Haste and Strength from Spellblade passive is now configurable, defaults to maximum of 10.
Spellblade passive no longer can feed from power that has been gained from the "% attack power gained as # power" attribute
All spells that previously benefit from attack speed no longer do, and have had their coefficients increased to compensate.
Cyclone type spells and Massacre no longer inhibit movement when casting, but no longer propel you forward if they did so previously
Spellblade Passive has been moved to the Flourish spells, the Whirlwind spells, and the t4 Spellblade spells. Therefore, it is no longer absolutely required to use Spellblades to get the passive.
Flourish spells are no longer in Technique books, and have been replaced with overdrive spells, nova spells that can trigger on hit with a cooldown.
Voidforge now has Maelstrom instead of Whirlwind
Magus now drops up to 3 spell oils when killed
Magisters now have a very low chance to drop a single spell oil, and no longer have a drop penalty when killed in the Glass Ocean
All variations of Spell Oils and Thesis of Awakening books are now present in the creative tab, readily available
Spell Oils and Thesis of Awakening books now have customized names depending on their bound spell.
Added translation keys for Glass Ocean dimension and biome, which is called the Mirror's Edge
Fixed a couple magus rare bugs and crashes
Magus once again teleports to the top of the glass ocean if he somehow falls through the water
Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean
Magus has increased stats in the Glass Ocean
Added a Magus Spawn Egg
Reworked Magus Fight
Magus no longer summons Magisters, nor does he have phases or invulnerability
He keeps his barrier, and swaps elements more often, regardless of relative health
His moves have been changed and updated with new animations
Magus XP has been increased significantly to reflect lack of Hexblade minions
Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.