2.4.4 (1.21)
on Jun 18, 20242.4.4 (1.20.6)
on Jun 18, 2024- Increased the protocol version to 7.
- Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
- Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
- Fixed Fireflies not rendering their base texture.
- Fixed Display Lanterns not properly rendering their contents when updated.
- Fixed some loot tables not working in 1.21+.
- Fixed Termite particles not rendering in 1.21+.
- Fixed a broken translation string in the
Entity
config. - Fixed Cloud movement not working properly.
- Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
- Added the
Reach Boost Beacons
config to toggle this.
- Added the
- Updated the Reach Boost icon, thanks to Zhen!
- Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.
2.4.4 (1.20.4)
on Jun 18, 20242.4.4 (1.20.2)
on Jun 18, 20242.4.4 (1.20.1)
on Jun 18, 20242.4.4
- Increased the protocol version to 7.
- Reworked how Logs determine if they're edible by Termites so now only Trees will be edible, no longer Structures or other worldgen features.
- Player-placed blocks are still protected. This just prevents scenarios like Villages being destroyed by Termites.
- Fixed Fireflies not rendering their base texture.
- Fixed Display Lanterns not properly rendering their contents when updated.
- Fixed some loot tables not working in 1.21+.
- Fixed Termite particles not rendering in 1.21+.
- Fixed a broken translation string in the
Entity
config. - Fixed Cloud movement not working properly.
- Added the Reach Boost effect to Beacons, thanks to a suggestion by wet.noodle/Ashlyn.
- Added the
Reach Boost Beacons
config to toggle this.
- Added the
- Updated the Reach Boost icon, thanks to Zhen!
- Slightly increased the distance of the Reach Boost effect from 1 to 1.5 per level.
2.4.3
- Refactored everything in the
misc
package to other places, removing themisc
class.- This was done to prevent slander of our team.
- ...yeah.
- This was done to prevent slander of our team.
- Increased the protocol version to 6.
- Shortened the channel names for Wilder Wild's custom packets.
- Fixed the Stone Chest's lid animation. (#383)
- Added the Geyser to the Redstone tab, just before the Sculk Sensor.
- Properly integrated Villager Types with Wilder Wild's biomes.
- Pollen and Seed particles will be removed from the world five times faster after becoming immobile.
- Seed particles now properly interact with water.
- Ever so slightly improved the Baoab trunk placer.
- Optimized some parts of the mod that rely on frequent config checks.
- Snowlogging.
- Mesoglea Bubble Columns.
- Wind usage.
- Fixed a broken translation string pertaining to the
Magmatic Caves Fog
config option. - Substantially improved the Hollowed Log model thanks to Soulfate24! (#379)
- Previously, we were not able to figure out how to make a Hollowed Log model without the texture getting misaligned due to a vanilla bug.
- This new model fixes every possible issue with it!
- Retextured Null Blocks thanks to voxelotl!
- Updated the Flowering Lily Pad textures thanks to Zhen!
- Rextectured the Milkweed Pod thanks to Zhen!
- Retextured the entire Cypress set thanks to Zhen's brush-ups!
- Many issues that were once present in this set are now gone.
2.4.3 (1.21)
on Jun 13, 2024- Refactored everything in the
misc
package to other places, removing themisc
class.- This was done to prevent slander of our team.
- ...yeah.
- This was done to prevent slander of our team.
- Increased the protocol version to 6.
- Shortened the channel names for Wilder Wild's custom packets.
- Fixed the Stone Chest's lid animation. (#383)
- Added the Geyser to the Redstone tab, just before the Sculk Sensor.
- Properly integrated Villager Types with Wilder Wild's biomes.
- Pollen and Seed particles will be removed from the world five times faster after becoming immobile.
- Seed particles now properly interact with water.
- Ever so slightly improved the Baoab trunk placer.
- Optimized some parts of the mod that rely on frequent config checks.
- Snowlogging.
- Mesoglea Bubble Columns.
- Wind usage.
