- Work on Survivor spawning and despawning logic
- Mandom now rewinds tnt, creeper swelling, and more fall damage related factors
- Added a config option (off by default) for extra checks for stand griefing block placement, so you might not have to disable it on a server with claims
- Nerfed Soft and Wet punch damage due to it being too good of a stand in pvp and pve overall
- Mod compatibility for some land claim mods, so stand griefing might not be necessary
- Fixed unreported bug where all stands that used the powers rewrite had a faulty crouch system
- They had to literally be sneaking sneak to use the abilities, not just hold the sneak key
- They were unable to use the key row swap key, so those abilities were unusable on horseback
- Affected stands: Mandom, D4C, Ratt, Green Day
- Fixed survivor being choppy
- Fixed numerous bugs regarding justice's aggro
- Fixed knockback direction being player rather than corpses
- Fixed drops using player's looting levels
- Fixed attacks not drawing aggro to your corpses so in pve they can whale on targets for free (somehow unreported)
- Fixed unrep bug of some entities not saving or loading in mandom (tnt, items, exp)
1.6.0 (Bug fix galore, balancing, new config, work on new stands)
- Work on Survivor spawning and despawning logic
- Mandom now rewinds tnt, creeper swelling, and more fall damage related factors
- Added a config option (off by default) for extra checks for stand griefing block placement, so you might not have to disable it on a server with claims
- Nerfed Soft and Wet punch damage due to it being too good of a stand in pvp and pve overall
- Mod compatibility for some land claim mods, so stand griefing might not be necessary
- Fixed unreported bug where all stands that used the powers rewrite had a faulty crouch system
- They had to literally be sneaking sneak to use the abilities, not just hold the sneak key
- They were unable to use the key row swap key, so those abilities were unusable on horseback
- Affected stands: Mandom, D4C, Ratt, Green Day
- Fixed survivor being choppy
- Fixed numerous bugs regarding justice's aggro
- Fixed knockback direction being player rather than corpses
- Fixed drops using player's looting levels
- Fixed attacks not drawing aggro to your corpses so in pve they can whale on targets for free (somehow unreported)
- Fixed unrep bug of some entities not saving or loading in mandom (tnt, items, exp)
- Added new ability to justice (thank you Lock for contributing practically all of this code), if you sneak right click a zombie corpse with an item it will hold the item.
- If it is made to hold a block, then you can make it place the block by selecting the location in control mode. This lets you place blocks in unusual angles and contexts and is generally good for building. Does not work in adv mode/with standgriefing off.
- If it is made to hold a digging item like a pickaxe, it can start mining blocks compatible with that particular tool, also at unusual angles with control mode. Does not work in adv mode/with standgriefing off. Note that you have to pick up the drops, there will be other stands that can cover that niche as well as also covering mining in the future
- If it is made to hold a melee weapon, it will attack with that weapon: however, while it is holding anything including weapons, it no longer does armor piercing damage. Thus, it is not pvp viable to give your zombie a weapon, but it is pve viable and helps you make a tiny army at your base
- Check out the early progress on Ratt, thank you Prism
- Some Justice settings moved to their own section
- Zombie corpse arms now swing properly when it attacks
- Fixed bugged skill icons from unreleased stands rendering over other players' icons under certain circumstances
- Fixed encasement strike working on creative mode players
- Fixed more hey ya skin related bugs, all the skins should work now
- Fixed unreported bug of go beyond popping from arrows
- Fixed bug where match entity hits are clientside too, so sometimes the client things that a creeper is ignited with it isn't when a mathc is thrown
- Fixed a couple of hey ya skins being designed incorrectly leading to missing legs or random parts in the hair
- Minor work on survivor
- Made mandom no longer super recharge its time ability super fast when you stand still long enough, so you can't loop someone infinitely on a server (lol)
