-Added Rottweilers
*Rottweilers can be put into “Guard Mode” by shift-left-clicking. When in Guard Mode, they’ll seek out monsters, kill them, and keep their loot in their inventory so the player can grab it. Guard dogs heal faster when in Guard Mode.
-Added Whippets
*Whippets are fast hunting dogs that hunt Rabbits and bring their drops back to their owner.
-Switched Dobermans to the Guard code (must now be set to Guard Mode to kill monsters automatically)
-Added new Axolotl colors: Galaxy Purple, Burgundy & Cream, Blue & Cream
-Tweaked one of the Cocker Spaniel textures slightly
-Fixed some tags, including the Game tag (which caused Bloodhounds to not hunt correctly)
-Added new Brand Tags in all 16 dye colors, which can be used on Cows, Cow Variants, Sheep, Goats, Pigs, Chickens, Caribou, and Camels
-Reorged entity type tags to be more efficient
-O-Animals now treat vanilla wolves like they would O-Wolves (same with Foxes)
-Cows and Sheep now only run from actively-mounted horses
-SWEM Addendum Steeds can now herd animals
-Livestock no longer run from tamed vanilla wolves
-Rabbits no longer run from Wolves, Hunting Dogs, Cats, and Foxes as long as both are tamed
-Hunting Dogs now consider Cervalces Latifrons as game
-Hunting Dogs no longer hunt tamed game animals (I.e. tamed Rabbits, Caribou)
-Permafrost animals now drop raw hides instead of leather when TFC is installed
-Foxes no longer run from Wolves as long as both are tamed
-Added a separate replacer config for Undead Horses
-Fixed an issue where Camel inventories couldn’t be opened from the ground
-Added Cocker Spaniels (funded by lostmelodies!)
*Cocker Spaniels can retrieve animal loot and keep it safe in their inventory for you as you travel.
-Labradors now grab meat and other animal drops from the ground and keep them in their inventory for their owner
*Retrievers can technically pick up any item, but will only actively seek out animal drops.
-Added a new “Hunting Mode” that can be activated in hunting dogs by shift-left-clicking (don’t worry; you won’t harm it!)
*The old “Wander Mode is Hunting Mode” mechanic is no longer viable, and wandering hunting dogs won’t automatically attack animals. They must be in Hunting Mode to do so. However, they can be both wandering and hunting at the same time if desired.
-Upped the chance if O-Cats spawning over dogs (to balance out the replacement numbers, since there are far more dog breeds than cats)
-PO meats can now make LO jerky
-Fixed some tags
-Fixed an issue where baby Huskies couldn't be sat up
-Fixed a rendering issue on Border Collies
-Added meats to their respective tags
-Dogs/ wolves now transfer their owner over to the Doggy Talents dog when replaced (Untested)
-Tamable animals now transfer their owner over to the O-Pet when replaced
-O-Animals now only replace vanilla animals, rather than any animal that extends the vanilla class (May increase compatibility possibilities with other mods)
-Fixed an issue where O-Tropical Fish would spawn way too often on servers due to an incorrect Mob Categorization
-Foxes can now eat and be tamed with chicken and rabbit
-Fixed an issue where O-Wolves couldn’t breed correctly
-Fixed an issue where O-Wolves, O-Cats, O-Parrots, O-Foxes and O-Dogs would continue to run around after dying (traumatizing)