- Added new Justice ability, Illusion Morph, which lets you disguise as mobs. To use it, press Sneak + Z. You can either scroll through your disguises with keys, or mouse over them and click. Currently, only the Zombie disguise is implemented- It makes you appear as a zombie. Zombies do not target you, but in exchange you become hated in villages- villagers run from you and refuse to trade, and iron golems try to kill you. Your hand in first person renders as that of a zombie as well. Note, that as this ability is in an early state, there are some unfinished aspects of it (like the other morphs, not switching back when you switch stands, a lack of transformation sfx and particles, and free kills on zombies which doesn't break your disguise)
- Updated translations
- Fixed Fabric only bug with mining speed decrease of Locaca curse working in reverse, making you mine super fast
- Added new Justice ability, Fog Field, you can use it for a really cool visual effect where you cast a field of fog around you for 100 blocks, making the sky turn foggy. It decreases the FOV of non justice users much more. Star Platinum's scope lets it see a little better like a justice user while active. Currently it has very little practical purpose beyond, well, just being cool, but expect that to change.
- Justice skill icons are now correct
- Fixed forge bug where Justice does not have its increased mining speed
- Shift click abilities now switch with the row key again, for horse enthusiasts
- Updated Polish translation to work again
- Justice is now in the game in a basic very WIP state, it can be summoned and have its skin switched (we added all of its skins already!). Currently creative mode tabs only, because it doesn't have enough functionality to be in the pool. It does have mining and combat speed increasing, but none of its moves except dash are yet implemented. Justice's unlockable skin (with 2 variants) is from summoning it in a nether basalt biome
- Star Platinum and The World now break blocks that require pickaxes even faster
- Fixed barrage clash cries for skins being mismatched
- Fixed leather armor triggering adventure mode block grab
- Fixed stands having the potential to not tick
- Possibly fixed obscure stand persisting after death bugs
- Updated language files
- Added a brand new submenu in the power inventory from clicking the gear, the stand options menu. You can now do the following with sliders: -- Change the position of your stand, in any of 360 degrees. It can be in front of you, behind you, on either side, etc. -- Change the distance between you and your stand, from 0 to 2 blocks away -- Change the transparency of your stand, between 0% and 100% -- Change the transparency of your stand While attacking, between 0% and 100% -- Change the transparency of how you see everyone else's stands, between 0% and 100% -- If you are not satisfied with your changes, there is even a reset button -- To use the sliders, click on the position you want them to be at (opposed to holding click and dragging them)
- When a move is not unlocked yet, the key to press is hidden on the top left UI
- Fixed seeing over heaven skin's eyes in spectator mode regardless of the skin the world has equipped
- Updated language files
- Added stand leveling to unlock skins and skills You can gain development exp by landing stand moves, stand mining, and uses stand mobility. You can now unlock all of the skins in survival.
- Added command roundaboutSetStandLevel to set levels, there is also a gamerule to disable leveling by making arrows give you maxed discs if that's not your thing. The golden discs in creative mode start off maxed.
- You can view your stand development exp in your stand inventory, or use an optional keybind to see it in place of your exp bar
- Fixed Star finger opacity on a couple of skins
- Fewer accidental block grabs while going for entity grab
- Buffed impale damage on mobs
- Added Dark TW skin
- Added Arcade TW skin
- Added The Earth TW skin
- Fixed visage rendering breaking on death
- Fixed baseball SP kick barrage animations breaking
- Fixed heritage skins not using legs for final kick
- Stand discs now display their skins
- Gasoline can super throw (SP) now bounces
Let me know how you all feel about the new leveling system!
- Added skins for Star Platinum Atomic and Shadow The World
- Added unique voice lines and SFX for OVA SP and OVA TW skins
- Fixed SP baseball model not working on the Forge port of the mod
- You can now unlock Over Heaven skin in survival gameplay by getting struck by lightning while The World is equipped
- You can now unlock SP atomic skin in survival gameplay by using inhale next to active tnt
- Over Heaven skin now says "OVER HEAVEN" when stopping time
- Updated THE WORLD skin voice lines
- Updated translations + Added German translation
- Fixed logs being spammed with "Potato"
- Fixed "Stand Stats" TW skin having yellow barrage arms
- Miscellaneous bugfixes
- You can now switch between stand idle poses (idle vs battle ready) in the power inventory (Y)
- Added New baseball Star Platinum Model and skin, with custom final attack animation
- Added unique sfx for THE WORLD
- Added Kick Barrage windup and finisher animation
- A number of touchups to skins, plus more finished skins
- increased the damage final punch/kick does to mobs (not players) so it kills zombies
- AOE Barrage is now a gamerule, off by default
- Fixed a bug where AOE barrage hit the primary target with the bonus target hits
- Fixed barrage miss noises no longer playing
- Over Heaven now beats the derpy allegations?
- Jukebox fix
- Fixed a number of miscellaneous other bugs
- Added skin switching to the power inventory, and a number of new skins. (currently creative mode only, not every skin is implemented, will be tied to levels)
- Added Stand Disc+ (will not require levelup, has all skins unlocked immediately)
- Added Japanese translation, updated a number of translations
- Fixed the guardian move, when used on pocketable projectiles, instantly pocketing them
- Swap abilities key no longers makes neutral attacks switch with sneak, only key based abiltiies
- Barrage attacks now have some level of AOE (decreased damage and knockback)
- Fixed enderman blood not working in survival mode on players
- Fixed some stand moves killing exp and items
- Disabled ender pearls during move windup
- Fixed incorrect key displayed for stand rebounds -Possible portal tp and harpoon bug fixes
- Fixed obscure adventure mode dupe
- Fixed some attacks killing items and exp
- lowered impale cooldown (3s-> 2s)
- lowered star finger cooldown (5s->4.5s)
- lowered leap cooldown (15s->14s)
- lowered attack string cooldown (2s -> 1.85s)
- Stand Power inventory (Y key by default) now shows you names, descriptions, controls, and icons of ALL of your skills! This is complete for both Star Platinum, and The World, including mouse moves, and even passives like The World's air tanks.
- Updated Spanish and Polish language files, added Chinese (thank you! ^^) We have lots of work to do as far as translations go with all the skills in this update! I appreciate the continued support!
- Opening the power inventory now summons your stand, this creates a really cool fade in effect in the inventory itself (check it out!)
- Fixed statue leg clipping bug
- Stand Power inventory now renders your stand while it is active
- Added new item, Glass Visage. It can be used to hide your armor so your skin is fully visible, and it can also be used to mute the voice lines of stands. It can be equipped in the appearance/sound slots of the Power inventory, and is only obtainable in creative mode for now.
- Only Stand Users can hear stand cries and summon sfx
- Added Italian translation, updated the French and various Spanish translations, thanks to community ^^
- Made Vexes not spawn naturally with stands (they can still be worthy)
- Fixed bug where stand arrows were enchantable
- Fixed gasoline bucket stack bug
- Fixed final punch putting impale on cooldown
- Minor Star Finger nerfs/adjustments
- Fixed Match Bundle advancement recipe issue