- Updated textures for the Accumulation Press/Circuit/Processor, upgrade cards and storage components to match current base AE2 textures again
- Added the Portable Cell Workbench, an item version of AE2's own Cell Workbench block for partitioning cells
- Re-added the ME Cell Dock from MC1.20.1 versions used to mount a single storage cell in the space of a "flat" cable part
- Re-added the "limiter" (now "cutoff") mechanic for Bulk Compression from previous versions to cap reported amounts of a bulk resources to a smaller variant, which now works on a per-cell basis and can be configured via the Cell Workbench instead of using a hard-capped global config option.
- Re-added Ars Énergistique integration
- Added extra safeguarding and logging for crafting recipes leading to duplicate (infinitely-looping) Bulk Compression variants
- Fixed missing drive cell model for MEGA Radioactive Chemical Cell
- Fixed (possible) wonky checking/behaviour for lava transformation recipes
- Initial port to MC 1.21
- Overhauled textures to match new AE2 look (huge thanks to @Ridanisaurus)
- Added Sky Bronze alloy ingots and storage block to craft fluid cell housings with, made in the same way as Sky Steel but with copper in place of iron
- Re-added Applied Mekanistics integration
- Added Sky Osmium alloy ingots to craft chemical cell housings with, made the same as Sky Steel with osmium in place of iron
- Integration-specific items are no longer registered conditionally, instead being registered as dummy items/blocks if their respective add-on is not present/installed
Added AppliedE integration in the form of MEGA Transmutation Interfaces (Forge-only).