Fixes:
- Fix issue with ModelRootAccess not using the childpart when looking though its decendents
- Create mutationEvent when needed rather than always on creation of PatchedDataComponentMap
- Fix issues with early return and tick entity once after creation within Entity Rendering Function
- Fix issues with resolving references in Custom Renderer Loader
Changes:
- Add ability regulate if the given rendering function entity should tick once
- Properly clear ManagedDataLoader and add try catch exceptions for normal data loader
Features:
- Add ability to render a custom render function based on if a given model part exists
- Update model targeting system for future expansion and overall better targeting
Fixes:
- Adjusted AccessoriesRenderLayer to fix issues of unneeded draw calls
- Fix issues with endec and optionals causing crashes or general decode/encode issues
Features:
- Add ability to render a custom render function based on if a given model part exists
- Update model targeting system for future expansion and overall better targeting
Fixes:
- Adjusted AccessoriesRenderLayer to fix issues of unneeded draw calls
- Fix issues with endec and optionals causing crashes or general decode/encode issues
- Fix issues with dropping accessories on death was not vanilla parity breaking VanillaTweaks Graves