependency-iconMini-boss Boss Barsoptional
dependency-iconZombie Nightmare Expansions - Undead Horror Monstersoptional

Files

ArPhEx-4.5.2b-forge-1.20.1.jar(9.6 MiB) Primary
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Metadata

Release channel

Release

Version number

4.5.2b

Loaders

Forge

Game versions

1.20.1

Downloads

121

Publication date

May 20, 2025 at 1:38 PM

Publisher

vllax

vllax

Member

Version ID

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