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Mob Variants

Mob Variants

Adds stronger variants for hostile mobs

19.6k
44
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Xires87
Xires87 Owner
sheslong
sheslong Artist

Details

Licensed MIT
Published 8 months ago
Updated 7 months ago
DescriptionGalleryChangelogVersions

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[1.21 - 1.21.1] Mob Variants 6.5.0

by Xires87 on Nov 11, 2024
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  • armored spiders deflect projectiles without piercing
  • nightmare changes:
    • many small fireballs attack is no longer random
    • if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
    • nightmare shoots 3x more small fireballs
    • increased small fireballs' spread
  • undead warrior changes:
    • limited amount of tipped arrows (randomly from 1 to 4)
    • status effect of the arrow is chosen randomly from the pool defined in config
    • default effects are: weakness (20s), blindness (4s) and instant damage
    • loot changes:
      • arrow drops are hard coded (can't be changed with datapack)
      • only skeletons with bows drop arrows
      • tipped arrow is a rare drop now:
        • base chance is 1%
        • looting increases chance by 2% per level
        • for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
        • status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
        • tipped arrows drop only when killed by player
  • config changes:
    • removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
    • added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
    • added option to disable converting zombies to frozen zombies in powder snow
    • added option to disable converting skeletons to corsairs underwater
    • added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water

[1.20.5+] Mob Variants - 5.5.0

by Xires87 on Nov 11, 2024
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[1.20 - 1.20.4] Mob Variants - 4.5.0

by Xires87 on Nov 11, 2024
Download

This is (probably) the last update for 1.20. Future updates will (probably) be 1.21+ only.

  • armored spiders deflect projectiles without piercing
  • nightmare changes:
    • many small fireballs attack is no longer random
    • if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
    • nightmare shoots 3x more small fireballs
    • increased small fireballs' spread
  • undead warrior changes:
    • limited amount of tipped arrows (randomly from 1 to 4)
    • status effect of the arrow is chosen randomly from the pool defined in config
    • default effects are: weakness (20s), blindness (4s) and instant damage
    • loot changes:
      • arrow drops are hard coded (can't be changed with datapack)
      • only skeletons with bows drop arrows
      • tipped arrow is a rare drop now:
        • base chance is 1%
        • looting increases chance by 2% per level
        • for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
        • status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
        • tipped arrows drop only when killed by player
  • config changes:
    • removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
    • added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
    • added option to disable converting zombies to frozen zombies in powder snow
    • added option to disable converting skeletons to corsairs underwater
    • added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water

[1.21 - 1.21.1] Mob Variants - 6.4.3

by Xires87 on Oct 9, 2024
Download
  • fixed loot tables

[1.20.5+] Mob Variants - 5.4.2

by Xires87 on Oct 9, 2024
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  • fixed villagers not escaping from modded zombies

Thank you crazyfl_ for reporting this bug :)

[1.20 - 1.20.4] Mob Variants - 4.4.2

by Xires87 on Oct 9, 2024
Download
  • fixed undead mobs not being able to breathe underwater on 1.20.3 and 1.20.4
  • fixed villagers not escaping from modded zombies

Thank you Stepk1ns and crazyfl_ for reporting these bugs :)

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