Massive Update! Railroad Crossing New Functionality Added!
Confirmed to work with Forge 1.20 - 46.0.14.
May work with some mods on Forge 1.20.1 - 47.1.0.
Additions and Improvements:
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More crossbucks
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Special effect producing stone blocks
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UK roadway signs
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More torches and a new lantern
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Dining area silverware
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Pizza box
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Colored Street Signs and a Green Hanging Street Sign for street names
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3 crafting items to make the stonecutter less crowded (doors and signs are now separate from the main decoration items)
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Re-implemented the Circuits block
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Added Redstone Vertical Pole, which allows a 'signal' to pass up to certain blocks (no limit on height or distance vertically on y axis, can be in almost any order, connects to railroad crossing blocks and some crossbucks)
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and More additions!
Changes and Fixes:
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All signs in the inventory now face towards the front of the GUI (and are easier to see now)
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All road signs are now in their own creative tab
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Railroad Crossing Blocks have new functionality allowing them to be controlled by the railroad crossing gate arm (with a new block mentioned above, and with redstone dust or compatible blocks only)
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Changed internal mappings and changed some textures to make them stand out more or look more polished
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Some recipes are now made exclusively in the crafting table and others are still made in the stonecutter. Some crafting item recipes are made in the furnace/blast furnace.
Hope you enjoy the update!
Report bugs and other issues on GitHub.
Only for 1.19 Forge.
Additions:
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Added more road signs to complete the road sign set as of now
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Added Bulk Product and BlueyCube Console, along with other miscellaneous blocks (you can never have enough decorations if they don't exist in other mods!)
Changes & Improvements:
- Fixed some internal code and updated internal mappings and version numbers for some things
Confirmed to work with 42.0.9 Forge.
Changes and Improvements:
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Port to 1.19.1
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Fixed broken Fireworks Display functionality (should now be compatible with chat and server changes to commands)
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Possibly fixed areas of oversight in some cases
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Mod displays message in the 'info' section of the mod list screen for this mod about how this version is a 'port' and not a release for features to be added on to.
Confirmed to work with Forge: 44.1.20-1.19.3.
Additions:
New decorative full blocks and variants of them.
New connected texture blocks using custom methods (does not need CTM mod)
More decorations with better models than previous features had.
More traffic stuff, such as new painted road blocks (don't need a paintbrush for these, only 2 variants right now for each road age, can put paint on top of these as well), and road/sidewalk slabs!
More road signs for groups which had little to no signs in them.
More traffic signals! Horizontal signals and Beacon signals added back, yay!
New terracotta blocks with hints to some past mods...
Screen block for swimming pools or whatever you want!
More miscellaneous blocks, including re-added old mod features and 2 new flowers.
Bug-fixes and improvements:
Reduced usage of file space (less detailed textures for animations)
All alarms and the alarmed door now 'tick' to play their sounds when powered (leave redstone on to hear this change in effect).
Miscellaneous inconsistencies and weirdness fixed.
Added sounds to a lot of things in the mod.
Internal mod code removal that was not being used and changed some things internally to allow better loading times (possibly).
1.6.1, The Railroad Crossing Update
Changes and Improvements & Additions:
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Added Railroad Crossing Gate, Lights along with new international signs (Ported from the old mod and touched up)
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Added Working Railroad Crossing Bells
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Added more decorations
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Added a way to store the Thingamajig better in chests and the like (A new block)
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Fixed some internal stuff
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Checked mod for problems, came back with a safe environment
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Fixed some minor issues
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Changed more stuff
Thingamajigs 1.20 Release
Confirmed to work on: Forge 1.20-46.0.14
changes & enhancements:
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All materials were updated to match new system (this will effect placement rules, hardness, and other attributes)
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Creative Mode Tab updated to new system (sorry, but this means no more blue background or tabs)
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Internal changes to reduce clutter
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Misc issues regarding access and control have been changed to reduce risks of server issues and for streamlined code
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Build process was altered to access new and more optimized features that Forge has enabled by default