Added
- Added a config to change the duration of the ender eye placed rings
- Added ambient vanilla smoke to end portal frames, with a config to change to dots
- Added Turkish translation (Thanks sunbatheproductions)
- Added item destroy particles when using a stonecutter
- Added splash/snowflake particles when interacting with a cauldron, e.g., putting in/taking out water/lava/powder snow, or when cleaning items
- Added a sound when cleaning items in a cauldron
- Added panda tickling (Thanks sunbatheproductions)
- Added snowflake particles when a snowball hits something, this is in addition to the vanilla item destroy particles
- Added sounds when a snowball hits something
- Added splash/snowflake particles when picking up/placing water/lava/powder snow with a bucket
- Added a config to change the night vision fading time
- Added particles to villagers working at workstations
- Leatherworkers will spawn splash particles
- Weaponsmiths will spawn grindstone sparks
- Toolsmiths will spawn smithing table sparks (similar to anvil sparks)
- Masons will spawn stonecutter item destroy particles
- Shepherds will spawn sheep fluff of a somewhat random color
- Fletchers will spawn feathers and flint item destroy particles
- Butchers/Armorers will spawn a few puffs of smoke
Changed
- Grouped end portal frame block configs
- Grouped
Snowball Trail Density
config with new snowball configs - Grouped
Water Evaporate From Bucket Steam
config with new bucket configs - Grouped workstation block configs
- Grouped sculk block configs
- Improved vanilla panda sneeze effects
- Multiple smaller particles will now be spawned with more momentum
- Slightly randomized particle color shading
- Improved enchantment table particles
- Enchant particles are now emissive
- Enchant particles are now slightly transparent and will become more opaque overtime
- Forced enchant particles to always be white, rather than being somewhat randomized white/gray
- Applied composter item destroy particles to farmers working at composters
- Updated Simplified Chinese translation (Thanks OutlinedArc217)
- Updated Traditional Chinese translation (Thanks OutlinedArc217)
- Updated Literal Chinese translation (Thanks OutlinedArc217)
Fixed
- Fixed composting the last item in a stack causing disconnection (#102 and #104)
- Fixed entity freezing snowflakes not being applied when in a powder snow cauldron
- Fixed cauldrons not playing extinguish sounds and particles when an entity is extinguished
- (Forge 1.20.1) Fixed client log spamming when connected to a server (#107)
Added
- Added Traditional Chinese (Thanks OutlinedArc217)
- Added Literal Chinese (Thanks OutlinedArc217)
- Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken
- Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered
- Added an option to the
/subtle_effects
command to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges
- Added a poof of dust around the bottom of a falling block when it hits the ground
- Replaced axe scraping and wax off particles with block destroy particles
- Added anvil use effects to smithing tables
- Added lava/water drip splash particles when a drop lands
- Added Einstein solar system. If you know, you know
- Added a config to disable frosty breath and drowning bubbles in creative mode
- Added a config to force drowning bubbles into a single continual stream
- Added item destroy effects when an item is composted
- Replaced ominous vault connection particles with blue ones
- Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset
- Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default
- (1.21.5) Added feather particle variants for the new chicken variants
Changed
- Updated Japanese (Thanks KAGUYA-1137)
- Updated Russian (Thanks Det-rovv)
- Falling block configs have been moved to a separate config subsection within
Blocks
. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks
- Tweaked default falling block dust density
- Grouped glowstone and redstone block configs. Configs will not be reset
- Removed
Cull Particles With No Alpha
config as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out
- Anvil use effects will now play 3 times roughly in sync with the sound
- Many entity related effects will now check if the entity is visible before displaying
- Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor
- (1.21.5) Open eye blossoms will continually spawn particles
Fixed
- Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry (#90)
- Fixed torch flower particles not being offset with the block offset
- Fixed crash with Cozy Homes (Thanks BluSpring)
- Fixed
Drowning Bubbles Density
config working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed