Fixes & Changes:
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Added configs that can revert some nerfs added to Apostle last update. All new configs can be found on goety-mobs.toml.
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Fixed the slow regeneration being implemented on Apostle when they are rendered invulnerable through Obsidian Monoliths.
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Fixed Warden and mobs that uses brain ai not targeting Obsidian Monoliths powering their Apostle target.
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Hard difficulty Apostle's magic resistance is now disabled. Can be re-enabled through goety-mobs.toml.
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Made Apostles with "the Terrible" and "the Glorious" title continuously give their associated effect to themselves instead of just giving the effect with infinite duration upon spawning.
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Fixes & Changes:
-
Projectiles from Undead Servants should all pass through each other if their summoner wears Necro or Nameless Cape.
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Illager Servants no longer breed if they're commanded.
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Fixed message appearing after using Dark Scroll successfully.
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Fixed Vizier continuing to target players that have switched their gamemodes to Creative or Spectator.
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Tweaked Vizier movement logic.
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Tweaked Wight swimming logic.
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Soul Heal Spell now heals nearby allies, if enchanted with Radius, instead of just Servants.
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Sculk Sensors can now be fed into Soul Absorbers.
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Ice Spikes shot from Cairn Necromancers now uses their attack attribute.
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Pyroclasts' explosions are now affected by Enchanted Rings of Want.
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Graverobber's Shovel's double block break can be inverted to only break two blocks when crouching through config.
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Apostle Minor Changes:
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- Apostle's default Armor stats, both regular and toughness, are now 0.
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- Apostle's Fire Tornado attack has been disabled, and can be reenabled through config.
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- Apostle's Hell Cloud attack can be disabled through config.
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- Apostle's natural regeneration from either being in the Nether or having the title "the Risen" has been slowed by 10x.
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- Apostles with the title "the Glorious" no longer gain Resistance effect, but Iron Hide instead.
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- Apostle and Unholy Robe now has damage reduced by 25% instead of 50% when in the Nether.
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- Apostle's arrows are shot at the same velocity as Skeletons (outside of the Nether)
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- Death Arrows now float for half a second before being affected by gravity.
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Fixes & Changes:
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Fixed Nameless Staff renders on Pedestal and Item Frames (The Nameless Staff's Orb renders weirdly when on Item Frames unfortunately).
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Fixed Cryologer visually holding items when their arms are crossed.
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Fixed Warlock Servants not having magic resistance.
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Fixed Carrion Fly/Maggot not being at full health when summoned while wearing Wild Robes.
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Bound Illagers will now drop any leggings or boots they were wearing when converted or put on somehow (unless equipment was added via Ring of the Forge, hopefully).
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Carrion Flies and Maggots deal more 2x more damage to undead entities. (Thank you @ratwizard38!)
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Cheaper Recipes:
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- Dark Wands can use any wooden planks instead of just Haunted Planks
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- Cursed Metal Ingots, crafted using Totems, requires 1 Iron Ingot, 1 Gold Ingot and 2 of any common mob drops (Rotten Flesh, String, Gunpowder and Bones) (Thank you @dis_conected!)
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- Crafting Empty Focuses with Totems now gives 4 Empty Focuses instead of 1. An alternate recipe of getting Empty Focuses is added that requires 4 Nether Quartz, 2 Raw Iron and 2 Redstone Dusts surrounding a Totem, that also provides 4 Empty Focuses.
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- Pedestals now requires 2 Slabs and 1 Block instead of 6 Slabs.
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- Black Books can also be crafted with Ectoplasm or Shade Stone including Emeralds.
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WARNING: If you have any Vex, Irk, or Trampler Servants, be sure to back up your world as their id has been changed. Existing Servants of those types might be okay, but ones in items such as Esoteric Tesseracts but encounter an issue.
Fixes & Changes:
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Fixed Portuguese Black Book translation error.
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Fixed Storm Ritual finish crash.
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Fixed Wartlings climbing onto each other to the point where they can climb to the sky.
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Changed "ally_vex", "ally_irk" and "ally_trampler" mob ids to "vex_servant", "irk_servant" and "trampler_servant"
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Wild Staff's Poison Quill now penetrates one target when unenchanted.
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Improved particle effects on Dark Altar.
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Summoning Undead through Wild or Nether Staff emits different colored god rays. Same goes with Undead summoned by Mossy or Wither Necromancers.
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Wights attack faster when on hard difficulty and they are below half their max health
Additions:
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Carrion Focus. Allows the caster to summon 3, or more if cast with Wild Staff, Carrion Flies that can make Carrion Maggots after killing.
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Vex and Irk Servant Spawn Eggs.
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Fixes & Changes:
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Improved the Command Horn! Now, it comes in different modes, which can be switched by shift-right clicking with it, that causes Servants nearby to enter a specific movement stance. Also reduced range of effect from 16 to 8, and makes Servants that would be affected by the Horn to glow
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Fixed Prisoners not standing on boats like their Villager and Trader counterparts.
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Fixed the evil exploit that allows players to spam Stellar spell without cooldown
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Fixed the chance of spawning two Wights instead of one if the player's Soul Energy almost fill their Arca, always spawning one Wight.
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Fixed Haunted Skull Projectiles leaving fire on blocks even if their griefing config is set to false.
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Fixed Gnasher summoned on the bottom when underwater.
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Fixed Graverobber's Shovel not breaking Tall Skulls fast.
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Drowned Necromancers should now move towards their target if it's 6 blocks away instead of 12.
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Increased Chunk Loading range for Servants under certain conditions and configs and chunk loading blocks.
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Tall Skulls can be used for Evoker Servant training
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Wraiths are no longer slowed by Soul Sand.
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Vanguard and Blackguard have the new summon visuals when summoned without Nameless Staff.
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Shocking, Thunderbolt, Monsoon, Thunderstorm and Discharge's lightning bolts are rendered green when cast with Nameless Staff.
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Added new config for Void Robes that dictates how far from their original position they can teleport when evading an attack. The default is now 4 blocks.
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Hostile Enderlings in Final Terminals will be hostile towards players wearing full Void Set, similar to Undead in Crypts. Can be disabled through config.
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Necro Set now change textures if player wears Wild Robes.
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Endersent and Void Frames have been given some nbt data that can be used to make custom Enchanted Endersents.
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Wights and Hostile Redstone Golems now play boss music.
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Newly generated Graveyards no longer have Christmas Trees.
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Vizier Improvements:
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- On Normal and Hard difficulties, instead of summoning 1 Evoker Fang on their target's feet, they will summon multiple the same way Feasting Spell cast with Ominous Staff does.
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- Under half their max health, they will summon two more rows of Royal Spikes like Envioker's multiple rows of Evoker Fangs.
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- They will move towards the highest ground level if they are 16 blocks above it and have no target, or 4 blocks below and within blocks.
Additions:
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Warlock Servants. Made through converting a Villager via an Adept Nether Ritual.
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New Advancements for discovering certain structures.
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Fixes & Changes:
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Fixed Nameless Crown not halving cast time for all spells.
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Fixed Wither Necromancer Servant's Wither Bolts not increasing in damage after getting upgraded.
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Fixed Pillager Servant offhand arrow duplication bug.
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Fixed unable to remove Prisoner Entity Type from Grimoires as doing so will unshackle them.
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Removed size requirements for Esoteric Tesseracts.
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Improved Drowned Necromancer AI by allowing it to perform its other attacks without relying on Trident Storm to be on cooldown.
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Trident Storm entities will now does it's explosion effect on the highest mob above itself.
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Improved summoning visual effects on Undead Servants to have MCD's glow light.
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Several Blocks have been retextured by @zozorob. Soul Candlestick has also been remodeled by them as well.
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Graveyard now comes in 4 variants, all made by @boxman. Currently the variants have X-Mas style trees in them.
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Updated translations.
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New Keybind "Dismiss Temporary Servants". Pressing the key will cause all Servants that have a temporary lifespan, even if it's halted by certain curios, to be "dismissed". Putting them into Grimoire of Grounding prevents them from being dismissed. Does not work with Servants owned by other Servants.
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Fixes & Changes:
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Removed in-built Old Texture Pack due to various issues.
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Fixed Inquillager Chestplate render issue.
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Fixed Skeleton Servants shooting at Players if they change their gamemode to Creative or Spectator.
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Pillager Servants will now melee attack when their Crossbow breaks. (They cannot accept melee weapons to not make Vindicators obsolete, also they're too dumb to use melee weapons but not something sophisticated as Crossbows lol)
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New biome tag that blacklists biomes where Illager Assaults can occur. Added end biomes to the tag so now Illager Assaults should no longer occur in The End.
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Fixes & Changes:
-
Fixed Gulf Tentacle not getting Buffed by Potency
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Fixed mismatched staff category entries for Chinese and Japanese Black Book translations.
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Fixed Pillager Servants moving towards their targets when standing on slabs
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Fixed Conquillagers continuously backing up.
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Fixed Necro Bolts not syncing with client shot with Velocity enchantment.
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Fixed several projectiles not affected by Velocity enchantment.
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Drowned Necromancers will perform their Trident Storm attack if their target is closer.
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Drowned Necromancers can change their target if a valid target pushes them, similar to Iron Golems.
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Special Thanks to @NUTTAR and @21+7 for their constant bug findings!
Fixes & Changes:
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Fixed multiple Apples and Empty Buckets being consumed by Witch's Cauldron.
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Fixed Necromancer Servants unable to accept Osseous Focus if given Vanguard Focus beforehand.
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Fixed Wither Necromancer Servants not summoning Zombified Piglin Servants when right-clicked after being given Rotting Focus.
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Fixed Shockwave Spell not being in mono.
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Fixed certain explosions caused by spells or projectiles destroying items.
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Fixed Gnashers spawning at the bottom when summoned underwater.
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Fixed some of Drowned Necromancers animation bugs.
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Improved Signaler Servant detecting and calling nearby guarding servants on enemies.
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Improved Ice Chunk area of effect and some particle changes.
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Changed dirt blocks under Black Assembly structures to be Blackstone, and added a new chest beneath the Crying Obsidian at the center.
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Drowned Necromancers will now only perform their Trident Storm attack if their enemy is near them.
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Corpse Blossoms are now a bit rarer and should no longer spawn in groups.
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Dungeon Torches can be lit and un-lit by right-clicking on them much like Braziers.
Additions:
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Overgrown Ritual. Replaced many recipes that required Animation Ritual. Requires 32 Leaves of any type, 16 Overgrown Roots and 16 Blocks that have the word "moss" in their id near the Altar, OR, have the Altar placed within a Jungle Biome.
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Water Whip Spell. Summons a tentacle from caster's hand that whips targets in front of them. When cast with an Abyss Staff, another tentacle is summoned after the initial tentacle hits a target.
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Mossy Necromancer. Servant version are obtained by converting a Mossy Skeleton Servant through a ritual. Hostile version does not spawn naturally but has associated Spawn Egg.
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Tags that specifies what items can be used for Sword Focus or held by Pillager Servants.
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Tags that specifies entity types that can be converted to Necromancer Servants, either through Ritual or right-clicking on them with filled Soul Jars.
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Configs for the amount of Capacity for effects, that initially gave additional Capacity, give for Witch's Cauldron.
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Fixes & Changes:
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Improved both Wind Shrine and Spider Den's main treasure loot tables
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Fixed some spells not using SpellStat method.
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Fixed Ravagers in generated structures not being persistant.
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Tweaked Biomine, Bolting and Eruption Focus recipes to be easier to craft.
Additions:
- Two major new configs placed in goety-spells.toml.
