lostcities-1.1x-0.0.3beta.jar
on Jan 26, 20230.0.3beta:
- New json system that is used for the building pallete, cities, stairs, bridges, fountains, and so on. Not yet documented though and may still change
- If Biomes O Plenty is present then there will be a new world type 'lostcities_bop' that generates the lost city world with Biomes O Plenty biomes
- Buildings can now be on multiple levels and will try to fit with the terrain better
- Stairs are sometimes generated between different city levels
- Explosion craters and debris should be slightly better (less noisy) and there should be less cases of blocks that defeat gravity
- There should be less floating vines
- By default explosions will no longer occur outside cities (but non city chunks next to an explosion can still get damage). You can turn back the old behaviour (explosions everywhere) in the config
- Prevent bridges from generating adjacent to each other
lostcities-1.1x-0.0.2beta.jar
on Jan 26, 20230.0.2:
- Fixed vines and other things being generated in other dimensions and in world types that are not 'Lost Cities'
- TartaricAcid added Chinese Translation
- All additional structure generation (villages, mineshafts, strongholds, caves, ravines, ...) can now be turned on/off in the config (default on)
- By default Lost Cities will try to prevent villages from generating in cities. This can make villages very rare however so you might want to reduce city density in biomes that are likely to contain villages
- It is now possible to configure city density per biome. By default cities will never generate in river biomes and city density is reduced in ocean biomes but you can change that in the configs
- Slight optimizations
lostcities-1.1x-0.0.1beta.jar
on Jan 26, 2023First beta of Lost Cities