Injured Effects v1.4.6
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to contain experimental support for 1.21.5 Snapshot 25w05a
- No longer contains support for 25w04a
Additions
- Added blood trail to anything that bleeds.
- Config for this will be separated in a future update.
- Zombies (and all their variants) now bleed.
- Added Damage effects to certian mobs.
- Config for this will be coming in a future update.
Changes
- Changed blood particle
- Overhauled Creeper 'blood' sparks
- Slightly different for Charged Creeper
Removals
- Remove the Illusioner from bleeding effects(bled during illusion which is not intended).
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.4.5
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to contain experimental support for 1.21.5 Snapshot 24w04a
- Stupid text changes making me redo all the configs that ive spent hundreds of hours on because they can
Additions
- Creepers now spark when below half health
Changes
- Init v3
- Config Changes:
- Each Mob that supports a "Blood" effect now has it's own toggle.
Fixes
- Fix the 1.21.4 overlay not working.
- Fix the load & init messages not working.
- Fix injured effects advancement not triggering.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.4.3
Version Support
- This version supports 1.21/1.21.1 & 1.21.2/3
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to support up to 1.21.2 Pre Release 1.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.4.3
Version Support
- This version supports 1.21 & 1.21.1
- This version has experimental support for 24w33a
Experimental Features
Experimental Features DO NOT:
- Receive support.
- Guarantee support for Integrations.
- Guarantee proper function.
Fixes
- Fix "load" & "loop" functions being broken since v1.4.2
- I made the same mistake in Horde Nights, whoops.
- Fix startup messages being invisible to the loading player.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Additions
- Added Support for 1.20.5
- Darkness effect is now slightly different, and lasts 2 seconds after you heal. It cannot be 1 second anymore.
- Datapack Convention Compliance
- File Credits
- Init File & System
Changes
- Overhauled the Config
- Overhauled the Blood Effect
- Separated Mob & Player Effect into two different configs.
Fixes
- Fixed a typo affecting mobs bleeding.
Removals
- Remove Adrennaline Effects
- This pack is supposed to add cosmetic effects only, this effect did not fit.
- We will be adding these effects somewhere else in a different one of our packs.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Additions
- Added Adrenaline Effects
- Gain Speed & Haste when on low HP, scaling with how close to death you are
- Heartbeat speed and Blood particle amount now scale according to how close to death you are
Fixes
- Fixed the datapack not working on some worlds to due a "read-only score"
- Fixed the datapack not working on spigot-based servers due to "read-only score"
- Fixed console spam of "Unable to run injuredeffects:loop", as it now runs properly
Sidenote: Changed the advancement to no longer be in the Modrinth standard category and now in the RRC Datapacks category