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Dungeon Difficulty

Dungeon Difficulty

☠️ Increase the difficulty and get matching rewards.

387.9k
355
Adventure
Equipment
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1–1.20.2
1.19.x
1.18.2

Platforms

Fabric

Supported environments

Server-side

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Links

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Creators

ZsoltMolnarrr
ZsoltMolnarrr Owner

Details

Licensed GPL-3.0-only
Published 3 years ago
Updated 4 days ago
DescriptionGalleryChangelogVersions

Modloader Fabric API required Discord

☠️ Location based difficulty

Location based difficulty, based on either one of these:

  • dimension
  • biome (id/regex/tag)
  • structure (id/regex/tag)

Various difficulty types, defaults include:

  • Adventure (increasing mob attributes: max HP, damage, armor)
  • Dungeon (same as Adventure + increasing power of looted items)
  • Heroic (same as Dungeon, with different name to indicate boss fight)

Some example mobs:

🗡️ Loot scaling

Matching the location specific difficulty, items are scaled up:

  • Indicated as "Power Level" on the item tooltips
  • Predefined attributes (such as attack damage, max health) get added or increased
  • Works on defined items and attributes (vanilla and modded) ‌- Reworked item rarity (enchanted items are Uncommon, scaled up items are Uncommon, enchanted + scaled up items are Rare)

This mechanic motivates players for exploration and dungeoneering instead of base camping and crafting.

‌

👨‍👩‍👧‍👦 Per player difficulty

Additional players in a multiplayer game, silently increase the difficulty.

🔧 Fully configurable

This mod has a very flexible configuration, that uses id/regex/tag based matching, allowing

  • any combination of dimension, biome and structure to define difficulty
  • custom difficulty types to be added
  • any attributes to be scaled on looted items (vanilla and mod attributes)

For more details check out the project readme.

⭐️ Designed for multiplayer

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