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Highly Explosive

Highly Explosive

Explosions Everywhere!!! A mod making blast protection more useful! :D

278
1
Cursed
Game Mechanics
Mobs
Highly Explosive has been archived. Highly Explosive will not receive any further updates unless the author decides to unarchive the project.

Compatibility

Minecraft: Java Edition

1.20.4
1.20.1

Platforms

Forge
NeoForge

Supported environments

Server-side

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Creators

NiktWazny
NiktWazny Solo Dev

Details

Licensed ARR
Published last year
Updated last year
DescriptionGalleryChangelogVersions

Show all versions

Highly Explosive 1.1

by NiktWazny on Mar 13, 2024
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1.20.4 port, Check HE 1.1 version for changelog. Made specifically for NeoForge

Highly Explosive 1.1

by NiktWazny on Mar 13, 2024
Download

Highly Explosive 1.1

Update adding 1.20.4 support and fixing a few issues and generally improving the quality of the mod

(Took me long enough)
I am also trying to port this mod to Fabric. Nah i tried it's just too hard to port, i could recreate it from the ground up but cmon time doesn't grow on trees

IMPORTANT: Chance based Gamerules are changed from 1-10 system to 1-100! Due to how the random number generator worked, in 1.0 chances worked by multiplying the chance by 10(chance of 1 = 10% chance, 5 = 50%, 10 = 100%) But now you use 1-100 as if it was a percent (chance of 7 = 7% chance) Old worlds made in 1.0 won't have correct spawn chances

Big Changes

  • Creepers actually spawn in the End and Nether(Nether Disabled by default)
  • You can now use Flint and Steal on a TNT Heads to light them
  • Removed Charged TNT Heads
  • Normal TNT Heads now have Blast Protection in their TNT's
  • If a TNT Head drops it's TNT you can right click a mob to make it a TNT Head.(buggy)
  • Chance Gamerules are now comprehandable
  • Added a system for updating mod settings when updating the mod to avoid breaking worlds from the next update :<
  • Reworked and fixed the Enderman Bombers

Balance Changes

  • Dead creepers now explode after 30 ticks(from 40)
  • Dead "Tnt Heads" Explode after 15 ticks(from 5)
  • Tnt Heads have 8 more hearts instead of resistance and/or protection
  • Enderman Bombers:
    • Spawn chances 10% --> 6%,
    • Always chases player (in creative too), Deals 0 damage but applies slowness and blindness
    • Has a Creeper riding it

Default gamerule changes:

  • Almost all of them Multiplied by 10 and:
    • Creeper Jokeys spawn chance 10% --> 20%
    • TNT Head Spawning chance 20% --> 30%
    • Default Explosion power 3 --> 4

Fixes/Small things

  • Fixed creeper jokeys dismounting spiders and enderman bombers not spawning them at all
  • Fixed internal spawning logic being inconsistent and sometimes failing.
  • Added a JSON update file via github
  • Updated some gamerule descriptions
  • Changed the random number generator base
  • Changed internal tagging (nbt names)

Highly Explosive 1.0

by NiktWazny on Jan 24, 2024
Download

Inital Release

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