- Fixed a broken translation string pertaining to the
Magmatic Caves Fog
config option. - Substantially improved the Hollowed Log model thanks to Soulfate24! (#379)
- Previously, we were not able to figure out how to make a Hollowed Log model without the texture getting misaligned due to a vanilla bug.
- The result was using a model comprised of only two parts, which messed up the breaking texture.
- This new model fixes every possible issue with it!
- Retextured Null Blocks thanks to voxelotl!
- Updated the Flowering Lily Pad textures thanks to Zhen!
- Rextectured the Milkweed Pod thanks to Zhen!
- Retextured the entire Cypress set thanks to Zhen's brush-ups!
- Many issues that were once present in this set are now gone, including:
- Cypress Leaves being an edit of Spruce Leaves prior.
- The entire Cypress wood set having contrast issues when compared to all other wood sets in the game.
- The base color of the Cypress wood set being too desaturated and yellow.
- A lack of contrast on the sides of Cypress Logs.
- Many issues that were once present in this set are now gone, including:
2.4.3 (1.20.6)
on Jun 13, 2024- Refactored everything in the
misc
package to other places, removing themisc
class.- This was done to prevent slander of our team.
- ...yeah.
- This was done to prevent slander of our team.
- Increased the protocol version to 6.
- Shortened the channel names for Wilder Wild's custom packets.
- Fixed the Stone Chest's lid animation. (#383)
- Added the Geyser to the Redstone tab, just before the Sculk Sensor.
- Properly integrated Villager Types with Wilder Wild's biomes.
- Pollen and Seed particles will be removed from the world five times faster after becoming immobile.
- Seed particles now properly interact with water.
- Ever so slightly improved the Baoab trunk placer.
- Optimized some parts of the mod that rely on frequent config checks.
- Snowlogging.
- Mesoglea Bubble Columns.
- Wind usage.
- Fixed a broken translation string pertaining to the
Magmatic Caves Fog
config option. - Substantially improved the Hollowed Log model thanks to Soulfate24! (#379)
- Previously, we were not able to figure out how to make a Hollowed Log model without the texture getting misaligned due to a vanilla bug.
- The result was using a model comprised of only two parts, which messed up the breaking texture.
- This new model fixes every possible issue with it!
- Updated Flowering Lily Pad textures thanks to Zhen!
- Updated the Milkweed Pod texture thanks to Zhen!
- Updated the entire Cypress set's textures thanks to Zhen's brush-ups!
- Many issues that were once present in this set are now gone, including:
- Cypress Leaves being an edit of Spruce Leaves prior.
- The entire Cypress wood set having contrast issues when compared to all other wood sets in the game.
- The base color of the Cypress wood set being too desaturated and yellow.
- A lack of contrast on the sides of Cypress Logs.
- Many issues that were once present in this set are now gone, including:
2.4.2 (1.20.6)
on May 16, 20242.4.2 (1.20.4)
on May 16, 20242.4.2 (1.20.2)
on May 16, 20242.4.2 (1.20.1)
on May 16, 2024- Added new config options to control the Ancient Horn's cooldowns in different scenarios.
Default Cooldown
Creative Cooldown
Sculk Sensor Cooldown
Sculk Shrieker Cooldown
Hanging Tendril Cooldown
- Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
- Fixed the length of Geyser Eruptions, now being 5 instead of 4.
- Significantly optimized Wilder Wild's custom worldgen
- Slightly optimized Wilder Wild's custom rendering
- Updated Scorched Eye and Fermented Scorched Eye textures.
- (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
- Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
- Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
- (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!
2.4.1 (1.20.6)
on May 5, 20242.4.1 (1.20.4)
on May 5, 20242.4.1 (1.20.2)
on May 5, 20242.4.1 (1.20.1)
on May 5, 2024- Fixed incompatability with Create causing a crash.
- Migrated to Mojang's
setChanged
method for Block Entities instead of using custom logic. - Fixed Split Coconuts yielding Coconuts in the Stonecutter.
- Fixed possible crash when rendering snowloggeed blocks using Sodium
- Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update
2.4 (1.20.6)
on May 3, 2024Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Can also be found in Trial Chambers.
