v2.5.8 ~ Datapack 1.21.x
on Jan 15, 2025v2.5.8 ~ Mod 1.21.x
on Jan 15, 2025Terralith 2.5.8
- Added missing loot table in the Mage Complex houses
- Added missing loot table in the shepherd house in the Desert Fortified Village
- Fixed issue with enchanted books/items receiving enchantments they shouldn't
v2.5.7 ~ Mod 1.21.x
on Dec 4, 2024v2.5.7 ~ Datapack 1.21.x
on Dec 3, 2024Terralith 2.5.7
New
- Supports 1.21.4 (all 1.21.x versions)
- Infested Caves rework using the new Pale Garden blocks
- Added boulders to Sakura Grove's floor
- Added a Deep Warm Ocean biome
- Added
#terralith:caves
biome tag for quickly locating a cave biome
Changes
- Greatly nerfed loot quality and quantity in the Fortified Villages and Mage Towers
- Pale Garden generates in a similar location to Dark Forest, instead of in plateau regions like in Vanilla
- Small Pale Garden tweaks, such as raising the tree height
- Moonlight Grove/Valley have the Acacia Logs from its trees replaced with Pale Oak Logs
- Pink-colored leaves in Sakura Valley/Grove and Spring Skylands are replaced with Cherry Leaves or Azalea Leaves
- Removed small dripstone generation from Underground Jungle's ground vegetation
Bug Fixes
- Gravel Desert now should generate in colder areas of the world
- Doubled Mooshroom spawn count in Mushroom Fields (back to Vanilla numbers)
- Fixed issue where enchanted books in some loot tables could take on any enchantment possible
- Ocelot no longer spawns as part of the monster group
v2.5.6 ~ Datapack 1.21.x
on Oct 29, 2024v2.5.6 ~ Mod 1.21.x
on Oct 29, 2024Terralith 2.5.6
- Updated to support 1.21.3
- 1.21.2+ bundle changes:
- Will be a random color in loot tables
- Now will appear in their loot tables normally, as they were prior to 2.5.5
v2.5.5 ~ Datapack 1.21.x
on Sep 18, 2024First datapack upload for the current latest version of Terralith for 1.21.x
! See the corresponding mod version on this Modrinth page for the changelog.
v2.5.4 ~ Datapack 1.20.x
on Sep 18, 2024First datapack upload for the current latest version of Terralith for 1.20.x
! See the corresponding mod version on this Modrinth page for the changelog.
v2.3.12 ~ Datapack 1.19.4
on Sep 18, 2024First datapack upload for the current latest version of Terralith for 1.19.4
! See the corresponding mod version on this Modrinth page for the changelog.
v2.3.12 ~ Datapack 1.19.3
on Sep 18, 2024First datapack upload for the current latest version of Terralith for 1.19.3
! See the corresponding mod version on this Modrinth page for the changelog.
v2.5.5 ~ Mod 1.21.x
on Sep 13, 2024Terralith 2.5.5
- Made Spire and all Rubble rarer
- Replaced roofs on Mage Towers that were accidentally cut off
- Optimised mob spawning in Mage Towers
- Various house/road fixes in Fortified Village
- Fixed missing fisherman loot table in Desert Fortified Village
- Fixed erroneous leaf decay on many of Terralith's custom trees
- Fix broken leaf placement in Skylands accidentally introduced in 2.5.4
- Bundles now only appear in loot tables if the player has unlocked the bundle recipe (aka, if the experiment is enabled)
v2.5.4 ~ Mod 1.21
on Jul 7, 20242.5.4
- Fixed uncommon crash regarding features in Thermal Caves
- Fixed annoying (but harmless) console spam regarding Biome Tag Villagers
- Armadillos correctly spawn in Savannas and Savanna Plateaus
- Striped and Spotted wolf variants now spawn in all Vanilla and Terralith biomes that they're meant to
- Barrels inside the Terralith Witch Hut have a new loot table
- Fixed issue where some suspicious gravel/sand in a few of the large Rubble structures were missing loot tables
- Fixed missing fisherman loot table in Desert Fortified Village
- The book in the lectern in the Desert Outpost is now readable and doesn't glitch out
v2.5.4 ~ Mod 1.20.x
on Jul 7, 20242.5.4
- Fixed uncommon crash regarding features in Thermal Caves
- Fixed annoying (but harmless) console spam regarding Biome Tag Villagers
- Armadillos correctly spawn in Savannas and Savanna Plateaus
- Striped and Spotted wolf variants now spawn in all Vanilla and Terralith biomes that they're meant to
- Barrels inside the Terralith Witch Hut have a new loot table
- Fixed issue where some suspicious gravel/sand in a few of the large Rubble structures were missing loot tables
- Fixed missing fisherman loot table in Desert Fortified Village
- The book in the lectern in the Desert Outpost is now readable and doesn't glitch out
2.5.3
(Terralith 1.21 got this update, but was skipped for 1.20.x until now)
- Fixed issue where some Sea Pickles were not properly waterlogged
v2.5.3 ~ Mod 1.21
on Jun 14, 2024Terralith 2.5.3
- Fixed issue where the game would crash due to incorrect NeoForge version being used
- Fixed rare crash that could happen during the generation of Thermal Caves (thanks Apollo)
- Made sea pickles correctly waterlogged in certain locations in cave and swamp generation
v2.5.2 ~ Mod 1.21
on Jun 13, 2024Terralith 2.5.2
Special thanks to Apollo for making this update!
