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Silent's Power Scale

Silent's Power Scale

A successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.

1,199
9
Adventure
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.x

Platforms

NeoForge

Supported environments

Client and server

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Links

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Creators

SilentChaos512
SilentChaos512 Member

Details

Licensed MIT
Published 7 months ago
Updated 3 months ago
DescriptionChangelogVersions

Show all versions

Silent's Power Scale 0.2.5

by SilentChaos512 on Mar 22, 2025
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[1.21.1-0.2.5]

Added

  • Config options for tonic boost amounts
  • Config options to turn off crystal drops from blights and bosses

Changed

  • Mobs are now determined to be bosses if they are in the c:bosses tag

Silent's Power Scale 0.2.4

by SilentChaos512 on Mar 9, 2025
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[1.21.1-0.2.4] - 2025-03-09

Changed

  • EvalEx library is now shadowed to a new package, which may help prevent mod conflicts

Silent's Power Scale 0.2.3

by SilentChaos512 on Feb 23, 2025
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[1.12.1-0.2.3] - 2025-02-23

Added

  • Scaling attributes now have separate expressions for determining the attribute bonuses of blights
  • Two new tags and config options related to blights
    • powerscale:blights/make_giant - Causes the mob to double in size when becoming a blight, if the relevant config option is enabled.
    • powerscale:blights/strike_with_lightning - Simulates the mob being struck by lightning when becoming a blight, if the relevant config option is enabled. Creepers are in this tag, but there is also a separate config option that will strike all creepers (including modded ones, theoretically) with lightning.

Silent's Power Scale 0.2.2

by SilentChaos512 on Feb 7, 2025
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[1.21.1-0.2.2] - 2025-02-06

Added

  • Difficulty meter item
    • Detects and displays difficulty in the form of an animated texture and a message
    • Use while crouching to change between local and player difficulty detecting modes.
    • Use without crouching to display difficulty as a message in the action bar. By default, this displays a percentage rounded down to the nearest 5%. A config option can change it to display an exact value instead.

Fixed

  • Players with boosted health healing when killing mobs

Silent's Power Scale 0.2.1

by SilentChaos512 on Feb 1, 2025
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[1.21.1-0.2.1] - 2025-01-31

Blights are still pending a lot of work... Please be patient with me :)

Added

  • Blight creepers will now be supercharged by default
  • Player difficulty expression config (difficulty.player_difficulty.expression). This allows the difficulty value stored on a player to be modified before being used in local difficulty calculations. It does not change the difficulty value stored on the player. It makes no modifications to the returned value by default.
  • ARMOR_VALUE() function, which returns the total armor value of a player. This can be used either in the new player difficulty expression, or the player difficulty mutator. It is not used by default.

Fixed

  • Scaling Attributes not syncing from server to client, causing a disconnect error when drinking tonics on dedicated servers

Silent's Power Scale 0.2.0

by SilentChaos512 on Jan 23, 2025
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[1.21.1-0.2.0] - 2025-01-22

Added

  • Blights can now spawn (WIP). They currently have no special attributes or bonuses, just the purple fire effect. But that will change.

Fixed

  • Blight fires rendering incorrectly

Silent's Power Scale 0.1.4

by SilentChaos512 on Dec 22, 2024
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[1.21.1-0.1.4] - 2024-12-22

Added

  • Two config options to set a drop chance for crystals from hostile mobs, including a base chance and looting bonus. While this is far from a total substitute for editing the loot table with a data pack, it does allow for some quick and easy customization.
  • A config option to set a cooldown time for crystal drops. Whenever a crystal drops, a cooldown timer is attached to the player. Random crystal drops are blocked while the cooldown timer is active, but guaranteed drops (like those from bosses) are still possible.
  • New custom list to mob_scaling object in scaling attributes, which allows a scaling expression to be set for mobs in a given tag. Only a single tag is accepted currently; no entity IDs. See the new "Example" data pack under optional_data_packs on GitHub for a full example file.
    "custom": [
    {
      "entity_tag": "minecraft:skeletons",
      "expression": "base_value * 0.5 * FLOOR((level - 26) / 25)"
      }
    ]
    

Silent's Power Scale 0.1.3

by SilentChaos512 on Dec 15, 2024
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[1.21.1-0.1.3] - 2024-12-15

Added

  • Code to render blight fires (blights are still not truly in the mod yet...)
  • Players will be notified (by default) when their attributes change (this can be configured per mutator category)
  • Flasks can now be filled from a cauldron, in addition to water source blocks (like bottles)
  • Jade plugin for alchemy set

Fixed

  • Players not having attribute bonuses reapplied after dying
  • Attribute mutator configs now function

Silent's Power Scale 0.1.2

by SilentChaos512 on Dec 13, 2024
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[1.21.1-0.1.2] - 2024-12-12

Changed

  • Alchemy set now requires a pickaxe to mine

Fixed

  • Alchemy Set not dropping itself when broken

Silent's Power Scale 0.1.1

by SilentChaos512 on Dec 9, 2024
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[1.20.1-0.1.1] - 2024-12-09

Fixed

  • Build error which causes a crash on launch

Silent's Power Scale 0.1.0

by SilentChaos512 on Dec 8, 2024
Download

[1.20.1-0.1.0] - 2024-12-07

  • First release

Added

  • Difficulty system (incomplete, but functioning)
  • Scaling Attributes system
  • Alchemy Set with brews and tonics
  • Commands

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