Includes
- Fixed server crash due to new NBT Structures being loaded via client methods!
- Sunken nuclear submarines now only flood on the bottom layer
- Mineral slurry gas centrifuge recipes fixed and rebalanced
- New NBT structure designing block added (just air, currently)
Includes all content and the latest bugfixes from the latest upstream NTMain update - X5224
Added
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Mun cows! These rare cows are found on the Mun, they moonwalk and drop cheese. Directly inspired by the 2023 April Fools update
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Basic atmospheric chemistry Currently just water table chem, adding 0.2atm of water vapor (steam) to an atmosphere will allow infinite water tanks to function
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All new bedrock ore processing!
- Utilises the new system in NTMain, rebalanced and reworked for space!
- Drilling raw bedrock on Eve requires potassium permanganate, and Dres requires nitric acid
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New structure generation system!
- Loads from .nbt structures that can be authored in game and saved with the structure wand
- Does not cause cascading generation lag, utilising the vanilla MapGenStructure system
- So far only the new nuclear subs use this system
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The entirety of the GUN UPDATE from NTM (parity restored!) See X5188 and X5180 for the full changelog
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Refueling Station - works like the Charging Station, but for fluids. Can refuel both held and equipped items that require fluids, like the PLSS and jetpacks
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Russian localization
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HTR-F4 Fusion Plasma Thruster
- Utilises plasma generated within a Plasma Heater as a potent thruster fuel Set the plasma type in the heater before placing the thruster to automatically set the plasma type
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Double barrel shotgun (from X5193)
- Special weapon, spawns as part of certain loot pools Uses the new 10 gauge caliber Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually
Changed
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Infinite water tanks now check the water table of the celestial body you're on, rather than atmospheric pressure
- It was confusing everyone, since most players assumed they could just increase the air pressure of the room they're in to make them function
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Stardar dishes now share target pitch/yaw
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Stardar model updated
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Laythe generation vastly improved
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Reefs with coral now generate, and oceans are now deeper and more interesting
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Oceans now generate with Glowgrass, helping illuminate the seafloor, and sunken nuclear submarines with rare loot can be found
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Scutterfish are now fully animated
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Vacuum solderer now has effects
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Most particles now react to vacuums and lack of gravity
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HTR-3 renamed to LPW-3N, which can now also use all new nuclear fuels which all function as PWR coolants. a Fluid ID can be used to change fuel types
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Removed the old casing items
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Reduced the flicker on the autoshotgun's holo sights
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Rotary furnace now needs a breathable atmosphere to operate
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Filters on conveyor ejectors/sorters/etc can now filter on bedrock ore grades, so if you want to filter on crumbs you don't have to add every single crumb type (of which there are many more now!)
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Raw bedrock ore densities are now unique per seed + dimension, before it was identical over every world AND dimension
- This means the upstream change that ore taken from the creative tab "...now has the stats of the position the player is in..." won't work (server/client sync issue, the client does not know world seed!). Instead, it'll be a perfectly average ore (1.0 in all stats)
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/ntmstations tp command can now teleport you to planetary drives too, making saving the location of your builds in creative a breeze
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Config option added to disable mun cows
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Oxygen and jetpack tanks now stack to 16 and won't be consumed if your PLSS or jetpack is full
Fixed
- All fixes from upstream NTM
- Added missing HTR-F4 recipe
- Fix alkys not being powered by connectors
- Fix Earth not showing on StarDars in orbit
- Prevent water plants being placed outside of water
- Fix space station gravity not applying even when enabled
- Fix oxygen bubbles not showing when suffocating
- Fix an = in Block of Starmetal
- #136 - Blob access crashing GTNH NEI structure viewer
- #155 - Endless IDs compatibility
- #174 - Explosions not unsealing pressurized rooms-
- #177 - Gas flares work in a vacuum
- Missing biome ID configs
- Mun was called Moon in some places
- Remove future biomes (they'll be back in the WAR update)
- No more cascading issues for atmosphere blobs (pressurised rooms should always report correct pressure now)
- Stations now play space music instead of overworld music
- Remove duck spawning
- Fix scutterblood coker recipe
- Add missing fluid textures
- Fix groundwater pumps working in space
- Fix vacuum solderer not receiving power
- All fixes from upstream NTM - X5193
- This includes fixes for the crash when near Silo structures due to the CIWS
- All fixes from upstream NTM
- Certain rocket parts no longer render beyond their inventory slot
- HTR-3 and HTR-F4 issues fixed, and extra tooltips added to make it easier to understand how to fuel and operate them
- Rockets and drop pods now gravity turn to the east when launching
- Fix DNT Nano Suit not showing that it is compatible with the PLSS
Fixed
- Satellites can no longer be launched to non planet bodies
- Crash when using the custom missile pad
- Disassembling rockets now preserves the correct ID
- Stardar Serialization
- Hardcoded biome id thats now no longer actually hardcoded
- Double shield bar
- Australium tooltip still being a thing
- Weird glitch when launching a rocket using optifine
- Being unable to break a pod if the core/port was broken
- Crash on servers when making an orbital transfer with insufficient fuel
- Monsters spawning in nuclear craters in space
Added
- HTR-3 Hydrogen Thermal Rocket propulsion
Added
- Orbital stations! Including:
- Orbital Station Core, which act as your main docking port, more ports can be added to your station as required
- Orbital Station Computer, which can accept drives to travel across the solar system, and can rename your station
- LPW-2 and Xenon Station Thrusters, for moving the station
- To create a station, program an ORB drive in the Stardar, and use it to send up an Orbital Station (make sure to clone the drive first!), then you can visit the station with a regular capsule
- CO2 scrubbers, which when placed in a pressurized room and powered will recover CO2
- Microgravity Algae Films - specialized films of Laythe plants that can recover O2 directly from CO2, however, they only function in orbit
- Drop Pods - reusable craft that can travel to and from the surface of a planet from an orbital station. Once you reach your orbital station you can remove the capsule you arrived in by crouch-interacting on the docking port with an empty hand. This will free up the port for you to add your Drop Pod.
