- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
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reworked basically all density functions
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used different systems for the terraingen than vanilla
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removed most density functions from 1.0
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the ridges density function is now based on the height of the topography
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mountains have a more realistic shape
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mountain (and erosion) has been changed to be more realistic
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mountain ranges now have foothills
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swamps have a different placement and terrain
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reworked the river valleys to be based on valleys carved by glaciers. other valley types will be added later
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oceans are now deeper and more gradual
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some biomes are now based on height
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reworked the vegetation noise to be smaller and to have more variation