Perfect Assembly
This assembly contains mods for an ideal game in Minecraft, and some optimization mods. It also includes some visual tweaks, quality of life changes, and a couple of bug fixes.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
This assembly contains mods for an ideal game in Minecraft, and some optimization mods. It also includes some visual tweaks, quality of life changes, and a couple of bug fixes. You shouldn't get banned or kicked out for joining the 1.20.x version of the game, but there may be problems with older versions. I am not responsible for any bans you may receive!
🎯Goals
🔥Performance improvement
Perfect Assembly strives to significantly improve rendering and game logic performance, as well as memory and hardware usage, without any compromise to the game's appearance or functionality. This is done through various optimization mods that are actively tested for stability and improvement.
🪛OptiFine features
Perfect Assembly uses a variety of mods that offer the same features as OptiFine, but are modular so you can remove features you don't need or features that aren't compatible with other mods. This includes, but is not limited to:
- Significant performance gains
- Built-in shader support
- OptiFine Resource Pack Features
- Dynamic lighting from held objects
🧹Stay light
I only choose the combination of mods that work best with each other, and do not include performance mods that are unnecessary or often break compatibility with other mods or device hardware. I also do not include any quality of life mods in the package with the sole purpose of keeping it simple and flexible.
✅ Hardware compatibility
Perfect Assembly supports the use of video cards with drivers compatible with OpenGL 4.6. Most graphics cards released in 2010 or later are compatible. This includes the following equipment:
- Intel HD Graphics 500 series (Skylake) or later
- Nvidia GeForce 400 series (Fermi) or later
- AMD Radeon HD 7000 series (GCN 1) or later
In some cases, older video cards may also work (provided they have drivers that support OpenGL 3.3), but they are not officially supported and may not be compatible in the future.
Most of the information was taken from Sodium's hardware compatibility section. I'll update this accordingly if anything changes.