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Minecraft: Java Edition
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Details
Changelog
514dbf2 - Update maven example version to point to the 1.19.2 version of Mekanism
84fb60b - Update and re-enable AE2 in datagen now that it can launch properly in 1.19.2 and with other deps we load during datagen
9b29e96 - Fix broken UVs for part of MekaSuit helmet that got broken as part of V10.1
84553f2 - Improve performance when changing modes for module configs by only running the needed checks for the corresponding config items
cc97499 - Fix a few minor z-fighting issues with the MekaSuit and some modules, fix a couple mostly hidden faces being textured wrong causing coloring to slightly leak through, and fix a couple pieces not being replaced when they should be
2900461 - Make scroll wheel "quicker" when scrolling through large module config screens
cf49dc1 - Add a helper method to GuiUtils for rendering code that doesn't accept a pose stack with a given pose stack
82d1a6a - Allow gui windows to consume/prevent scrolling on lower layers
554a39c - Make use of shaders to add support for changing the color of the MekaSuit (https://github.com/mekanism/Mekanism-Feature-Requests/issues/72). Other changes made to systems used:
- Add in handling to the color picker window to support selecting alpha values
- Add a preprocessor paste handler to text boxes to allow pasting RGB(A) values separate by commas and spaces into the color picker rather than just commas
- Fix scroll amount resetting when changing window size for module config and text scroll lists
- Misc cleanup of GuiModuleScreen to make implementation of the color picker config type easier
83463ad - Fix jetpack mode slider in module tweaker going slightly past the bounds of the screen
b9e3ebd - Make it so free runners and armored free runners have another mode ("Safety") that protects against fall damage but does not provide a step boost https://github.com/mekanism/Mekanism-Feature-Requests/issues/425 (any free runners currently set to disabled will load as Safety)
be49d7d - Fix BasePacketHandler#sendToAll having issues in LAN #7577
4caefd9 - Update deps
45ff365 - Improved a bunch of misc things related to rendering:
- Created a system to better allow for batching custom render types in Block Entity Renders so that the SPS, industrial alarm (#7575), and energy cube core
- Update a couple custom render types to be closer to their vanilla counter parts
- Fix some minor z-fighting in the atomic disassembler's model and the industrial alarm's model
- Made the jetpack's wing blades (glass) use blur
- Improved how the Quantum Entangloporter model renders the overlay
- Fix the industrial alarm rendering the aura when inactive (#7575)
e3a7dd2 - Fix industrial alarm not activating when placed next to an active redstone signal
8e37a32 - Make the laser focus matrix require a pickaxe to break and make it, structural glass, and reactor glass all use the glass break sound
de5b01c - Added ItemDecorator for Mekasuit helmet / bodyarmor to display stored fluid/chemicals (#7584)
Bumped min forge version to 43.0.22
Co-authored-by: Sara Freimer sara@freimer.com
3515542 - Update deps, re-enable projecte in datagen and adjust a couple of things to make use of newer forge features
8fb73c8 - Bump min forge version to 43.1.1 and change capability reference to non-deprecated variant
e189f92 - Fix multiblocks and other block entity renders sometimes not rendering properly when somewhat off the screen
a6482df - Misc rendering improvements:
- Minor performance improvements by looking up cached models using computeIfAbsent rather than changing contains/get and put calls
- Made it easier to interact with Model3D and adjust values for them
- Fixed RenderData having different hashes based on position causing extra models to have to be cached when they are the same just positioned differently
- Cleaned up some duplicate code related to having TERs render models
- Improve how model data is handled for the QIO Redstone Adapter
- Allow Fluid Tank Item renderer to use the normal Fluid Tank's cached models
- Only mark QIO blocks as needing a model update if something about them changed
- Fix a minor amount of clipping when rendering teleporters in specific orientations
- Created a currently disabled system for rendering the fission control rod glow using baked models and custom model data rather than a TER to improve performance (currently disabled due to other rendering issues and transparency sorting)
102c86e - Make lasers use a builtin particle render type and draw back face manually rather than disabling cull
a8c8a0e - Fix fusion reactor not returning current production rate to computer integrations (#7585)
4b2a7e4 - Fix portable qio dashboard not updating color if frequency color was changed in another spot. Also make it so that other qio components display the color corresponding with their selected frequency when in item form
e7a9d45 - Make Fusion reactor stats take last actual injection rate into account #7591
743604d - Ensure we clamp the miner's min and max height to the level on placement #7589
fa5e242 - Fix not clearing all transmitter data properly when leaving a world #7592
c4ac163 - Fix gas burning generator not de-activating properly when burning ethylene #7579
aecd113 - Fix leds rendering as off on energy cubes set to input/output and fix sides not rendering on the item variant of energy cubes when they are set to input/output
9fe1050 - Fix some incorrect scaling math in fusion reactor after recent cleanup and also force end batches at a more proper time when not using fabulous for some custom render types in TERs so that they consistently render behind translucent objects
5e38407 - Simplify required calls for rendering tooltip text in the seismic reader and also make it render fluids in the reader
c838b08 - Make jetpack and grav unit give off vibrations when in use #7593 with a config option to disable the grav unit giving off vibrations. Grav unit vibrations have a larger detection radius when actively boosting
4e3cace - Allow configuring the explosion radius of meltdowns https://github.com/mekanism/Mekanism-Feature-Requests/issues/438
3196cf8 - Fix the remaining cases that allow for multiple controllers on fusion reactors and evap towers https://github.com/mekanism/Mekanism/issues/7595
a42e6b6 - Make teleportation energy cost cross dimensions take distance into account. Attempts to minimize the distance cost when teleporting between dimensions of different coordinate scales
7b7b2c6 - Add profiling support to our delayed translucent renders
00e662b - Make multiblock saving on content changing more consistent #7587, and only check for comparator updates when needed, and make the SPS able to provide a comparator signal based on the input tank
59e0690 - Add support for redstone control to the Quantum Entangloporter (disallowing auto ejecting when mode is not met) https://github.com/mekanism/Mekanism-Feature-Requests/issues/439
29a21fe - Bump min forge version to 43.1.3 and add individual permission nodes for our various commands
acfaafa - Display more info on heat tab for heaters, and display a heat tab on all the tabs of the fusion reactor (https://github.com/mekanism/Mekanism-Feature-Requests/issues/440). Also add a heat tab to the fission reactor stat's tab and fix the fusion reactor not syncing enough data on the stats tab
a711f81 - New Crowdin updates (#7572)
a572b1d - Rerun datagen to fix a couple issues referencing the wrong path
5f89894 - Bump version to 10.3.3
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
10.3.3.470Loaders
Game versions
1.19.2Downloads
971Publication date
August 27, 2022 at 5:23 PMPublisher
pupnewfster
Owner