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Universal Enchants

Universal Enchants

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?

142.2k
298
Equipment
Game Mechanics
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20–1.20.1
1.19.1–1.19.4
1.18.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source

Creators

Fuzs
Fuzs Owner
LunaPixelStudios
LunaPixelStudios Studio

Details

Licensed MPL-2.0
Created 2 years ago
Updated 4 weeks ago
DescriptionGalleryChangelogVersions

 

 

   

📖 About:

Universal Enchants allows you to put any enchantment you like on your preferred weapon or tool of choice. No longer will you have to give tridents a pass just because they can't accept looting.

Also some enchantments have received much needed buffs, and any compatibility restriction between enchantments can be removed (or even added), such as between infinity and mending.

📚 Contents:

Item Compatibility for many vanilla enchantments is much expanded upon, meaning you can now apply a lot more enchantments to a lot more items. This offers a number of new compatibilities.

  • Sword: Impaling
  • Axe: Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Impaling
  • Trident: Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Quick Charge, Piercing
  • Bow: Piercing, Multishot, Quick Charge, Looting
  • Crossbow: Flame, Punch, Power, Infinity, Looting
  • Horse Armor: Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Respiration, Thorns, Depth Strider, Frost Walker, Curse of Binding, Soul Speed, Curse of Vanishing
  • Shield: Thorns, Knockback

Changes to Enchantment Compatibility make a few enchantments no longer mutually exclusive, specifically mending and infinity, piercing and multishot. Furthermore specialized damage and protection enchantments (e.g. smite and blast protection) are now compatible with the respective base enchantment (sharpness and protection).

Additionally with some Enchantment Improvements infinity no longer requires even a single arrow to be present, and projectiles grant no more temporary damage immunity, making multishot a lot more useful. Any level of feather falling prevents trampling farmland, and last but not least looting boosts xp drops in addition to item drops.

📷 Media:

  
All enchants can be directly applied using enchanting tables or anvils    All newly compatible sword enchantments
 
  
All newly compatible axe enchantments    All newly compatible trident enchantments
 
  
All newly compatible bow enchantments    All newly compatible crossbow enchantments
 

💡 FAQ:

Q: How do I configure this mod on Forge?
A: Install my Config Menus for Forge mod and do it directly in-game!

Q: How do I configure this mod on Fabric?
A: Editing configs directly in-game has not yet been implemented. Instead when in a world run the /config showfile <modid> command by choosing either CLIENT or SERVER (depending on the mod), then click the file name (ending with .toml) that appears in chat to be able to manually edit the config file in a separate editor. After saving the file, the config will automatically reload in-game after a couple of seconds, so no game restart required.

Q: Aren't all those new enchantment combinations kinda overpowered?
A: I guess that depends. Some new combinations are extremely useful and should definitely be in vanilla (e.g. infinity crossbows and looting tridents), but yeah, some others might be a bit much. But that has not have to be, since you can disable all enchantments individually in the config. The config includes everything by default for demonstrating all the enchants that are guaranteed to be compatible, fell free to remove any you think are too much.

Q: I can no longer enchant some items added by other mods when Universal Enchants is installed! How can I fix this? (only an issue on Forge)
A: Enchanting a few modded items (e.g. Farmer's Delight's skillet) is broken by the internal changes Universal Enchants makes to enchantments. To fix this you'll have to do two things: After installing the mod with the problematic item, delete the universalenchants config folder (found in .minecraft/config) to let it regenerate. It will automatically have additional entries for those problematic items now. Then in the server config enable the allow_mod_item_support option.

Q: Where can I download this mod for Fabric on versions of Minecraft before 1.19?
A: Older downloads are found on the old project page.

Q: Where can I download this mod for Forge on versions of Minecraft before 1.17?
A: The content of Universal Enchants used to be part of my old Sneaky Magic mod (which has now been renamed).

  

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