- This can be disabled with the
Scorched In Trial Chambers
config option.
- This can be disabled with the
- Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
2.4 (1.20.4)
on May 2, 2024Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Can also be found in Trial Chambers.
- This can be disabled with the
Scorched In Trial Chambers
config option.
- This can be disabled with the
- Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"
2.4 (1.20.2)
on May 2, 20242.4 (1.20.1)
on May 2, 2024Additions
Magmatic Caves
- Added the Magmatic Caves biome.
- It set my house on fire. Great!
- A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
- Lava-related features generate more frequently in this biome.
- Fossils generate much more frequently in this biome.
- Contains the new Geyser block
- Generates in hotter areas of the world.
- The Scorched will frequently spawn here.
Geysers
- Added the Geyser!
- Will occasionally erupt, pushing entities in the direction it's facing.
- The Eruption of a Geyser lasts between one and two seconds.
- Can also be powered with Redstone to erupt.
- Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
- If placed by a player, will not erupt naturally and will require Redstone activation.
- The Eruption will remain effective unless blocked.
- Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
- Eruptions started from Lava will set colliding entities ablaze.
- Will cause a strong wind disturbance upon eruption.
- Added the
wilderwild:geyser_can_pass_through
tag to control what blocks an Eruption can safely pass through, regardless of block support shape.- Contains the
minecraft:trapdoors
tag by default.
- Contains the
- Added the
wilderwild:geyser_cannot_pass_through
tag to control what blocks an Eruption can never pass through, regardless of block support shape.- Contains the
c:glass_blocks
tag by default.
- Contains the
- Added the
wilderwild:geyser_pushed_extra
tag to control entity types that are pushed a bit harder than usual by Eruptions.- Contains
minecraft:arrow
andminecraft:spectral_arrow
by default.
- Contains
- Requires a Stone Pickaxe or stronger to be obtained.
- Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
- Generation in the Nether can be toggled off with the
Geysers In Nether
config option. - Can generate in more biomes with the use of the new
wilderwild:has_nether_geyser
andwilderwild:has_nether_lava_geyser
tags.- Contains
minecraft:basalt_deltas
andminecraft:nether_wastes
respectively by default. - Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
- Contains
- Generation in the Nether can be toggled off with the
- Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.
Scorched
- Added the Scorched!
- A new Spider variant that is fire-resistant and can walk on Lava.
- Is more resistant to fall damage than regular Spiders.
- Will avoid Water, and cannot swim in it.
- Added a new
Spawn Scorched
config option to control whether Scorched can spawn naturally. - Will drop String and occasionally a Scorched Eye upon death.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Can be used to brew a Potion of Scorching.
- The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
- Will gain the Scorching effect while in Lava.
Scorching
- A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
- Is brewed with a Fermented Scorched Eye and an Awkward Potion.
Frozen Caves
- Added the Frozen Caves biome!
- Ice wasn't built in a day! Or was it?
- Consists of many icy and snowy blocks and a soft water color.
- Generates primarily under snowy mountainous biomes.
- Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
- Strays will spawn here naturally.
- They can, however, be disabled by removing
wilderwild:frozen_caves
from thewilderwild:strays_can_spawn_underground
tag.
- They can, however, be disabled by removing
Snowlogging
- One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
- Added the
Allow Snowlogging
config option to dictate whether Snowlogging is enabled.- Requires the game to be restarted upon changing.
- Added the
Snowlog Blockades
to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.- Requires the game to be restarted upon changing.
- This option is off by default to prevent excessive loading times.
- Added the
Natural Snowlogging
config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.
- Added the
Fallen large Trees
- Added Fallen Large Jungle Trees.
- Added the
wilderwild:has_fallen_large_jungle
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_jungle
to control what biomes these will commonly generate in.
- Added the
- Added Fallen Large Spruce Trees.
- Added the
wilderwild:has_fallen_large_spruce
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_large_spruce
to control what biomes these will commonly generate in. - Added the
wilderwild:has_clean_fallen_large_spruce
to control what biomes these will generate in, without decoration. - Added the
wilderwild:has_common_clean_fallen_large_spruce
to control what biomes these will commonly generate in, without decoration
- Added the
- Added Fallen Dark Oak Trees.
