Compatibility
Minecraft: Java Edition
1.21.1
1.20.4
1.20.1
1.19.4
1.19.2
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published 9 months ago
Updated yesterday
Changelog
ArPhEx 4.1
- New miniboss added! The “Spider Infestor”, a monstrous entity based on the real life six eyed sand spider. This miniboss spawns in the Crawling dimension’s Decadent Desert biome, burrowing under the sand in wait of prey to walk too close. Then it springs out and deals brutal damage, with strength beyond that of any other spider in the mod. Drops “Time Prism Shards”, items that will be used in future with one of the upcoming v5.0 post-voidlasher bosses. Additionally comes with an extra slam attack that it uses when low on health. With this attack, it glows purple and jumps into the air on hit, slamming down onto the ground and creating an explosion if mob griefing is enabled.
- Crawling design revamped - now consists primarily of a new block, “crawling compost” (drops edible poisonous chunks, chance to spawn mobs when block broken), and biomes now have their own specific colours! ArPhEx mobs can no longer spawn on crawling barrier blocks, so won’t pile up on those instead of spawning on the real terrain. Webbed wasteland has more airborne webs and decadent deserts have flatter terrain. Bosses now spawn correctly on the lowest layer, making it extremely dangerous (especially given that mobs are amped in the lower crawling layers).
- Added four additional config settings - one to limit the tormentor’s max health to any specific lower value, one to control the tormentor’s damage immunity time, one to allow the random spawn system to work in any dimension, and even one to toggle whether arphex structures generate!
- Added new Armour of Vitality (Vitality Armour). Serves as a “glass cannon” set with low defense/durability and high regenerative abilities, similar to the spectral set but with a different balancing. Helmet provides blindness and nausea immunity, chestplate provides absorption, leggings provide necrosis immunity and regeneration, and boots provide a significant speed boost. Pieces created through smithing gold armour with mantle of vitality items.
- Fixed an issue with the Spider Moth Summon that could lock players out of a server when riding it. This came at the cost of removing the ability triggered with CMD/CTRL. Instead, it now emits particles whenever it has an attack target and gives wither effects on hit instead of when using a special ability.
- Decreased decadent desert generation range, as it was more prevalent than other biomes
- Bosses and their stalking/hallucination variants should now correctly spawn frequently in the bottom crawling layer when a player is down there. Plus added a chance to occasionally show a Tormentor flash popup whenever you’re down there. Extra tension!
- Increased amount of ore generation massively in the crawling
- Added advancements for getting the mantle of vitality and vitality viewfinder
- Improved mantis design by making the wings transparent for all texture variants
- Tormentor pet will no longer be so overly fast, and will not attack entities just for attacking its owner, only attacking entities that the owner attacks (since its so powerful, it might have instantly eviscerated mobs that you want to keep alive despite attacking you). The pet now fully works as intended, staying nearby at a comfortable range.
- If you use the ethereal staff’s teleportation ability to go back to a previous location and you changed dimension since marking that location, you’ll now go back to the previous dimension!
- Scorpioid Bloodluster will now attack blood eagles from my other mod ZoNiEx if installed - wants their blood!
- Fixed issue where the Draconic Voidlasher would sometimes randomly despawn
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
4.1Loaders
Game versions
1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.21.1Downloads
242Publication date
January 15, 2025 at 3:12 AMPublisher
vllax
Member