Added: -> AIs (melee attackers), will no longer going straight towards their target, instead, they will have a chance going random walking which goes sides ways towards you
Fixed: -> Uninstalling silencer does not have the progress indicator as when installing -> Addressed an issue caused by NeoForge API, entities does not respect their EntityType settings, fixes client bullet logic where bullet holes and trails should now be correctly displayed in right position
Fixed: -> Vanilla will always show reloading terrain screen upon respawn which kills the loading screen -> Players' infinity resistance presents after game start -> Client are not notified when /ava removeOfflinePlayersFromTeams is executed -> Failed to save player due to null tag key, for parachuted
Added: -> Now allows multiple teamspawns -> Target selector to the broadcast command -> Server config: Announce the kill tips or not -> /ava removeOfflinePlayersFromTeams command will remove non-existing players from current avascoreboard teams (a & b)
Fixed: -> Delayed recipe manipulation to fix crafting -> Removed image dimension limits -> multiplayer broadcasiting gamemode status always gets overrided by the second -> Draw animation in multiplayer for other players, uses reload time not draw time -> Try to load client class on server when serializing images -> In competitive mode players are no longer permanently marked as "parachuted" -> Radio hotkeys now has higher priority against competitive inventory selection
Added: -> Desert Eagle (original, white, silver, black, the argus)
Improved: -> Use root locale instead of local default
Fixed: -> M24 model scaling -> Simple M24 Model broken -> Noise pixels around smoke texture -> Failed to aim after draw animation ended -> Mod unable to run under certain language locales
Added: -> ADS Sensitivity options, in client config
Improved: -> Iron Sight ADS now has 0.2 magnification instead of 0.3 -> Single sighted ADS now has 0.6 magnification instead of 0.55 -> Double zoom ADS now has extra 0.3 magnification instead of 0.25 -> FR-F2 ADS time reduced from 5 to 3 -> SR-25 ADS time reduced from 4 to 3 -> Mosin Nagant and M24 ADS time reduced from 3 to 2 -> Redone FR-F2 Chirstmas and Sumire modelling + texturing using unskinned model
Fixed: -> Models holding by non-local players will no longer try to animate -> P226 Slide not moving while firing -> M24 third-person scaling -> Python357 Gold has its body invisible
(Light): Fixed -> Fast asset boolean option is flipped