Help, its getting dark and I'm lost out in the cold...
This update changes how night time interacts with passive freezing and adjusts some default config values based on playtesting experience and feedback.
- At night time, the global temperature is decreased by 0.25.
- This has the effect of increasing the amount of passive freezing by 1 in every biome
- Some biomes (such as Plains) might not be cold during the day, but at night they will become cold
- The minimum light level for warmth at all times is now 5 by default
- The warmth per light level is now 2
- Rabbit Hide can no longer be used to craft Fur Armor
- Cleaned up the commands a little bit and added documentation for them on the wiki
- Ultrawarm dimensions (like The Nether) now provide passive warmth
- Added config option to disable icicles forming in weather
- Integrated icicles from Immersive Weathering into Frostiful's icicle crafting recipes
Upgrading from previous versions
You may need to delete or reset your config in order to use the new updated default values.
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the issue tracker or on Discord
Datapacks!
- The effects of temperature are now data-driven.
- This includes status effects and attribute modifiers, though more effect types may be added
- Information about how they work is available on the wiki page.
- Spectators no longer drip when wet
- Splash water bottles now soak players
- Being in a water cauldron now wets players as if they were touching, but not submerged in water.
- Fixed incompatibility with Lithium
- Merling Origin is now properly compatible with Frostiful
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the issue tracker or on Discord
- Fixed an issue where players would be kicked from servers when trying to use the Frost Wand
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the issue tracker or on Discord
Some dry socks, please
- Introduced a new parameter: wetness
- Passive freezing now increases proportionally to your wetness, rather than by a flat amount when touching water
- You become wet at different rates from being in the rain or touching water
- Submerging yourself in water immediately soaks you completely
- Dry out slowly when not in water, near block light sources, or on fire
- When you're wet, you drip water
- Having the status effects Water Breathing or Conduit Power negate the passive freezing from being wet
- Find more details on the wiki
- Increased fire thaw rate from 10 to 50
- Conduit Power now provides 12 warmth per tick when submerged in water
- Fixed an issue where the fire extinguish sound would be spammed when on fire in a cold biome
Upgrading from 0.1.0: You will need to reset your config to use the updated values. You can do this by either deleting the file config/frostiful.json
or by manually resetting the values in the Mod Menu.
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the issue tracker or on Discord
- Released Frostiful
Note that this is a Beta release, and there may be bugs and issues. Be sure to keep a backup of any worlds you use this mod in, and report any issues on the issue tracker or on Discord