- Updated to 1.21.1
- FlashFreeze is no longer a server-side mod!
I've encountered some issues with Polymer (which is now required to be server-side, due to item data components), so I've removed server-only support for now. It may return soon. - Unknown entities are now represented as Source Engine-style ERRORs
- Items now have tooltips if they're unknown or have unknown data components
/flashfreeze lookup
now supports block entities
This is the first version marked as beta! 🎉
- Updated to 1.19
- Forge version was dropped due to lack of interest
- Items and blocks now use Polymer, and they are now textured on the client side!
- Removed config and alpha warning screen
- Reduced logspam for block entities and CCA components
- You can now look up unknown blocks' IDs via
/flashfreeze lookup <blockpos>
- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have
CustomModelData
s - Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved
Ported to 1.16 Architectury!
- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have
CustomModelData
s - Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved