1.16.5, 1.18.2 will only include the changes that relates to the languages/localisations
Added: -> Difficulty will now affect the movement speed factor of the Soldier AIs, if they have a target, i.e. enemy, or on the route to disarm C4 -> In demolition mode, there is now a half chance that the NRF Smart Entity will approach one of the two sites upon deploy -> New localisation es_es (Spanish) provided by: davidpokemon11
Improved: -> NRF Smart Entities will no longer need to be able to disarm C4 while C4 is properly in sight -> NRF Smart Entities now gets notified instantly when a C4 is set -> Warning when trying to override existing translation with identical value -> NRF Smart Entities will no longer search for long range enemies upon deploy
Fixed: -> AI soldiers will no longer targets creative players -> NRF Smart Entities now disarm the C4 in a more appropriate manner, in terms of the disarm timer being more accurate -> There is a possible chance that the NRF Smart Entities are not disarming C4 while nearby -> No subtitle translation for "ava.c4_sets" -> Forgot to call super on the lang data providers, where there is no default translation for some languages
Added: -> Translatable "Paint" in the colouring table -> AK47, AK47 Predator -> Kel-Tec, Kel-Tec Cosmic
Improved: -> On-hit indicator on targets will now be applied to any damaged target -> All languages generator now inherits from the enus where will have a complete lang map even if it's not translated -> Silenced weapon will no longer attract mob attention -> Chance of unsilenced weapon, each shot will now have 2.5% chance to draw attention instead of 4% -> Gunshots no longer attracts every monster type in the radius, now only Zombie typed mob, i.e. drowned, husks will be notified. -> Some pistol firerate change to be more smooth -> Optmized entity hitbox penetrate calculation -> Some SA58 model optimization -> Reduced attemp to fire network message
Fixed: -> Possible fix to the random crash due to multi thread rand source accessingAdded: -> Translatable "Paint" in the colouring table -> AK47, AK47 Predator -> Kel-Tec, Kel-Tec Cosmic
Improved: -> On-hit indicator on targets will now be applied to any damaged target -> All languages generator now inherits from the enus where will have a complete lang map even if it's not translated -> Silenced weapon will no longer attract mob attention -> Chance of unsilenced weapon, each shot will now have 2.5% chance to draw attention instead of 4% -> Gunshots no longer attracts every monster type in the radius, now only Zombie typed mob, i.e. drowned, husks will be notified. -> Some pistol firerate change to be more smooth -> Optmized entity hitbox penetrate calculation -> Some SA58 model optimization -> Reduced attemp to fire network message
Fixed: -> Possible fix to the random crash due to multi thread rand source accessing