- Change to mandom balancing to make it feel more fair in pve: By default, if you break or place a block or kill a mob within 6 seconds, mandom's rewind cooldown is slightly increased now, you can change or disable this extra cooldown in the config
- Updated translations
- Survivor disc (no functionally atm, just a little sprite art)
- Mandom is complete and obtainable
- Added Esidisi skin
- Added simple animation for rewinding time if watch is equipped
- Mandom's time rewind now has an interpolation option (on by default)
- Mandom's time rewind now shows the screen effect by default to not confuse players into thinking their game is rubberbanding or lagging
- Time rewind now triggers cooldowns of other mandom users, so you can no longer bring a party of 2-3 mandom users to loop someone eternally
- Updated translations
- Fixed Overlapping particles for multiple mandom users
- Fixed watch not rendering in 1st person
- Fix bug where stands that didn't change your attack key don't disable shields with axes (Justice, Hey Ya, Mandom)
- Thus, Hey Ya is buffed
- Added clock display passive to mandom so you can tell the time
- Added watch toggle to mandom users, it is visible to nonstand users
- Added skill descriptions for mandom
- Adjustments and additions to mandom's time rewind ability
- Removed fabulous graphics warning
- Finished Mandom's Stand User AI and Rejection AI
- Mandom rewind supports locacaca and oxygen
- Fixed mandom rewind not properly saving rotations of players in particular
- Fixed soft and wet skin name
- Fixed server crash related to Magician's Red's kamikaze
- Fixed minor visage slimness bug
- Fixed mandom rewinds causing you to dismount mounts
- Fixed stand fire color not saving properly to mandom
- Added rewind time ability to mandom, if there are any problems or suggestions with it so far let me know, but understand it only rewinds a handful of values for performance sake and doesn't do anything dangerous (like rewinding blocks or items), it does have anti suffocation and anti cheesing with cobwebs and lava built in
- Fixed bug where hey ya's danger yap and mandom's chrono vision broke when switching dimensions while they were on
- Fixed a bug that probably should have been noticed a long time ago where the night vision config of star platinum gives infinite night vision if you catch a projectile or switch dimensions or close the world while scoping and the config is enabled
- Fixed unreported bug where skill icons turned pitch white while on cooldown
- Fixed bug where new visage rendering system on reverse arm width as the base model caused locacaa stone layer to render incorrectly
- Fixed a bug where tables and potiontial mod incomp stereos had angles where they clipped the ground leading to xray
- Added Mandom summoning sound
- Added Chrono Vision to Mandom, letting you see the spots mobs will be rewinded to, but the actual rewinding ability is not yet implemented, you can still get a sense of this
- New skin for hey ya and mandom (thank you)
- Fixed an unreported bug where the first skill icon was lighter colored (the Z one)
- Fixed unreported bug where you could open the power inventory in spectator mode and ghost equip visages leading to visual bugs
- Fixed a mod incompatibility where when MCA was installed and villager model was selected, Roundabout's model rework was making the held items travel far and shrink
- Fixed a few texture and model bugs
- Fixed a bug where inhale showed star finger's cooldown
- Added Ringo and Pocoloco visage, obtainable through Cinderella
- Early work on Mandom, you can use the disc and summon the stand visually, choose its pose and skin, although it doesn't have notable abilities at the moment
- Fixed bug where power throwing matches had perfect accuracy with SP making it look like only 1 thrown match
- Fixed a bug where opening the Justice fog block inventory switched justice skins, leading to glitchy results
- Finished the visage rework, so JoJo npcs and zombie aestheticians all use the new system
- Added command only aesthetician visages for aesthetician variants and zombie aestheticians, both to streamline the system and to allow users to play with those skins
- Jotaro visage now has a leg cloak to it
- Updated translations (thank you)
- Added Angel Hey Ya skin (thank you)
- Fixed Josuke's stone head overlay effect
- Fixed potion plunder not removing clientside player effects, making some buggy interactions
- Fixed matches no longer igniting entities who had gasoline on them
- Fixed the game crashing when you time stop hovered without a stand
- Fixed JoJo npcs not bleeding