LostCities - 1.18-5.3.12
on Jan 26, 2023LostCities 1.18-5.3.12
- Fixed problem with floating grass
- Fixed a bug where spawners were not actually being set in all cases
- Fixed the api sphere test returning true in worlds that don't support spheres
- It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity
LostCities - 1.18-5.3.11
on Jan 26, 2023LostCities 1.18-5.3.11
- Accidental hard dependency on TOP
LostCities - 1.19-6.0.7
on Jan 26, 2023LostCities 1.19-6.0.7
- Accidental hard dependency on TOP
LostCities - 1.19-6.0.6
on Jan 26, 2023LostCities 1.19-6.0.6
- Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways
- Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)
- It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)
- Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod
- City spheres are back!
- Better API for sphere checking
- Forcing spawn works better now
LostCities - 1.18-5.3.10
on Jan 26, 2023LostCities 1.18-5.3.10
- Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways
- Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)
- It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)
- Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod
- City spheres are back!
- Better API for sphere checking
- Forcing spawn works better now
LostCities - 1.19-6.0.5
on Jan 26, 2023LostCities 1.19-6.0.5
- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash
- Henkelmax fixed an issue with sleeping bags
LostCities - 1.18-5.3.9
on Jan 26, 2023LostCities 1.18-5.3.9
- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash
- Henkelmax fixed an issue with sleeping bags
LostCities - 1.16-4.0.12-beta
on Jan 26, 2023LostCities 1.16-4.0.12-beta
- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash
- Henkelmax fixed an issue with sleeping bags
LostCities - 1.19-6.0.4
on Jan 26, 2023LostCities 1.19-6.0.4
- Fixed a bug with the customize screen crashing
LostCities - 1.18-5.3.8
on Jan 26, 2023LostCities 1.18-5.3.8
- Fixed a bug with the customize screen crashing
LostCities - 1.19-6.0.3
on Jan 26, 2023LostCities 1.19-6.0.3
- Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated
- It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section
LostCities - 1.18-5.3.7
on Jan 26, 2023LostCities 1.18-5.3.7
- Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated
- It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section
LostCities - 1.19-6.0.2
on Jan 26, 2023LostCities 1.19-6.0.2
- Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette
LostCities - 1.18-5.3.6
on Jan 26, 2023LostCities 1.18-5.3.6
- Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette
LostCities - 1.18-5.3.5
on Jan 26, 2023LostCities 1.18-5.3.5
- 'exportpart' now expects a filename where it will export the part and optional palette
- New 'listparts' to list all parts in the current chunk. Only works in edit mode
- New 'locatepart' to find a named part
LostCities - 1.19-6.0.1
on Jan 26, 2023LostCities 1.19-6.0.1
- Fixed a concurrency issue with random source from the world
LostCities - 1.19-6.0.0
on Jan 26, 2023LostCities 1.19-6.0.0
- Port to 1.19!
- 'exportpart' now expects a filename where it will export the part and optional palette
- New 'listparts' to list all parts in the current chunk. Only works in edit mode
- New 'locatepart' to find a named part
LostCities - 1.18-5.3.4
on Jan 26, 2023LostCities 1.18-5.3.4
- It's now possible to toggle between different worldstyles in the Lost Cities world creation screen
LostCities - 1.18-5.3.3
on Jan 26, 2023LostCities 1.18-5.3.3
- Multibuildings can now be any size with a maximum of 3x3. So 1x2, 2x3, 2x2, ...
- New type of 'scattered' buildings. These are 1x1 or multi buildings that will generate randomly outside cities
- Cleaned up the palettes and got rid of all legacy names and blockstates using metadata. These are no longer supported. Use the <modid>:<blockid>[<properties>...] format instead
- Slightly optimized/cleaned up palette code and also fixed a bug where overriding palette entries would not get rid of the original palette data
- Bugfixes on multibuilding scattered features
- Worked on the oilrig
- Small optimization avoid object creation for too many randoms
- Fixed a bug where creating multiple customized profiles from the same MC instance might not work correctly
- New option during world creation to enable edit mode. This allows usage of the new /lostcities editpart command
- Expanded the oilrig
LostCities - 1.18-5.3.2
on Jan 26, 2023LostCities 1.18-5.3.2
- More diagnostics to check a problem with pregenerating chunks