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Respawning Animals

Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

255.3k
153
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20–1.20.1
1.19.3–1.19.4
1.18.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Links

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Creators

Fuzs
Fuzs Owner
LunaPixelStudios
LunaPixelStudios Studio

Details

Licensed MPL-2.0
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions

Show all versions

1
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[FORGE] [1.18.2] RespawningAnimals-v3.0.1

by Fuzs on Aug 17, 2023
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v3.0.1-1.18.2] - 2023-08-17

Changed

  • Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict

[v3.0.0-1.18.2] - 2023-08-16

  • Ported to Minecraft 1.18.2

[FABRIC] [1.18.2] RespawningAnimals-v3.0.0

by Fuzs on Aug 16, 2023
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[FORGE] [1.18.2] RespawningAnimals-v3.0.0

by Fuzs on Aug 16, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v3.0.0-1.18.2] - 2023-08-16

  • Ported to Minecraft 1.18.2

[FABRIC] [1.20.1] RespawningAnimals-v8.1.0

by Fuzs on Aug 15, 2023
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[FORGE] [1.20.1] RespawningAnimals-v8.1.0

by Fuzs on Aug 15, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.0-1.20.1] - 2023-08-15

  • Completely rewrote the mod to no longer rely on animals being classified as instances of the Animal class internally, instead now any mob with the CREATURE mob category will be affected fully
  • This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
  • Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)

Removed

  • Removed the config file, the animal mob spawn cap is now controlled via a new animalMobCap game rule, the animal blacklist was migrated to a new respawninganimals:persistent_animals entity type tag

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

[FABRIC] [1.20.1] RespawningAnimals-v8.0.0

by Fuzs on Jun 28, 2023
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[FORGE] [1.20.1] RespawningAnimals-v8.0.0

by Fuzs on Jun 28, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

[FABRIC] [1.20] RespawningAnimals-v7.0.0

by Fuzs on Jun 12, 2023
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[FORGE] [1.20] RespawningAnimals-v7.0.0

by Fuzs on Jun 12, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v7.0.0-1.20] - 2023-06-11

  • Ported to Minecraft 1.20

[FORGE] [1.19.4] RespawningAnimals-v6.0.0

by Fuzs on May 27, 2023
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[FABRIC] [1.19.4] RespawningAnimals-v6.0.0

by Fuzs on May 27, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v6.0.0-1.19.4] - 2023-05-25

  • Ported to Minecraft 1.19.4

[FABRIC] [1.19.3] RespawningAnimals-v5.0.0

by Fuzs on May 11, 2023
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[FORGE] [1.19.3] RespawningAnimals-v5.0.0

by Fuzs on May 11, 2023
Download

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v5.0.0-1.19.3] - 2023-05-11

  • Ported to Minecraft 1.19.3 including a public Fabric release
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