- Added the
wilderwild:has_fallen_dark_oak
to control what biomes these will generate in. - Added the
wilderwild:has_common_fallen_dark_oak
to control what biomes these will commonly generate in.
- Added the
Breezes, Wind Charges, and Wind
- Breezes and Wind Charges now interact with the Wind System.
- They will now affect particles, Tumbleweed, and Fireflies.
- Breezes are immune to Ancient Horn Vibrations.
- Tumbleweed will pass through Breezes.
- This is controlled by the
wilderwild:tumbleweed_passes_through
tag.
- This is controlled by the
- Added a new
Wind
category in theAmbience & Misc
tab. - Wind particles will now occasionally spawn throughout the world.
- Particles caused by natural Wind can be disabled with the new
Wind Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Particle Frequency
to control how frequently these will spawn.- Added the
Wind Particle Spawn Attempts
to control how many times per tick a Wind particle will attempt to spawn.
- Added the
- Added the
- Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new
Wind Disturbance Particles
config option in theAmbience & Misc.
tab.- Added the
Wind Disturbance Particle Frequency
to control how frequently these will spawn. - Added the
Wind Disturbance Particle Spawn Attempts
to control how many times per tick a Wind Disturbance particle will attempt to spawn.
- Added the
- Particles caused by natural Wind can be disabled with the new
Sounds and Ambience
- Gave Magma a new set of sounds.
- Can be disabled with the
Magma Sounds
config.
- Can be disabled with the
- Fire now emits extra particles if on top of Magma.
- Added the new
Extra Magma Particles
config option to control this.
- Added the new
- The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the
Water Colors
config. - LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
- Renamed the
Misc
config tab toAmbience & Misc.
- Moved the
Water Colors
category from theWorldgen
tab to theAmbience & Misc
tab. - Added
Deep Dark Fog
to theBiome Ambience
category in theAmbience & Misc
tab. - Added
Frozen Caves Ambience
to theBiome Ambience
category. - Added
Frozen Caves Fog
to theBiome Ambience
category. - Added
Jellyfish Caves Ambience
to theBiome Ambience
category. - Added
Jellyfish Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Ambience
to theBiome Ambience
category. - Added
Magmatic Caves Fog
to theBiome Ambience
category. - Added
Magmatic Caves Particles
to theBiome Ambience
category. - Added
Badlands Foliage Color
to the newVegetation Colors
category in theAmbience & Misc
tab. - Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
- Pollen and Seed particles are now visible while on the ground.
Retextures
- Retextured all Baobab Nut textures thanks to Zhen!
- Retextured all Glory of the Snow textures thanks to Zhen!
- Retextured all Milkweed block textures thanks to Zhen!
Bug Fixes, Changes, & Other Additions
-
Updated the mod protocol version to 5.
-
Removed the Coated Sculk item model.
-
Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.
- Added the
Snow Under Mountains
config option to control this. - More biomes can be added to this surface rule by adding them to the
wilderwild:below_surface_snow
tag.
- Added the
-
Fixed Dungeon placement in Jellyfish Caves.
-
Added support for Fabric API's new conventional tags.
-
The
wilderwild:small_sponge_grows_on
tag now includes thewilderwild:mesoglea
tag instead of only the two Pearlescent Mesoglea types. -
Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.
- Added the
wilderwild:fallen_tree_placeable
tag to control where Fallen Trees can generate.
- Added the
-
Refactored multiple paths in the
world
package. -
Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.
-
Added some Spruce Tree features to biomes they were missing from.
-
Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.
-
Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.
-
Added Wilder Wild's content to Serene Season's tags. (#361)
-
Vanilla music will once again play in Forest biomes. (#365)
-
Removed particle textures from the Blocks atlas.
-
Removed an unused Ancient Horn particle texture.
-
All particle options used by Wilder Wild have been fixed for use in commands and once again accept Vec3.
-
Bushes can now be sheared with Dispensers.
-
Bushes now grow at the same rate as saplings.
