Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
EntityJS

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

39.6k
22
Library
Management
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

Notenoughmail
Notenoughmail Member
Liopyu
Liopyu Member

Details

Licensed GPL-3.0-only
Published last year
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionsEntityJS 1.2.3-1.21

EntityJS 1.2.3-1.21

Download
Report

Changelog

  • Added setFacesTrajectory to the ProjectileAnimatableJSBuilder to add implementation for geckolib_projectile determining if the projectile's model visually faces the direction it's currently headed in

  • Moved some client logic to client side only classes to avoid errors on dedicated servers when modifying certain entity methods.

Dependencies

dependency-iconGeckolibrequired
dependency-iconKubeJSrequired

Files

entityjs-1.2.3-1.21.jar(2.04 MiB) Primary
Download

Metadata

Release channel

Release

Version number

1.2.3-1.21

Loaders

NeoForge

Game versions

1.21–1.21.1

Downloads

150

Publication date

May 15, 2025 at 1:55 PM

Publisher

Liopyu

Liopyu

Member

Version ID

Modrinth is open source.

main@bd61f5d

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.