- "spellDamageMultiplierDecimal"
It multiplies by the existing "spellDamageMultiplier", and the difference between the two config is that this one accepts decimals (Basically, you can ignore "spellDamageMultiplier" by setting it to 1, and use this new config to buff/nerf damage for the spells)
- "potencyPower"
It multiplies how much power or damage Potency Enchantment provides per level. By default, it's at 1, so Potency +1 per level, if set to bigger number like 5, each level of Potency would give +5 damage to spells or Buff Level to Servants.
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Fixes & Changes:
-
Fixed Witch Servants picking up items
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Fixed Chinese Translation error on Black Book where Staffs are not put into the right category.
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Fixed Pillager Servant arrows causing lag when hitting an allied entity.
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Fixed several Illager Spellcasters, both Servant and hostile, not chasing after their target.
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Fixed Prisoners being dragged by Players even if they're chained to an Illager Servant.
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Fixed Illager Servants not being teleported back to their Ominous Idol when riding.
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Fixed Illager Servants no longer being being bound back to their Idol when traveling to another dimension or put into an item like Esoteric Tesseracts.
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Increased Chunk load radius for Ominous Idols.
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Removed ability for Illager Servants to revive if they're at a different dimension from their idol due to how buggy it is.
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Fixed Pillager Servants not moving backwards if they're in a tunnel.
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Fixed Enchanted Endersent not using their configured max health for their health increase.
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Fixed Fire Tornadoes & Hell bolts not benefiting from Potency enchantment.
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Improved Pillager Servants and Conquillager Crossbow movement AI.
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Wavewhisperers now benefit from Abyss Set.
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Ice Chunks are no longer affected by entity collision, allowing them to bypass Totemic and Glacial Walls.
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Bone Spiders are now larger.
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Quark Tomes might now work with Dark Anvils.
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Max level for Range Enchantment has been reduced from 10 to 5. Range Enchantments now provide x2 Range increase to compensate.
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Soul and Necro Bolts now move more quickly with Velocity Enchantment.
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Rituals now specify how many blocks are missing and other conditions that aren't met, if it fails.
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Ominous Idol, Ominous Pyre, Redstone Golem's & Redstone Monstrosity's Servant Bands have been retextured by amyspiralvt
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Wind Shrines have been redone by boxman and TruffleHistorian.
Additions:
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Gnashers. Summoned by using Mauling Spell underwater or through Ritual. Can be bred using non-fish meat and if they're not summoned through Spell.
-
New decorative light sources.
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Fixes & Changes:
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Actually made previously mentioned, "Spell Type Robes and Crown sets will now also affect Undead Servants associated with the Spell Type." worked
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Updated Tags that allows Goety Leaves to be break faster with hoes and be broken by Death Scythe's projectile.
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Wraith and Border Wraith Servants are now affected by Frost Set.
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Muck Wraith Servants are now affected by Wild Set.
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Focus Enchantments should no longer appear in Villager Trades.
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Fixes & Changes:
-
Fixed Telekinesis bug
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Fixed bug where using Transfer Scrolls can crash the game.
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Fixed Iron Golems and Guard Villagers killing/harming Prisoners instead of freeing them.
-
Possibly fixed Void Slash Particle server crash.
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Fixes & Changes:
-
Fixed Banish Spell not working properly.
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Fixed Burrowing Spell when used with Geo Staff, only breaking blocks that are mineable by either Axe or Shovel instead of Pickaxe or Shovel.
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Fixed Illager Servants randomly winning raids even with Villagers still remaining alive.
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Fixed Apostle using Ender Keeper's damage cap config.
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Fixed certain spell entities affecting allied entities or not crediting kills to owner.
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Illager Servants no longer convert to their undead counterpart if they're bound to an Ominous Idol, upon death while their owner wears Nameless set.
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Spellcasting Illager Servants will convert into their bound counterpart when killed, without being bound to an Idol, while their owner wears Nameless set.
