3.2.11
Supports Minecraft versions: 1.20-1.20.4
Added
- Added a new
sink_through
tag to specify blocks that graves should sink through when spawning. - You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with
\n
. - You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (
uk-ua
), thanks alexpuhach!
Changed
- The
replace
tag has been renamed toreplaceable
, and the list of blocks has been expanded. - The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an S-curve to better simulate realistic decay; thanks Chaos02 for the suggestion!
- This change makes damaged items decay much quicker, so you may want to consider adjusting your
Decay Modifier
setting (default is50
, down from60
).
- This change makes damaged items decay much quicker, so you may want to consider adjusting your
3.2.10
Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags:
replace
anddo_not_replace
).
Fixed
- Fixed issue #88: Create's drill block no longer destroy graves.
- Fixed issue #96: Graves are now more resilient to being removed by other mods in general.
Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
3.2.8
Added
- The codebase now leverages stonecutter-kt to support multiple versions more efficiently.
- The tombstone itself now has collision.
Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).