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Mana and Artifice

Mana and Artifice

A splash of magic returns to Minecraft!

46.7k
137
Adventure
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.20.1
1.19.2
1.18.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Mithion
Mithion Owner

Details

Licensed ARR
Published 2 years ago
Updated 3 months ago
DescriptionChangelogVersions
All versionsMana and Artifice 3.1.0.5

Mana and Artifice 3.1.0.5

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Changelog

New Features

  • The fume filter now supports resuming without consuming another burnable provided either there is no burnable in the slot or the burnable type is the same
  • Added ice and blue ice staves/wands
  • Added a new silver spell for undead
  • Added runic enchanting recipes for swift sneak
  • Added ward cantrip
  • Added spectral fence spell
  • Witch Hunters can now apply glowing
  • Witch Hunters can now chill targets
  • Added a proper defeated animation for the council warden
  • Added a new relic

Improvements

  • Improved construct pathing and door interactions
  • Improved the clarity of the manaweaving wand tooltip regarding cantrips
  • Improved Eldritch Orb targeting to use the same targeting constructs do for determining allies and attackables
  • Spectral saw blades no longer destroy items
  • Witch Hunters have been given a visual and animation overhaul
  • Witch Hunters have a new quick animation for their trickshots when their target is close
  • Witch Hunters and Crypt Stalkers now move around more while attacking
  • Improved M&A mob AI overall
  • Improved manaweaves to transfer the tier and faction of their caster (including projected ones)
  • Improved construct automation; now they have tier knowledge based on their materials. They can never go higher than the tier of their owner. This should help with automation.

Balance

  • Fire damage's damage type is now properly fire instead of "fireball"
  • Constructs have been given a teleport cooldown, lowered by better materials
  • Added a config for whether possession should affect players. Defaults to false.
  • Attacking or casting a non-self spell with greater invisibility will now disable the effect for 5 seconds, before it will re-apply automatically. This cooldown can be reset by being affected by greater invisibility again. The same actions now briefly suppress camoflage, similar to moving.
  • Increased vinteum manaweaver wand durability to 100 from 25
  • Reworked mana shield, it now offers flat 1:1 damage reduction before armor to sourced damage only. Magnitude controls the maximum damage reduced and buffs at a flat cost per point, but otherwise does not increase the reduction cost.
  • Illusory creeper now only allows one application per spell tick
  • Wall spells can no longer include non-channeled components
  • Illusory creeper can now only be affected by beneficial effects
  • Telekinesis can no longer affect players
  • Cloudstep enchant now allows walking on top of powdered snow, like leather boots
  • Fey casting resource time of day bonus now stacks with sanctum invocation, battlemage amulet, and other multiplicative benefits
  • Added a line of sight check to imp leap attacks
  • Added a built in cooldown to entangle where it cannot affect the same target more than once in a (duration) + 10 second period
  • Adjusted entangle's duration range by default to 3 -> 8 seconds

Bug Fixes

  • Fixed the recipe for emerald infused sandstone
  • Fixed pack rote progress issue
  • Fixed a ticking block entity with eldrin altars that were left running
  • Fixed a bug with the M&A particle serializer that could cause disconnections for serverside-spawned particles
  • Fixed an issue with block-targeting for wall spells
  • Fixed a performance issue with item tier resolution during world load
  • Fixed an issue with demon armor causing crashes when trying to apply an attribute modifier that is already applied to the character
  • Fixed an issue where obsidian constructs (3+ parts) were not properly immune to fire. Updated the codex to specifically call out the 3 part requirement.
  • Fixed a set bonus issue with the witherbone armor
  • Fixed a crashing bug with lodestars and putting a non phylactery item into is entity in area conditions
  • Fixed amulet of the battlemage not counting spell in main hand and sword in offhand as valid
  • Fixed a sword tagging issue with amulet of the battlemage where diamond swords weren't considered valid swords
  • Fixed fire damage "on fire" bonus damage to not happen with the first cast where the target wasn't on fire
  • Fixed a bug where thaumaturgic compasses couldn't re-search biomes
  • Fixed the eldritch orb not rendering when equipped
  • Fixed the reagent requirement for shatter
  • Fixed an issue where constructs wouldn't patrol properly
  • Fixed an issue where constructs on guard wouldn't snap to their closest guard point properly if the marked point was not accessible
  • Fixed constructs using buckets and bottles on blocks
  • Fixed cone block targeting
  • Fixed an issue with the practitioner's pouch not properly activating pre-placed rituals made of chalk and not metal runes
  • Fixed an issue with freshly spawned constructs not properly calculating affinity boosts

API

  • Added new event, ConstructEatItemEvent
  • Most construct events have been updated to take and return an IConstruct<> instance rather than an Entity instance. The exception is the Construct Fluid Spray event, which can also be triggered by players. As such it remains LivingEntity.
  • Added 2 new animus block tags for no friction and no fall damage
  • Renamed several item classes to no longer use the word "Item" in their prefix. For instance, ItemPractitionersPouch -> PractitionersPouch. This will break addons that reach outside the API using these items. This does not affect recipes or datapacks, just in-code identifiers.
  • Added a config value to show the h/v mutex of runescribing recipes in the runescribing gui, making adding new ones much easier.
  • Fixed an issue with new Faction gui registrations

Dependencies

dependency-iconGeckolibrequired
dependency-iconCurios APIrequired
dependency-iconLucentoptional
dependency-iconLootroptional

Files

mna-forge-1.20.1-3.1.0.5-all.jar(30.73 MiB) Primary
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Metadata

Release channel

Release

Version number

3.1.0.5

Loaders

Forge

Game versions

1.20.1

Downloads

1685

Publication date

March 8, 2025 at 8:47 PM

Publisher

Mithion

Mithion

Owner

Version ID

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