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When Dungeons Arise

When Dungeons Arise

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

2.20M
1,301
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.5

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Links

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Creators

aureljz
aureljz Owner
DiamondTown
DiamondTown Member
LunaPixelStudios
LunaPixelStudios Member

Details

Licensed ARR
Published 3 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionsDungeonsArise

DungeonsArise

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Changelog

  • Added a new massive dungeon: Keep Kayra.

  • Reworked Mushroom Villages.

  • Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).

  • Removed "the_end" and "end_barrens" biomes from all end structures (they should no longer generate on the main end island)

  • Added some dungeons to Woodland Exploration maps which can be obtained by trading (Shiraz Palace, Keep Kayra, Foundry, Infested Temple, Plague Asylum).

  • Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.

  • Structures generate more sparsely.

  • Fixed mining system loot tables - treasure and basic loot tables have been switched.

  • Fixed exploration maps appearing as empty maps on most structures.

  • Added more exploration maps (i.e.: abandoned_temple -> mining_system).

  • Removed Small Prairie Houses.

Files

DungeonsArise-1.19.2-2.1.54-fabric.jar(6.84 MiB) Primary
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Metadata

Release channel

Release

Version number

1.19.2-2.1.54

Loaders

Fabric

Game versions

1.19.2

Downloads

22975

Publication date

December 26, 2022 at 6:53 AM

Publisher

aureljz

aureljz

Owner

Version ID

Modrinth is open source.

main@bd61f5d

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