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Fixed Snappers not following properly.
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Ender Keeper's Life steal attack now affects entities with knockback resistance. When below or at half of their maximum health, they will periodically shoot a Void Shock during the attack.
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Scythes now give a minor increase to entity reach.
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Increased Muck Wraith's acid attack damage a bit.
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Ominous Monoliths spawned in Black Assemblies now emit a swirling cloud above itself that increase in size the more closer it would start to spread the Nether.
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Added some blue particles when summoning Undead Servants.
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Spell Type Robes and Crown sets will now also affect Undead Servants associated with the Spell Type.
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Wearing Grand Turbans should now make summoned Vexes/Irks have infinite lifespan.
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Retextured Crypt Bookshelves.
Additions:
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Trampler Armor. Comes in Iron, Gold, Diamond and Netherite much like Ravager Armor.
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Stellar and Void Flash Focuses. Replicates two of Ender Keeper's attacks that summons Void Shocks.
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Echoes of the Void. Exclusive drop by Ender Keeper. Currently used to craft the two new Focuses.
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Transfer Scroll. Used to transfer ownership of a servant to another player.
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New config that allows servants summoned by other servants to benefit from player's Curios.
-
New advancements.
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Fixes & Changes:
-
Fixed bug where releasing a Servant from Esoteric Tesseract and adding them back in deletes some servants.
-
Fixed Maverick Servants not being tradeable (for real this time)
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Fixed funky Bound Illager armor interaction.
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Fixed Servant dismissed death message.
-
Updated some translations
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Fixes & Changes:
-
Revamped Evoker Servant training requirements. Replaced Blocks of Awakened Emerald with new Stash Urns. Replaced Amethyst Clusters with 2 Banners of any types.
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Servants will attack Neutral mobs unprovoked if mob is in Grimoire of Grudges.
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Raider Servants will win Raids even if there were still living Baby Villagers around.
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Esoteric Tesseracts now saves whether the servant is set to being silent, invulnerable and saves their persistent tags.
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Lined and Rimmed Steep Woods are now fully orient-able.
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Hostile Ravaged will convert into hostile modded Ravagers (modded due to not being able to magically conjure saddle on itself)
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Crypt Urns are now waterlogged-able.
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Updated Stormlander entry for correct repair material.
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Updated Russian Translations.
Additions:
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Bound Geomancers, Cryologers, Wind Callers and Storm Casters. Summoned similar to Bound Evokers and Iceologers.
-
Stash Urns. When crafted in survival, will drop emeralds when broken, due to recipe requiring a Block of Emerald. Can be set to have any items in it through commands. Much like Crypt Urns, taken from Creative Menu will result in an empty Urn.
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Fixes & Changes:
-
Fixed certain types of chunk loading not working.
-
Fixed Pikers and Vanguards hitting through walls.
-
Fixed Witch's Cauldron unable to be emptied through Wand/Staff.
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Fixed Mauling Spell summon limit being ignored by Hoglin Servants.
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Fixed Icy Spider and Polar Bear Servants not being able to heal or have unlimited lifespan through Wild set.
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Fixed several Illagers arms not being mirrored texturally.
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Fixed Black Crystal duplication bug.
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Quick Growing/Poison Quill Vines and their aquatic counterparts that were set as traps can now be removed the same way players dismiss servants.
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Added Grave Dusts to Crypt and Graveyard loot tables.
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Improved Fire Breath particles.
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Wind Blast spell now gives Spasms and Void Touched when cast with Storm and Void Staff respectively.
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Witch Servants can be configured to use vanilla textures.
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Improved Shade Tiles texture.
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Hostile Black Wolves now drop Iron Nuggets.
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Inquillagers have been remodeled by loumu05
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Ominous Blacksmith has been redone by boxman.