- Radiators, these work to turn low-pressure steam into water in any environment. Regular condensers and cooling towers will now leak steam if used in a vacuum, make sure to turn off any power plants BEFORE updating!
Changed
- Fans no longer work in a vacuum
- Drop pods no longer look like valid rocket parts (they're standalone)
- Stardar SLF button now produces a drive for the station you're currently on if in orbit
- Atmosphere fog fades with altitude again, but higher than the sky color
- Rockets entirely rebalanced, and mass fraction math fixed, no more 3 parts to anywhere rockets
- Satellites can now be launched by custom rockets
- Satellites can also be launched into orbit by using them in orbit, saving a launch vehicle if you already have an orbital station
- Xenon recipe in the chemplant needs to be performed in an oxygen atmosphere (or use the boosted version of the recipe)
- Basalt and the respective ores have a new texture
- Jetpacks work better under differing gravities (not quite orbital station optimised yet however)
- Scaffolding can now be placed horizontally
- Most machines can be placed on walls and ceilings, and you'll no longer get stuck inside machines when placing
- Moho now generates a new biome, and volcanoes!
- Rockets are now (more) solid
- Rockets now avoid each other when landing, make sure not to set your landing zone too close to the water in multiplayer!
- Strawberries now spawn in plains
Fixed
- Rocket pad crash on unexpected items
- Beds can be used in orbit (doesn't currently skip time)
- Gas giant harvesters now work in Laythe orbit
- Fix missing Alkyl Bromide fluid and tank texture
- Attempt at fixing thruster deregistration issue
- VAB shift-clicking behaves much better
- Vacuum circuit machine slots fixed
- Crash when using the "Custom Rocket" item in a launch pad, you'll still need to build your own rocket in the VAB but making this mistake will no longer brick your world
- Rocket particles no longer go through the capsule
- Satellites should now move smoothly across the sky
- Middle clicking/NEI overlay/WAILA overlay now returns the correct blocks/items on various ores/stalactites
- Coffee/Tea is now available in structures, was unintentionally missing
- Less floating lava on Moho
By technicality and due to delays this is two versions in the github condensed into one.
Fixed
- Several Oredict issues
- Some recipes using old wires
- Weird middle click behaviour of stalagmites
- Console spam
- Crash with Lilypads
- Sattelite Jerkiness on servers
- More Missing localizations
Added
- Unique fishing tables per dimension (not yet fleshed out)
- Dairy processor NEI
- Niobium crystals with a unique tantalum byproduct
Changed
- Water pumps can now extract milk from minmus and akly bromide from Ike and mercury on eve
- The atmospheric compressor can now be cycled through with a screwdriver for every available gas in an atmosphere
Fixed
- Several machines use bytebuf now (optimized)
- Fixed machines not syncing right, they should now operate smoothly on their GUIs
- Fix crash when landing on water with a capsule
- Fixed the chicago pile not working
Changed
- Large Mining Drills now produce ores at a rate of 1 per minute rather than 1 per every 5 minutes
Added
- InventoryTweaks support for crates
Added
- all the new stuff from the OG ntm base.
Changed
- Drive Processor model
- Tungsten now spawns on minmus, as well as titanium and redstone on ike
- Rockets no longer chunkload. They didnt need to anyway.
Fixed
- The air vent has a config to disable threaded atmosphere blobbing, an optimzation feature that can cause crashes if using an auto save plugin
- A majority of machines have been optimized to be less resource intensive.
- Fix being unable to use bakelite in solar panel recipe
- Mising Alkylation ports
- SOMETHING AWFUL WITH THE CRUCIBLE, REDOWNLOAD NOW
Fixed
- Missing Localization
- Missing biome configs
- Missing Transporter Pad recipe
- Atmospheric System Optimizations
- The atmosphere system should now consume less of the CPU
Changed
- Transporter pad is now cheaper
- Teleporter needs N-MASS(II) to teleport interdimensionally
- Drives are pre processed in creative mode
Fixed
- Crashes due to empty drives.
- Stardar recipe using fire instead of conk of the rete
- Shader issues with the pojav launcher (untested so be wary)
- Crash when viewing molten stainless steel in NEI
- Crash when using RTG
- Mobs from other mods spawning in the planets
- Old circuits being used
- Missile info stuff
Added
- Space travel
- NEW PLANETS, ITEMS, CRAPTON OF A LOT
- Oxygen system
- Custom rocket system
- Custom Atmosphere system
- New materials, parts, all the like
- Cargo rocket system
- Planet discovery system
- do note it is in BETA all bugs MUST be reported on the github issues page if you want them fixed in an orderly manner thank you so much :33333333
- some planets may seem boring but with time they will be more and more fleshed out thanks for your patience here at HR we value-
Changed
- a lot of progression stuff. whoever ate 9 must read the sign
Fixed
- bugs that will likley pop up in this release.