Compatibility
Minecraft: Java Edition
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 4 months ago
Changelog
Added
- Firebox
- It's like a furnace that can't smelt anything
- Used as a heat source for other machines
- Has burntime and burn heat bonuses for different fuel types
- Steel furnace
- Large furnace with a 3x3 base
- Can smelt up to 3 items at once
- Requires an external heat source like a firebox
- Certain items, especially ores and wood add to a "bonus" meter, giving free additional output
- Fire door
- Ported from 1.12
- In order to get it to work, the whole door system had to be fixed properly. This should allow the rest of the doors to be added somewhat easily.
- Fluid heater
- A more powerful version of the firebox that uses fluids to make heat
- Stirling engine
- A cheap and not very efficient generator
- When using a firebox burning normal coal, makes abut twice as much energy per tick as a combusion generator
- The firebox is a lot more efficient when burning coal, meaning the resulting energy per unit is much higher
- Will use as much heat as the heater provides, if that heat exceeds a limit the engine overspins, causing it to give a warning and potentially break
- If the engine breaks, the large gear comes loose, turning into a deadly projectile. The gear can be picked up and reattached to repair the engine.
- Shield infusion
- Can be made from alexandrite and nuka cola in an anvil
- When consumed, adds 5 shield points (with a maximum of 100)
- Shields take damage before the player's health does
- Damage to the shield is not affected by the player's armor
- The shield will regenerate over time when the player has not been damaged for 3 seconds
- Balefire solid fuel
- Created by solidifying BF rocket fuel
- Very potent fuel, lasting 10x longer than regular solid fuel
- Can also be made into incredibly powerful presto log variants
- Can be re-liquefacted into BF rocket fuel
- Ferroruanium
- Made in a blast furnace from steel and U238
- Currently only used for making the ferrouranium anvil
Changed
- Updates russian localization
- Sellafite now slowly decays into its cooler forms until becoming inert
- Most sellafite blocks have been removed, the hotter types now use metadata
- Fallout effects can now re-heat sellafite
- LBS mode now has a config for making AE2's ME drives safe
- All turrets now have a tooltip showing off what ammo types they can use
- Desh dynosynthesis now returns its full desh content
- Machine descriptions now use localization
- The iGen now has item connectors everywhere, allowing you to use hoppers to feed it with fuel
- The old turret controller has been yeeted
- The old fusion reactor core has also been yeeted
- Same with the telemetry linker, as the new turrets have no use for it
- the 256k fluid tanks have now been redesigned, the texture is a lot more modern, the labels are much better and more recognizable and the entire model now has a frame
- If a conveyor inserter can't insert a stack, it will now make a second attempt with a single item. This should fix issues where it cannot insert due to that container's stack size limitations.
- The structure marker has been gutted, only displaying the three remaining structures
- The fire effect of fallout has been limited to 65% of its radius instead of all of it
- The "roof collapse" effect of fallout now affects up to three blocks, allowing it to destroy larger buildings and even caves
- Nuclear explosions no longer constantly generate radiation as they progress, instead there is an initial "gamma flash" in the beginning that uses a proper AoE effect
- This fixes an issue where people would die from radiation poisoning even when deep underground or hidden behind a hill
- This should reduce lag as there won't be radiation cloudlets during the explosion
- The lingering radiation is now fully handled by the resulting sellafite
- Nuclear creepers now respect the mob griefing rule
- The turbofan has been rewritten, it remains functionally almost identical
- Instead of spinning outright, it will spin up for about a second and spin down as its fuel runs out
- The engine sound pitch matches the momentum during spinup and when using afterburners
- The engine no longer creates small cloudlets, and the afterburner exhaust now uses newer and better looking particles
- The engine's pull should now properly sync, meaning players in multiplayer are also affected again
- The engine's blades now use interpolation for rendering, which makes them look a lot smoother
- The engine now correctly uses the afterburner texture that was added during the redesign but never used
- The solar boiler now boils only half as much water with the same energy
- The artillery turret's shot delay in artillery mode has been increased from 10 seconds to 15
Fixed
- Fixed mini nuke 16" shells listing the "splitting" trait
- Fixed headshot effects being played even if the weapon is not capable of headshotting
- Fixed HEAus recycling into lesser australium
- Fixed T45 not moving its arms correctly when holding a weapon
- Fixed bug where NEI's automatic wildcard resolver caused things like stained glass and wood subtypes to appear with a stacksize of 1
MD5: e6a1f53c4ddfdf51a340f6be6b562eea
SHA-1: aa27f8e21d200577773274f569dafce3483f037d
Files
Metadata
Release channel
BetaVersion number
1.0.27X4312Loaders
Game versions
1.7.10Downloads
168Publication date
July 31, 2022 at 10:12 PMPublisher
HbmMods
Owner