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Skylark

Skylark

Generation and utility mod for Fabric sky block games

1,928
7
Adventure
Utility
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.4
1.19–1.19.2
1.18.2

Platforms

Fabric

Supported environments

Server-side

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Links

Report issues View source Visit wiki

Creators

gniftygnome
gniftygnome Owner

Details

Licensed MIT
Published 3 years ago
Updated 10 months ago
DescriptionGalleryChangelogVersions

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Skylark

Generation and utility mod for Fabric sky block games.

You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out.

See the wiki for configuration and details.

What does Skylark do today?

Currently implemented features:

  • Disable all Overworld generation.
  • Preserve the distribution of biomes.
  • Allow generation of any starting feature (trees, etc.), or
    • At a configurable height, and
    • Randomized from a configured list, which
    • Defaults to (most of) the Minecraft trees
  • Allow generation of most structures.
    • There is no ground layer, so
    • Many vanilla structures will have some defects.
    • Some vanilla structures override the height (-63 is common).
    • A few custom structures are available; see the wiki.
  • Generate a single chest at the spawn point with configurable items.
  • Spawn the player on the generated feature or structure.
  • Option to distribute multiple players either:
    • All at (0, 0) on a shared spawn feature, or
    • In a ring of configurable radius centered on (0, 0), or
    • Based on their Minecraft scoreboard team.
  • Track and persist player default spawn location individually.

What might Skylark do eventually?

Currently planned features:

  • Maybe add bonus things specific to finding different biomes?

I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.

Modrinth is open source.

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