-
Glory of the Snow now only drops one item upon being sheared.
-
Milkweed now grows a bit slower.
-
Using Bone Meal on Milkweed will now cause it to grow first, then drop additional flowers like other tall flowers afterwards.
- Before, Milkweed would use the tall flower functionality on its top half, and grow on the bottom half.
-
Changed Seed particle spawning from Milkweed, now spawning from the entire plant as opposed to strictly the half that was interacted with.
-
Prickly Pears can now be sheared with Dispensers.
-
Prickly Pears now grow much slower.
-
Shelf Fungus can now be sheared with Dispensers.
-
Small Sponges can now be sheared with Dispensers.
-
Tumbleweed and Tumbleweed Stems can now be sheared with Dispensers.
-
Tumbleweed Stems now grow a bit slower.
-
Generated Termite Mounds will once again activate without requiring a blokc update.
-
Hanging Tendrils will now drop all their stored XP upon breaking as opposed to only one, to be more fair to players.
-
Fixed Hanging Tendrils crashing with C2ME installed. (#358)
-
The
New Cactus Placement
config is now set to off by default instead of on. -
Added a new
Spawn Fireflies
config option to control whether Fireflies can spawn naturally.- The minimum value for
Firefly Spawn Cap
has been changed to 1 asSpawn Fireflies
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Jellyfish
config option to control whether Jellyfish can spawn naturally.- The minimum value for
Jellyfish Spawn Cap
has been changed to 1 asSpawn Jellyfish
makes 0 redundant.
- The minimum value for
-
Added a new
Jellyfish Hiding
config option to control whether naturally-spawned Jellyfish can vanish inside of Mesoglea/Nematocyst. -
Added a new
Spawn Tumbleweed
config option to control whether Tumbleweed can spawn naturally.- The minimum value for
Tumbleweed Spawn Cap
has been changed to 1 asSpawn Tumbleweed
makes 0 redundant.
- The minimum value for
-
Added a new
Spawn Crabs
config option to control whether Crabs can spawn naturally.- The minimum value for
Crab Spawn Cap
has been changed to 1 asSpawn Crabs
makes 0 redundant.
- The minimum value for
-
Added a new
Resource Pack Enabled By Default
config option to make the Main Menu resource pack not be enabled upon the mod's first use.- This should only be used in tandem with modpacks or other projects that aim to replace the main menu. Otherwise, you can manually disable it in the Resource Packs menu.
-
Removed the
Cobweb Sounds
config option as Mojang has added their own. (1.20.5+) -
Added
block_palm_fronds
to the Mixins config. -
Slightly altered the config background screens, now starting at Dirt and ending with Chiseled Mud Bricks instead of starting with Mud and ending with the Stripped Cypress Log.
-
Added Embeddium compatability.
-
Refactored the
BubbleDirection,
FlowerColor,
andSlabWillStairSculkBehavior
classes to theblock.impl
package. -
More internal cleanup per usual.
-
Removed the Merp Slime easter egg.
Splash Texts
- Removed "Made from maple!"
- Removed "May or may not contain minuscule amounts of Merp"
- Removed "A slime named "Merp""
- Removed "sweat bread heaheaheh"
- Added "Goodbye to troubled days!"
- Added "Avoids manipulation!"
- Added "IT BURNS!!!11!!1!"
- Added "Scorched Legs!"
- Added "Spiders in the lava!"
- Added "Lava pool floaties!"
- Added "Hiding under the Geyser!"
- Added "Jet streams!"
- Added "Redstone-controlled eruptions!"
- Added "Fire in the hole!"
- Added "Ice in the caves!"
- Added "FrozenBiome"
- Added "Snow on the mountains!"
- Added "Water on the hill!"
- Added "Air on the ground!"
- Added "Windier Wind!"
- Added "Breezes of pollen!"
- Added "The Texture Update!"
- Added "Closes at 8pm!"
- Added "Stationary Edition!"
- Added "Use the config!"
- Added "i need a jacket its cold"
- Added "turn your ac up"
- Added "Also try Configurable Everything!"
- Added "Powered with tags!"