Experimental Default Reward changes
- My aim is to make the Default settings more, well, Rewarding.
- I am open to feedback, it's possible these changes could be too rewarding after all.
- These are the same changes from the Experimental Update datapack.
Global rewards
- No Reward - Weight 4 > 2
- XP Candy XS - Max Level range 20 > 15
- XP Candy S - Weight 3 > 4
- EV Feathers - Weight 8 > 6, +1 every 8 > 5 Levels
- EV Vitamins - Min Level range 60 > 50
Gimmighoul Species rewards
- Chest Form Relic Coins - Min amount 1 > 4, +1 > 2 every 15 > 10 Levels
Changed how Rewards are provided to players when releasing Pokemon
- Now attempts to insert directly into the Inventory if possible.
- If it cannot, drops them on the Player's position instead. (previous behavior)
- Cannot Drop excess rewards in Creative Mode, they will be deleted instead of being dropped.
2.0.2 - Shiny & Pokemon Properties conditions
Added "releaserewards:shiny"
condition
- Checks if the Pokemon is Shiny.
- Can be inverted.
Added "releaserewards:pokemon_properties"
condition
- provide a Pokemon Properties string (like in
/pokegive
or/pokeedit
), and each property will be compared against a released Pokemon, passing if they all match.
See documentation for more details.
NOTE: This update also does not contain the Experimental Update datapack changes. Feedback is still being sought. If you have any, please provide it in the mod's Support Thread in the Cobblemon Discord, or this Github Issue.
Initial Modrinth release.
- See Github or CurseForge page for past version history.
"pokemon_label" condition can now be inverted.
- "invert" field, as with all other invertible conditions.
Error about being unable to access Config when closing worlds should no longer occur.
- Config can also be Reloaded properly now.