LostCities - 1.16-4.0.8-beta
on Jan 26, 2023LostCities 1.16-4.0.8-beta
- Fixed a problem with creation of multiple worlds where the settings of the first world would persist for future worlds. This also fixes the saving of the selected profile in serverconfig/lostcities-server.toml
LostCities - 1.16-4.0.7-beta
on Jan 26, 2023LostCities 1.16-4.0.7-beta
- Fixed loot and spawner generation so that it happens more consistently now
LostCities - 1.16-4.0.6-alpha
on Jan 26, 2023LostCities 1.16-4.0.6-alpha
- The ILostCities API is back
LostCities - 1.16-4.0.5-alpha
on Jan 26, 2023LostCities 1.16-4.0.5-alpha
- The 'assets' configuration works again so you can reconfigure how Lost Cities looks
- All configuration files for Lost Cities are now in 'config/lostcities'. That makes it easier to find
- There is a new examples/conditions.json which you can use as a sample to reconfigure loot and spawners
LostCities - 1.16-4.0.4-alpha
on Jan 26, 2023LostCities 1.16-4.0.4-alpha
- Temporary 'fix' to avoid what looks like a bug in Vanilla when clearing out large sections of a chunk. This bug manifests itself when clearing up chunks after being damaged by an explosion
- Better city generation with 'floating' landscape type by improving the way the height of a chunk is detected
- New 'cityAvoidVoid' config option: Only used with floating landscape type: if true an additional detection is done to see if the chunk is void and in that case the city isn't generated there. Otherwise you might get city chunks on the border of islands which sometimes looks weird
- The 'dimensionProfiles' config option has been renamed to 'dimensionsWithProfiles' to force a regen
- The bed with skulls (and diamond blocks) works again and will teleport to the 'lostcities:lostcity' dimension if present
- New 'lostcities:lostcity' dimension in the datapack. You can reconfigure this with a datapack by replacing the lostcity dimension type and/or dimension
LostCities - 1.16-4.0.3-alpha
on Jan 26, 2023LostCities 1.16-4.0.3-alpha
- Considerably improved Lost City worldgen on world types that use the standard NoiseChunkGenerator
LostCities - 1.16-4.0.2-alpha
on Jan 26, 2023LostCities 1.16-4.0.2-alpha
- Register the configured feature for Lost Cities so that it should improve compatibility with other mods generation
LostCities - 1.16-4.0.1-alpha
on Jan 26, 2023LostCities 1.16-4.0.1-alpha
- Some serious optimizations which will improve the speed of worldgen in combination with lost cities
LostCities - 1.16-4.0.0-alpha
on Jan 26, 2023LostCities 1.16-4.0.0-alpha
- First port to 1.16.3: alpha!
LostCities - 1.15-3.0.2-alpha
on Jan 26, 2023LostCities 1.15-3.0.2-alpha
- Fixed a problem on servers
lostcities-1.15-3.0.1-alpha.jar
on Jan 26, 20233.0.1-alpha:
- Avoid generating Lost Cities in biomes that are marked as 'void'
- Avoid a crash with some blocks (beehives) causing out of bounds errors during chunk generation
- mmcgill refined the above fix so the crash testing is actually not really needed
lostcities-1.15-3.0.0-alpha.jar
on Jan 26, 2023First port to 1.15.2
lostcities-1.14-2.0.28-alpha.jar
on Jan 26, 20232.0.28-alpha:
- Fixed a crash in Lost Cities loading existing worlds
lostcities-1.14-2.0.27-alpha.jar
on Jan 26, 20232.0.27-alpha:
- Added lc_cavern worldtype for cavern style worlds
- The Lost City configuration screen (LC button) will now select 'cavern' as first option if you are using lc_cavern
- New 'Transport' configuration page so that you can configure railways and highways
- The standard profiles as they are saved in the config/lostcity_profiles are now read-only and will be generated again everytime the game starts. You can make a copy of them under a new name and modify it for your own needs
- Nicer Lost City configuration button
LostCities - 1.12-2.0.22
on Jan 26, 2023LostCities 1.12-2.0.22
- Joseph fixed #242: a problem with assuming at y=0 that it's air all the way down
lostcities-1.14-2.0.26-alpha.jar
on Jan 26, 20232.0.26-alpha:
- Fixed a problem with cities generating under very high biomes. Sometimes pieces of the original landscape were still present
- Potentially fixed an issue correcting block states in a not-fully-generated chunk
- Fixed the check if a biome is an ocean or not
- Fixed the detection of biomes in general
- Lower the stone border a few blocks so it is always covered by terrain (there were sometimes gaps with ocean chunks adjacent to street chunks)
- Clear land above above-ground railway stations
lostcities-1.14-2.0.25-alpha.jar
on Jan 26, 20232.0.25-alpha:
- Fixed generation of bridges. They never really appeared
- Slightly changed the offset of lower mesh terrain gen so it always matches (remove configs for this to work)
- Fixed a problem where customizing a profile could cause crashes
lostcities-1.14-2.0.24-alpha.jar
on Jan 26, 20232.0.24-alpha:
- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks
- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting
- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too
- When a highway is generated it will no longer remove leaf blocks and logs above the highway
- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically
- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)
lostcities-1.14-2.0.23-alpha.jar
on Jan 26, 2023Fixed a crash on servers
lostcities-1.14-2.0.22-alpha.jar
on Jan 26, 2023First alpha port of Lost Cities on 1.14!