- Trial Chambers spawn in every Terralith biome excluding the Frostfire Caves
- Tropical Fish now spawn in the Underground Jungle biome
- Most structures (vanilla and modded) spawn in more Terralith biomes than before, making them a bit more common
- The Terralith biomes that vanilla and modded structures spawn in have been altered a bit, mostly increasing spawn rates
- Boggeds now spawn in Swamp biomes
- Mage Towers now have Tuff Bricks instead of Tuff as the flooring
- Internal tag refactor
- Spire will no longer be waterlogged
- Completely removed all extra files from biomes that were removed years ago - no more confusion on why
/locate biome terralith:cave/ice_caves
doesn't find anything.
v2.5.1 ~ Mod 1.20.x
on May 17, 2024Terralith 2.5.1
- Fixed issue where foliage in Underground Jungle could generate inside and replace water
- The new alternative redstone component recipes now reference stones correctly
- Added support for Biome Tag Villagers when using the experimental villager rework flag
v2.5.0 ~ Mod 1.20.x
on May 8, 2024Biome Reworks
- Fungal Caves
- More moss with smaller and more diverse mushrooms
- Ice Marsh
- Complete rework
- Trees are made of Mangrove instead
- Better ground foliage
- Swamp (Vanilla)
- Light touch-ups, such as better mud placement
- Forest and Flower Forest (Vanilla)
- Small foliage changes
- The small gravel/stone patches are now gravel/andesite
- Stony Spires
- Cliffs are now primarily andesite and moss
- Sparse but large spruce trees generate
- Windswept Spires
- Added spruce trees, large ferns, and rose bushes
- Diorite blobs generate in lue of dirt blobs
- Underground Jungle
- Massive rework
- Ground is completely made of mud
- Occasional large cherry trees and common small oak/azalea trees, with common bee hives
- Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
- A lovely subtle pink petal particle throughout the whole biome
New Structures
- Mage Tower (built by Whale)
- Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
- 4 variants for each of the Skylands
- There are multiple levels with increasingly difficult mobs
- Mage Complex (built by Whale)
- Just like the Mage Tower, but also generates a small "village" in front of it
- Desert Outpost (built by koolkid)
- The desert resort where pillagers come to relax
- Spawns pillagers like an outpost, with some normal loot, and suspicious sand
- Valley Lodge (built by Whale)
- Generates in Shield and Valley Clearings
- Meant to be an early game structure with some villagers and beginner loot
- Igloo (built by Apollo)
- It's... an Igloo.
- Rubble (built by Blu)
- Small 5x5 structures that generate throughout the world
- 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
- Very small amount of archaeology-related loot and suspicious sand/gravel
1.20.5
- Updated to support 1.20.5 and 1.20.6
- All Vanilla wolf variants generate in Terralith biomes where it makes sense
- Supports the
c
tag usage for wolf variants as agreed upon by Smithed and some other biome mods
- Supports the
- Armadillos generate in Terralith's Savanna biomes
Big Changes
- Now supports Neoforge
- Reworked the intro message to be shorter and more clear
- You can disable it with this datapack/mod
- Fixed Terralith's old method of handling passive mob spawning
- Mobs used to be rarer, but spawned in huge pack sizes
- Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
- New crafting recipes
- Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
- Stone tools and many redstone components have these alternative recipes
- 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
- Completely removed all traces of Traveller's Maps
- They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
- Helmet on top of the Spire
- Correctly gives armor instead of being useless
- Adjusted the enchantments and attributes a little bit
- It is no longer netherite, but diamond with a netherite silence trim
Other Changes
- Witches now spawn naturally in Terralith's Witch Hut
- Snowy Maple Forest spawns more winter-like mobs
- Deep Dark is a little more rare
- Added structure tags for ease of locating some structure variants
- Fortified Villages, Rubble, Mage Towers, and all underground structures
- Stray spawns in Frostfire Caves (again) and Ice Marsh
- Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
- Summer Skyland tweaks:
- Added packed mud veins that snake along the bottom of the island
- The ocean underneath now has sand as the floor instead of gravel
- Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
- Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
- Added biome colors for cave biomes that are used by some minimap mods and websites
Bug Fixes
- Caldera Lakes no longer leak into other biomes
- Fixed various issues with Stony Spires and Mantle Caves generation
- Prevented a (harmless) console error about a missing
terralith:underground/witch_hut
- Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
- "Purple biomes" now use logs instead of wood in their trees
- Fixed a rare overlap in creeks in Forested Highlands
- Prevented a rare edge case where Lush Caves could generate on the surface
- Church piece re-added to Fortified Village, as it was somehow removed a while ago
- Deepslate Tiles will no longer be able to be replaced by ores during generation
v2.2.6 ~ Mod 1.18.2
on Dec 8, 2023Terralith 2.2.6
- Fixed crash that would occur when not using Terrablender compatibility mode
v2.4.11 ~ Mod 1.20.4
on Dec 8, 2023This version is for ALL modloaders 1.20.3+
Terralith 2.4.11
- Emergency hotfix: prevent crash regarding "regular structure set"
v2.4.11 ~ Mod 1.20.2
on Dec 8, 2023This is for ALL modloaders 1.20-1.20.2.
Terralith 2.4.11
- Emergency hotfix: prevent crash regarding "regular structure set"