Additions:
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Signaler Servants. Non-combative Illagers whose main purpose is to warn all Guarding servants nearby to attack certain types of enemies.They have 3 types of enemies that will cause them to horn: A Player, a powerful mob or a horde of mobs of various sizes depending on what mobs comprises it. For instance: 5 Zombies won't cause them to horn but 5 Vindicators, or 5 Zombie Servants owned by a Player, will. Their follow range is twice that of Pillagers when using their Spyglass, and will increase the higher they are from the ground.
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Maverick Servants. Acts like regular Mavericks, but on your side. Can be made using a ritual similar to Witch Servants, but with a Wandering Trader and an Awakened Emerald instead of a Concentrated Emerald. Can be bartered with Emeralds from their owner or their owner's allies.
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Sorcerous Keep. A new structure made by TruffleHistorian, who previously remade the Dark Manor. Sorcerers can be found in the structure of varying levels. Can be found in Forest, Taiga, Mountain and Snowy biomes.
-
A config that allows Servants, that can accept armor, to be able to be equipped with Carved Pumpkins.
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Fixes & Changes:
-
Added null checks for finishing Rituals.
-
Servant babies now copy their parent's owner's UUID to allow them to be owned by offline players. Same with Servants summoned through blocks like Shade Gravestones.
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Guarding mode now causes Servants to chunk load the area around them like on Standing By mode. This can be disable through goety-mobs.toml.
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When hunting down a target after being applied with a Taglock Kit, Raiders and Black Beasts will chunk load areas around them and their target. Both can be disable through config.
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Servant raids are also chunk loaded and can be disable through config.
-
Tweaked Necromancer sounds.
-
Tweaked Wraiths to have shorter attack cooldown and lower detection range.
-
Updated Portuguese Translation.
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Fixes & Changes:
-
Improved Prisoner Mining fps.
-
Tweak Trained Servants to copy owner UUID and ID to take account of their owners logging out of a server.
-
Actually fixed spell attribute names.
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Villager Guard mobs like non-player made Iron Golems will no longer be hostile to Creative players when they use Ominous Shackles on a Villager.
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Villager Guard mobs, when not having a target, will try to unshackle Prisoners near them. Guards like Guard Villagers from the mod of the same name will take time to unshackle, while Iron Golems will instantly unshackle them.
-
Guard Villagers can now turn into Zombie Villager Servants similar to how Villagers do.
Additions:
- Some snowy variants of Siltstone blocks.
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Fixes & Changes:
-
Reapers have been remodeled and retextured by amyspiralv.
-
Fixed "prisonerMiningRareChance" working the exact opposite.
-
Fixed Hostile Redstone Golem and Monstrosity not retaliating against non-servant attackers
-
Fixed Prisoners not continuing to mine after taking damage.
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Fixed Illagers and Prisoners not being able to store items in chests if they are not bound to a regular and a raiding chest.
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Fixed Goety Pickaxes not being tagged properly
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Fixed Trader Prisoners turning into Villagers when unshackled.
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Replace Axe with Shears to right-click on Raider Servants to put them out of Capturing Mode to avoid conflict with giving Vindicators new Axes.
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Fixed Z-fighting on Trapped Raiding Chests.
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Fixed Heretics looking at their Obsidian Monolith's ground.
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Prisoners can pick up thrown pickaxes on the ground if "prisonerPickUpPickaxe" config is set to true and mobGriefing is enabled.
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Chances of Prisoners collecting none-rare ores after multiple swings is now configurable.
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The amount of durability used per swing by Prisoners is now configurable.
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Boss Invulnerability time is now configurable.
Change to Black Assemblies:
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Instead of instantly spreading the Nether upon generating, they will only start spreading if left alone, with at least one Heretic chanting at it, for, at the moment, an equivalent of 3 Minecraft Days (while also in a loaded chunk), giving more than enough time for players to kill them before they grief the world (or go to configs and disable their spread).
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Note the equivalent part, upon generation, the Monolith will have a timer on them that increases if the configs are true, mobGriefing is enabled and that they're loaded in (so if you left them and the chunk they're in is not loaded, their timer shouldn't increase).
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